remove Workout, fold into EditCourses

This commit is contained in:
Chris Danford
2009-03-22 08:42:27 +00:00
parent 415e464926
commit ed75682b9f
48 changed files with 781 additions and 464 deletions
+1 -1
View File
@@ -170,7 +170,7 @@ void CatalogXml::Save( LoadingWindow *loading_window )
{
XNode* pNode = xml.AppendChild( "Songs" );
const vector<Song*>& vpSongs = SONGMAN->GetSongs();
const vector<Song*>& vpSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<vpSongs.size(); i++ )
{
+1 -1
View File
@@ -99,7 +99,7 @@ void ControllerStateDisplay::Update( float fDelta )
class LunaControllerStateDisplay: public Luna<ControllerStateDisplay>
{
public:
static int LoadGameController( T* p, lua_State *L ) { p->LoadGameController( SArg(1), (GameController)IArg(2) ); return 0; }
static int LoadGameController( T* p, lua_State *L ) { p->LoadGameController( SArg(1), Enum::Check<GameController>(L, 2) ); return 0; }
static int LoadMultiPlayer( T* p, lua_State *L ) { p->LoadMultiPlayer( SArg(1), Enum::Check<MultiPlayer>(L, 2) ); return 0; }
LunaControllerStateDisplay()
+14 -3
View File
@@ -207,7 +207,9 @@ void Course::Init()
m_sGroupName = "";
m_bRepeat = false;
m_fGoalSeconds = 0;
m_bShuffle = false;
m_iLives = -1;
FOREACH_ENUM( Difficulty,dc)
m_iCustomMeter[dc] = -1;
@@ -471,13 +473,13 @@ bool Course::GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail )
if( m_bShuffle )
{
/* Always randomize the same way per round. Otherwise, the displayed course
* will change every time it's viewed, and the displayed order will have no
* bearing on what you'll actually play. */
* will change every time it's viewed, and the displayed order will have no
* bearing on what you'll actually play. */
tmp_entries = m_vEntries;
random_shuffle( tmp_entries.begin(), tmp_entries.end(), rnd );
}
const vector<CourseEntry> &entries = m_bShuffle? tmp_entries:m_vEntries;
const vector<CourseEntry> &entries = m_bShuffle ? tmp_entries:m_vEntries;
/* This can take some time, so don't fill it out unless we need it. */
vector<Song*> vSongsByMostPlayed;
@@ -751,6 +753,11 @@ const Style *Course::GetCourseStyle( const Game *pGame, int iNumPlayers ) const
return NULL;
}
void Course::InvalidateTrailCache()
{
m_TrailCache.clear();
}
void Course::Invalidate( const Song *pStaleSong )
{
FOREACH_CONST( CourseEntry, m_vEntries, e )
@@ -1032,6 +1039,8 @@ public:
lua_pushnumber( L, fTotalSeconds );
return 1;
}
DEFINE_METHOD( IsEndless, IsEndless() )
DEFINE_METHOD( GetGoalSeconds, m_fGoalSeconds )
LunaCourse()
{
@@ -1048,6 +1057,8 @@ public:
ADD_METHOD( IsAutogen );
ADD_METHOD( GetEstimatedNumStages );
ADD_METHOD( GetTotalSeconds );
ADD_METHOD( IsEndless );
ADD_METHOD( GetGoalSeconds );
}
};
+4 -2
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@@ -92,7 +92,6 @@ public:
void PushSelf( lua_State *L );
};
const int MAX_ENTRIES_PER_COURSE = 50;
class Course
{
@@ -151,6 +150,8 @@ public:
/* Call to regenerate Trails with random entries */
void RegenerateNonFixedTrails() const;
void InvalidateTrailCache();
/* Call when a Song or its Steps are deleted/changed. */
