Files
itgmania212121/stepmania/src/ScreenOptionsManageWorkouts.cpp
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#include "global.h"
#include "ScreenOptionsManageWorkouts.h"
#include "ScreenManager.h"
#include "ScreenMiniMenu.h"
#include "OptionRowHandler.h"
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#include "Course.h"
#include "SongManager.h"
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#include "LocalizedString.h"
#include "GameState.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "StatsManager.h"
#include "PrefsManager.h"
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#include "ProfileManager.h"
#include "GameManager.h"
#include "CourseUtil.h"
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AutoScreenMessage( SM_BackFromRename )
AutoScreenMessage( SM_BackFromDelete )
AutoScreenMessage( SM_BackFromContextMenu )
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enum ManageWorkoutsAction
{
ManageWorkoutsAction_Choose,
ManageWorkoutsAction_Rename,
ManageWorkoutsAction_Delete,
NUM_ManageWorkoutsAction
};
static const char *ManageWorkoutsActionNames[] = {
"Choose",
"Rename",
"Delete",
};
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XToString( ManageWorkoutsAction );
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#define FOREACH_ManageWorkoutsAction( i ) FOREACH_ENUM( ManageWorkoutsAction, i )
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static MenuDef g_TempMenu(
"ScreenMiniMenuContext"
);
REGISTER_SCREEN_CLASS( ScreenOptionsManageWorkouts );
void ScreenOptionsManageWorkouts::Init()
{
if( PREFSMAN->m_iArcadeOptionsNavigation )
SetNavigation( NAV_THREE_KEY_MENU );
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ScreenOptions::Init();
CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" );
}
void ScreenOptionsManageWorkouts::BeginScreen()
{
STATSMAN->Reset();
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vector<const Style*> vpStyles;
GameManager::GetStylesForGame( GAMESTATE->m_pCurGame, vpStyles );
const Style *pStyle = vpStyles[0];
GAMESTATE->SetCurrentStyle( pStyle );
// Remember the current course. All Course pointers will be invalidated when we load the machine profile below.
CourseID cidLast;
cidLast.FromCourse( GAMESTATE->m_pCurCourse );
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vector<OptionRowHandler*> vHands;
int iIndex = 0;
{
vHands.push_back( OptionRowHandlerUtil::MakeNull() );
OptionRowDefinition &def = vHands.back()->m_Def;
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
def.m_bOneChoiceForAllPlayers = true;
def.m_sName = "Create New Workout";
def.m_sExplanationName = "Create New Workout";
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "" );
iIndex++;
}
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FlushDirCache();
PROFILEMAN->LoadMachineProfileEdits();
EditCourseUtil::GetAllEditCourses( m_vpCourses );
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FOREACH_CONST( Course*, m_vpCourses, p )
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{
vHands.push_back( OptionRowHandlerUtil::MakeNull() );
OptionRowDefinition &def = vHands.back()->m_Def;
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def.m_sName = (*p)->GetDisplayFullTitle();
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def.m_bAllowThemeTitle = false; // not themable
def.m_sExplanationName = "Select Workout";
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "" );
def.m_bAllowThemeItems = false; // already themed
iIndex++;
}
ScreenOptions::InitMenu( vHands );
ScreenOptions::BeginScreen();
// select the last chosen course
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GAMESTATE->m_pCurCourse.Set( cidLast.ToCourse() );
if( GAMESTATE->m_pCurCourse )
{
EditCourseUtil::UpdateAndSetTrail();
vector<Course*>::const_iterator iter = find( m_vpCourses.begin(), m_vpCourses.end(), GAMESTATE->m_pCurCourse );
if( iter != m_vpCourses.end() )
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{
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int iIndex = iter - m_vpCourses.begin();
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this->MoveRowAbsolute( PLAYER_1, 1 + iIndex );
}
}
AfterChangeRow( PLAYER_1 );
}
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static LocalizedString ERROR_RENAMING ("ScreenOptionsManageWorkouts", "Error renaming file.");
static LocalizedString ERROR_DELETING_FILE ("ScreenOptionsManageWorkouts", "Error deleting the file '%s'.");
static LocalizedString THIS_WILL_BE_LOST ("ScreenOptionsManageWorkouts", "This file will be lost permanently.");
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageWorkouts", "Continue with delete?");
static LocalizedString ENTER_NAME ("ScreenOptionsManageWorkouts", "Enter a name.");
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void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 ) // "create new"
{
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/* Allocate the Course now, but don't save the file until the user explicitly chooses Save */
Course *pCourse = new Course;
EditCourseUtil::LoadDefaults( *pCourse );