void Invalidate( const Song *pStaleSong );
@@ -186,7 +187,8 @@ public:
RString m_sGroupName;
bool m_bRepeat; // repeat after last song? "Endless"
bool m_bShuffle; // play the songs in a random order
float m_fGoalSeconds; // if not 0, stop play after this number of seconds
bool m_bShuffle;
int m_iLives; // -1 means use bar life meter
int m_iCustomMeter[NUM_Difficulty]; // -1 = no meter specified
bool m_bSortByMeter;
+2 -1
View File
@@ -51,7 +51,8 @@ void CourseContentsList::SetFromGameState()
const Trail *pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
if( pMasterTrail == NULL )
return;
unsigned uNumEntriesToShow = min( pMasterTrail->m_vEntries.size(), m_vpDisplay.size() );
unsigned uNumEntriesToShow = pMasterTrail->m_vEntries.size();
CLAMP( uNumEntriesToShow, 0, m_vpDisplay.size() );
for( int i=0; i<(int)uNumEntriesToShow; i++ )
{
+1
View File
@@ -12,6 +12,7 @@ static const char *GameControllerNames[] = {
};
XToString( GameController );
StringToX( GameController );
LuaXType( GameController );
RString GameButtonToString( const InputScheme* pInputs, GameButton i )
+2
View File
@@ -14,6 +14,8 @@ enum GameController
NUM_GameController, // leave this at the end
GameController_Invalid,
};
const RString& GameControllerToString( GameController mp );
LuaDeclareType( GameController );
enum GameButton
{
+9 -6
View File
@@ -843,14 +843,17 @@ void GameState::Update( float fDelta )
}
}
if( WORKOUTMAN->m_pCurWorkout != NULL && !m_bWorkoutGoalComplete )
if( GAMESTATE->m_pCurCourse )
{
const StageStats &ssCurrent = STATSMAN->m_CurStageStats;
bool bGoalComplete = ssCurrent.m_fGameplaySeconds > WORKOUTMAN->m_pCurWorkout->m_iMinutes*60;
if( bGoalComplete )
if( GAMESTATE->m_pCurCourse->m_fGoalSeconds > 0 && !m_bWorkoutGoalComplete )
{
MESSAGEMAN->Broadcast( "WorkoutGoalComplete" );
m_bWorkoutGoalComplete = true;
const StageStats &ssCurrent = STATSMAN->m_CurStageStats;
bool bGoalComplete = ssCurrent.m_fGameplaySeconds > GAMESTATE->m_pCurCourse->m_fGoalSeconds;
if( bGoalComplete )
{
MESSAGEMAN->Broadcast( "WorkoutGoalComplete" );
m_bWorkoutGoalComplete = true;
}
}
}
}
+6 -5
View File
@@ -702,11 +702,12 @@ int OptionRow::GetOneSharedSelection( bool bAllowFail ) const
void OptionRow::SetOneSelection( PlayerNumber pn, int iChoice )
{
if( m_vbSelected[pn].empty() )
vector<bool> &vb = m_vbSelected[pn];
if( vb.empty() )
return;
for( unsigned i=0; i<(unsigned)m_vbSelected[pn].size(); i++ )
m_vbSelected[pn][i] = false;
m_vbSelected[pn][iChoice] = true;
FOREACH( bool, vb, b )
*b = false;
vb[iChoice] = true;
}
void OptionRow::SetOneSharedSelection( int iChoice )
@@ -888,7 +889,7 @@ void OptionRow::ImportOptions( const vector<PlayerNumber> &vpns )
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
}
m_pHand->ImportOption( vpns, m_vbSelected );
m_pHand->ImportOption( this, vpns, m_vbSelected );
FOREACH_CONST( PlayerNumber, vpns, iter )
{
+6 -6
View File
@@ -224,7 +224,7 @@ public:
}
}
}
void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
FOREACH_CONST( PlayerNumber, vpns, pn )
{
@@ -576,7 +576,7 @@ public:
m_pDifficultyToFill->Set( m_vDifficulties[0] );
m_ppStepsToFill->Set( m_vSteps[0] );
}
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
FOREACH_CONST( PlayerNumber, vpns, pn )
{
@@ -961,7 +961,7 @@ public:
return RELOAD_CHANGED_ENABLED;
}
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
Lua *L = LUA->Get();
@@ -1114,7 +1114,7 @@ public:
m_Def.m_sName = m_pOpt->name;
}
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
FOREACH_CONST( PlayerNumber, vpns, pn )
{
@@ -1213,7 +1213,7 @@ public:
m_pstToFill->Set( m_vStepsTypesToShow[0] );
}
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
FOREACH_CONST( PlayerNumber, vpns, pn )
{
@@ -1276,7 +1276,7 @@ public:
m_Def.m_selectType = SELECT_NONE;
m_Def.m_vsChoices.push_back( "" );
}
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
}
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
+2 -2
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@@ -8,7 +8,7 @@
#include "RageUtil.h"
#include <set>
struct MenuRowDef;
class OptionRow;
struct ConfOption;
enum SelectType
@@ -123,7 +123,7 @@ public:
virtual ReloadChanged Reload() { return RELOAD_CHANGED_NONE; }
virtual int GetDefaultOption() const { return -1; }
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const { }
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const { }
/* Returns an OPT mask. */
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const { return 0; }
virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const;
+1 -1
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@@ -515,7 +515,7 @@ void OptionsList::ImportRow( RString sRow )
vpns.push_back( m_pn );
OptionRowHandler *pHandler = m_Rows[sRow];
aSelections[ m_pn ].resize( pHandler->m_Def.m_vsChoices.size() );
pHandler->ImportOption( vpns, aSelections );
pHandler->ImportOption( NULL, vpns, aSelections );
m_bSelections[sRow] = aSelections[ m_pn ];
if( m_setTopMenus.find(sRow) != m_setTopMenus.end() )
+12 -1
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@@ -10,6 +10,7 @@
#include "PlayerState.h"
#include "XmlFile.h"
#include "WorkoutManager.h"
#include "Course.h"
REGISTER_ACTOR_CLASS( PercentageDisplay )
@@ -191,7 +192,17 @@ void PercentageDisplay::Refresh()
bool PercentageDisplay::ShowDancePointsNotPercentage() const
{
// Use staight dance points in workout because the percentage denominator isn't accurate - we don't know when the players are going to stop.
return (WORKOUTMAN->m_pCurWorkout != NULL) || PREFSMAN->m_bDancePointsForOni;
if( GAMESTATE->m_pCurCourse )
{
if( GAMESTATE->m_pCurCourse->m_fGoalSeconds > 0 )
return true;
}
if( PREFSMAN->m_bDancePointsForOni )
return true;
return false;
}
+2 -2
View File
@@ -251,7 +251,7 @@ int Profile::GetTotalStepsWithTopGrade( StepsType st, Difficulty d, Grade g ) co
{
int iCount = 0;
FOREACH_CONST( Song*, SONGMAN->GetSongs(), pSong )
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), pSong )
{
if( !(*pSong)->NormallyDisplayed() )
continue; // skip
@@ -310,7 +310,7 @@ float Profile::GetSongsPossible( StepsType st, Difficulty dc ) const
int iTotalSteps = 0;