pCourse->m_LoadedFromProfile = ProfileSlot_Machine;
SONGMAN->AddCourse( pCourse );
GAMESTATE->m_pCurCourse.Set( pCourse );
EditCourseUtil::s_bNewCourseNeedsName = true;
EditCourseUtil::UpdateAndSetTrail();
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SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
return; // don't call base
}
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
{
this->HandleScreenMessage( SM_GoToPrevScreen );
return; // don't call base
}
else // a Workout
{
// do base behavior
}
}
else if( SM == SM_BackFromRename )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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if( !EditCourseUtil::RenameAndSave(GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer) )
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{
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ScreenPrompt::Prompt( SM_None, ERROR_RENAMING );
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return;
}
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromDelete )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
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Course *pCourse = GetCourseWithFocus();
if( !EditCourseUtil::RemoveAndDeleteFile( pCourse ) )
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{
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ScreenPrompt::Prompt( SM_None, ssprintf(ERROR_DELETING_FILE.GetValue(),pCourse->m_sPath.c_str()) );
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return;
}
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GAMESTATE->m_pCurCourse.Set( NULL );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )
{
if( !ScreenMiniMenu::s_bCancelled )
{
switch( ScreenMiniMenu::s_iLastRowCode )
{
case ManageWorkoutsAction_Choose:
{
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GAMESTATE->m_pCurCourse.Set( GetCourseWithFocus() );
EditCourseUtil::UpdateAndSetTrail();
EditCourseUtil::s_bNewCourseNeedsName = false;
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ScreenOptions::BeginFadingOut();
}
break;
case ManageWorkoutsAction_Rename:
{
ScreenTextEntry::TextEntry(
SM_BackFromRename,
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ENTER_NAME,
GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
EditCourseUtil::MAX_NAME_LENGTH,
EditCourseUtil::ValidateEditCourseName );
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}
break;
case ManageWorkoutsAction_Delete:
{
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ScreenPrompt::Prompt( SM_BackFromDelete, THIS_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
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}
break;
}
}
}
else if( SM == SM_LoseFocus )
{
this->PlayCommand( "ScreenLoseFocus" );
}
else if( SM == SM_GainFocus )
{
this->PlayCommand( "ScreenGainFocus" );
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenOptionsManageWorkouts::AfterChangeRow( PlayerNumber pn )
{
ScreenOptions::AfterChangeRow( pn );
}
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static LocalizedString YOU_HAVE_MAX( "ScreenOptionsManageWorkouts", "You have %d, the maximum number allowed." );
static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageWorkouts", "You must delete an existing before creating a new." );
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void ScreenOptionsManageWorkouts::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 ) // "create new"
{
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vector<Course*> vpCourses;
EditCourseUtil::GetAllEditCourses( vpCourses );
if( vpCourses.size() >= (size_t)EditCourseUtil::MAX_PER_PROFILE )
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{
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RString s = ssprintf( YOU_HAVE_MAX.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), EditCourseUtil::MAX_PER_PROFILE );
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ScreenPrompt::Prompt( SM_None, s );
return;
}
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
{
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else // a Steps
{
g_TempMenu.rows.clear();
FOREACH_ManageWorkoutsAction( i )
{
MenuRowDef mrd( i, ManageWorkoutsActionToString(i), true, EditMode_Home, true, true, 0, "" );
g_TempMenu.rows.push_back( mrd );
}
int iWidth, iX, iY;
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
}
}
void ScreenOptionsManageWorkouts::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
}
void ScreenOptionsManageWorkouts::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
}
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Course *ScreenOptionsManageWorkouts::GetCourseWithFocus() const
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{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 )
return NULL;
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
return NULL;
// a Steps
int iStepsIndex = iCurRow - 1;
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return m_vpCourses[iStepsIndex];
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}
/*
* (c) 2002-2005 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/