// add steps high scores
const vector<Song*> &vSongs = SONGMAN->GetSongs();
const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<vSongs.size(); i++ )
{
Song* pSong = vSongs[i];
+5
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@@ -538,6 +538,11 @@ void ProfileManager::LoadMachineProfile()
// If the machine name has changed, make sure we use the new name
m_pMachineProfile->m_sDisplayName = PREFSMAN->m_sMachineName;
LoadMachineProfileEdits();
}
void ProfileManager::LoadMachineProfileEdits()
{
SONGMAN->FreeAllLoadedFromProfile( ProfileSlot_Machine );
SONGMAN->LoadStepEditsFromProfileDir( MACHINE_PROFILE_DIR, ProfileSlot_Machine );
SONGMAN->LoadCourseEditsFromProfileDir( MACHINE_PROFILE_DIR, ProfileSlot_Machine );
+2 -1
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@@ -64,7 +64,8 @@ public:
//
// High scores
//
void LoadMachineProfile();
void LoadMachineProfile(); // including edits
void LoadMachineProfileEdits();
void SaveMachineProfile() const;
bool IsPersistentProfile( PlayerNumber pn ) const { return !m_sProfileDir[pn].empty(); }
+1 -1
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@@ -143,7 +143,7 @@ void ScreenBookkeeping::UpdateView()
vector<Song*> vpSongs;
int iCount = 0;
FOREACH_CONST( Song *, SONGMAN->GetSongs(), s )
FOREACH_CONST( Song *, SONGMAN->GetAllSongs(), s )
{
Song *pSong = *s;
if( UNLOCKMAN->SongIsLocked(pSong) & ~LOCKED_DISABLED )
+1 -1
View File
@@ -818,7 +818,7 @@ static void FillProfileStats( Profile *pProfile )
PREFSMAN->m_iMaxHighScoresPerListForMachine.Get():
PREFSMAN->m_iMaxHighScoresPerListForPlayer.Get();
vector<Song*> vpAllSongs = SONGMAN->GetSongs();
vector<Song*> vpAllSongs = SONGMAN->GetAllSongs();
FOREACH( Song*, vpAllSongs, pSong )
{
vector<Steps*> vpAllSteps = (*pSong)->GetAllSteps();
+5 -2
View File
@@ -906,8 +906,11 @@ ScreenGameplay::~ScreenGameplay()
bool ScreenGameplay::IsLastSong()
{
if( WORKOUTMAN->m_pCurWorkout != NULL && GAMESTATE->m_bWorkoutGoalComplete )
return true;
if( GAMESTATE->m_pCurCourse )
{
if( GAMESTATE->m_pCurCourse->m_fGoalSeconds > 0 && GAMESTATE->m_bWorkoutGoalComplete )
return true;
}
if( GAMESTATE->m_pCurCourse && GAMESTATE->m_pCurCourse->m_bRepeat )
return false;
return GAMESTATE->GetCourseSongIndex() >= (int)m_apSongsQueue.size()-1; // GetCourseSongIndex() is 0-based
+1 -1
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@@ -21,7 +21,7 @@ REGISTER_SCREEN_CLASS( ScreenHighScores );
static void GetAllSongsToShow( vector<Song*> &vpOut, int iNumMostRecentScoresToShow )
{
vpOut.clear();
FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
{
if( !(*s)->NormallyDisplayed() )
continue; // skip
+1 -1
View File
@@ -13,7 +13,7 @@ struct MenuRowDef
int iRowCode;
RString sName;
bool bEnabled;
MenuRowUpdateEnabled pfnEnabled; // if ! NULL, used to fill bEnabled
MenuRowUpdateEnabled pfnEnabled; // if ! NULL, used instead of bEnabled
EditMode emShowIn;
int iDefaultChoice;
vector<RString> choices;
+1 -1
View File
@@ -28,7 +28,7 @@ void ScreenNameEntryTraditional::Init()
for( int z = 0; z < 3; ++z )
{
StageStats ss;
const vector<Song*> &apSongs = SONGMAN->GetSongs();
const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
ss.m_vpPlayedSongs.push_back( apSongs[rand()%apSongs.size()] );
ss.m_vpPossibleSongs = ss.m_vpPlayedSongs;
ss.m_pStyle = GAMESTATE->GetCurrentStyle();
+1 -1
View File
@@ -197,7 +197,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
}
vector <Song *> AllSongs = SONGMAN->GetSongs();
vector <Song *> AllSongs = SONGMAN->GetAllSongs();
unsigned i;
for( i=0; i < AllSongs.size(); i++ )
{
+4 -1
View File
@@ -13,6 +13,9 @@
#include "LocalizedString.h"
#include "OptionRowHandler.h"
const int MAX_ENTRIES_PER_COURSE = 50;
enum EditCourseRow
{
EditCourseRow_Type,
@@ -57,7 +60,7 @@ void ScreenOptionsEditCourse::BeginScreen()
ASSERT( GAMESTATE->m_pCurCourse );
Course *pCourse = GAMESTATE->m_pCurCourse;
m_Original = *pCourse;
m_vpDisplayedSongs = SONGMAN->GetSongs();
m_vpDisplayedSongs = SONGMAN->GetAllSongs();
vector<OptionRowHandler*> vHands;
@@ -69,7 +69,7 @@ public:
return RELOAD_CHANGED_ALL;
}
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
vector<Song*>::const_iterator iter = find( m_vpDisplayedSongs.begin(), m_vpDisplayedSongs.end(), GAMESTATE->m_pCurSong.Get() );
int iChoice = 0;
@@ -250,7 +250,7 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
if( pSong == NULL )
{
// Find the longest non-tutorial song.
const vector<Song *> &vSongs = SONGMAN->GetSongs();
const vector<Song *> &vSongs = SONGMAN->GetAllSongs();
float fLen = -1.f;
FOREACH_CONST( Song*, vSongs, i )
+375 -73
View File
@@ -11,36 +11,230 @@
#include "ScreenPrompt.h"
#include "LocalizedString.h"
#include "WorkoutManager.h"
#include "song.h"
#include "Style.h"
#include "Steps.h"
static const MenuRowDef g_MenuSong = MenuRowDef( -1, "Song", true, EditMode_Practice, false, true, 0, "Off", "On" );
static void GetStepsForSong( Song *pSong, vector<Steps*> &vpStepsOut )
{
SongUtil::GetSteps( pSong, vpStepsOut, GAMESTATE->GetCurrentStyle()->m_StepsType );
StepsUtil::RemoveLockedSteps( pSong, vpStepsOut );
StepsUtil::SortNotesArrayByDifficulty( vpStepsOut );
}
// XXX: very similar to OptionRowHandlerSteps
class OptionRowHandlerSteps : public OptionRowHandler
{
public:
void Load( int iEntryIndex )
{
m_iEntryIndex = iEntryIndex;
}
virtual ReloadChanged Reload()
{
m_Def.m_vsChoices.clear();
m_vpSteps.clear();
Song *pSong = GAMESTATE->m_pCurSong;
if( pSong ) // playing a song
{
GetStepsForSong( pSong, m_vpSteps );
FOREACH_CONST( Steps*, m_vpSteps, steps )
{
RString s;
if( (*steps)->GetDifficulty() == Difficulty_Edit )
s = (*steps)->GetDescription();
else
s = DifficultyToLocalizedString( (*steps)->GetDifficulty() );
s += ssprintf( " %d", (*steps)->GetMeter() );
m_Def.m_vsChoices.push_back( s );
}
m_Def.m_vEnabledForPlayers.clear();
m_Def.m_vEnabledForPlayers.insert( PLAYER_1 );
}
else
{
m_Def.m_vsChoices.push_back( "n/a" );
m_vpSteps.push_back( NULL );
m_Def.m_vEnabledForPlayers.clear();
}
return RELOAD_CHANGED_ALL;
}
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
Steps *pSteps;
if( m_iEntryIndex < (int)pTrail->m_vEntries.size() )
pSteps = pTrail->m_vEntries[ m_iEntryIndex ].pSteps;
vector<Steps*>::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), pSteps );
if( iter == m_vpSteps.end() )
{
pRow->SetOneSharedSelection( 0 );
}
else
{
int index = iter - m_vpSteps.begin();
pRow->SetOneSharedSelection( index );
}
}
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
{
return 0;
}
Steps *GetSteps( int iStepsIndex ) const
{
return m_vpSteps[iStepsIndex];
}
protected:
int m_iEntryIndex;
vector<Steps*> m_vpSteps;
};
const int NUM_SONG_ROWS = 20;
REGISTER_SCREEN_CLASS( ScreenOptionsEditPlaylist );
enum WorkoutDetailsRow
{
WorkoutDetailsRow_Minutes,
NUM_WorkoutDetailsRow
};
enum RowType
{
RowType_Song,
RowType_Steps,
NUM_RowType,
RowType_Invalid,
};
static int RowToEntryIndex( int iRow )
{
if( iRow < NUM_WorkoutDetailsRow )
return -1;
return (iRow-NUM_WorkoutDetailsRow)/NUM_RowType;
}
static RowType RowToRowType( int iRow )
{
if( iRow < NUM_WorkoutDetailsRow )
return RowType_Invalid;
return (RowType)((iRow-NUM_WorkoutDetailsRow) % NUM_RowType);
}
static int EntryIndexAndRowTypeToRow( int iEntryIndex, RowType rowType )
{
return NUM_WorkoutDetailsRow + iEntryIndex*NUM_RowType + rowType;
}
void ScreenOptionsEditPlaylist::Init()
{
ScreenOptions::Init();
SongUtil::GetAllSongGenres( m_vsSongGenres );
SONGMAN->GetPreferredSortSongs( m_vpSongs );
SongUtil::SortSongPointerArrayByTitle( m_vpSongs );
}
const MenuRowDef g_MenuRows[] =
{
MenuRowDef( -1, "Workout Minutes", true, EditMode_Practice, true, false, 0, NULL ),
};
static LocalizedString EMPTY ("ScreenOptionsEditPlaylist","-Empty-");
static LocalizedString SONG ("ScreenOptionsEditPlaylist","Song");
static LocalizedString STEPS ("ScreenOptionsEditPlaylist","Steps");
static LocalizedString MINUTES ("ScreenOptionsEditPlaylist","minutes");
static RString MakeMinutesString( int mins )
{
if( mins == 0 )
return "No Cut-off";
return ssprintf( "%d", mins ) + " " + MINUTES.GetValue();
}
void ScreenOptionsEditPlaylist::BeginScreen()
{
vector<OptionRowHandler*> vHands;
FOREACH_CONST( RString, m_vsSongGenres, s )
FOREACH_ENUM( WorkoutDetailsRow, rowIndex )
{
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( g_MenuSong );
vHands.push_back( pHand );
pHand->m_Def.m_sName = (*s);
pHand->m_Def.m_sExplanationName = "Enable Song Genre";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
const MenuRowDef &mr = g_MenuRows[rowIndex];
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr );
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_vsChoices.clear();
switch( rowIndex )
{
DEFAULT_FAIL(rowIndex);
case WorkoutDetailsRow_Minutes:
pHand->m_Def.m_vsChoices.push_back( MakeMinutesString(0) );
for( int i=MIN_WORKOUT_MINUTES; i<=20; i+=2 )
pHand->m_Def.m_vsChoices.push_back( MakeMinutesString(i) );
for( int i=20; i<=MAX_WORKOUT_MINUTES; i+=5 )
pHand->m_Def.m_vsChoices.push_back( MakeMinutesString(i) );
break;
}
pHand->m_Def.m_bExportOnChange = true;
vHands.push_back( pHand );
}
for( int i=0; i<NUM_SONG_ROWS; i++ )
{
{
MenuRowDef mrd = MenuRowDef( -1, "---", true, EditMode_Practice, true, false, 0, EMPTY.GetValue() );
FOREACH_CONST( Song*, m_vpSongs, s )
mrd.choices.push_back( (*s)->GetDisplayFullTitle() );
mrd.sName = ssprintf(SONG.GetValue() + " %d",i+1);
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mrd );
pHand->m_Def.m_bAllowThemeTitle = false; // already themed
pHand->m_Def.m_sExplanationName = "Choose Song";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
vHands.push_back( pHand );
}
{
OptionRowHandlerSteps *pHand = new OptionRowHandlerSteps;
pHand->Load( i );
pHand->m_Def.m_vsChoices.push_back( "n/a" );
pHand->m_Def.m_sName = ssprintf(STEPS.GetValue() + " %d",i+1);
pHand->m_Def.m_bAllowThemeTitle = false; // already themed
pHand->m_Def.m_bAllowThemeItems = false; // already themed
pHand->m_Def.m_sExplanationName = "Choose Steps";
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
vHands.push_back( pHand );
}
}
ScreenOptions::InitMenu( vHands );
ScreenOptions::BeginScreen();
this->AfterChangeRow( PLAYER_1 );
for( int i=0; i<(int)m_pRows.size(); i++ )
{
OptionRow *pRow = m_pRows[i];
m_iCurrentRow[PLAYER_1] = i;
this->SetCurrentSong();
pRow->Reload();
}
m_iCurrentRow[PLAYER_1] = 0;
this->SetCurrentSong();
//this->AfterChangeRow( PLAYER_1 );
}
ScreenOptionsEditPlaylist::~ScreenOptionsEditPlaylist()
@@ -54,41 +248,100 @@ void ScreenOptionsEditPlaylist::ImportOptions( int iRow, const vector<PlayerNumb
if( row.GetRowType() == OptionRow::RowType_Exit )
return;
RString sSongGenre = m_vsSongGenres[iRow];
bool bEnabled = false;
FOREACH_CONST( RString, WORKOUTMAN->m_pCurWorkout->m_vsSongGenres, s )
switch( iRow )
{
if( *s == sSongGenre )
case WorkoutDetailsRow_Minutes:
row.SetOneSharedSelection( 0 );
row.SetOneSharedSelectionIfPresent( MakeMinutesString(GAMESTATE->m_pCurCourse->m_fGoalSeconds/60) );
break;
default:
{
bEnabled = true;
break;
}
}
int iEntryIndex = RowToEntryIndex( iRow );
RowType rowType = RowToRowType( iRow );
row.SetOneSharedSelection( bEnabled ? 1:0 );
switch( rowType )
{
DEFAULT_FAIL( rowType );
case RowType_Song:
{
Song *pSong = NULL;
if( iEntryIndex < (int)GAMESTATE->m_pCurCourse->m_vEntries.size() )
pSong = GAMESTATE->m_pCurCourse->m_vEntries[iEntryIndex].songID.ToSong();
vector<Song*>::iterator iter = find( m_vpSongs.begin(), m_vpSongs.end(), pSong );
if( iter == m_vpSongs.end() )
row.SetOneSharedSelection( 0 );
else
row.SetOneSharedSelection( 1 + iter - m_vpSongs.begin() );
}
break;
case RowType_Steps:
// the OptionRowHandler does its own importing
break;
}
}
break;
}
}
void ScreenOptionsEditPlaylist::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
OptionRow &row = *m_pRows[iRow];
if( row.GetRowType() == OptionRow::RowType_Exit )
return;
RString sSongGenre = m_vsSongGenres[iRow];
bool bEnabled = !!row.GetOneSharedSelection();
vector<RString>::iterator iter = find( WORKOUTMAN->m_pCurWorkout->m_vsSongGenres.begin(), WORKOUTMAN->m_pCurWorkout->m_vsSongGenres.end(), sSongGenre );
bool bAlreadyExists = iter != WORKOUTMAN->m_pCurWorkout->m_vsSongGenres.end();
if( bEnabled && !bAlreadyExists )
FOREACH_ENUM( WorkoutDetailsRow, i )
{
WORKOUTMAN->m_pCurWorkout->m_vsSongGenres.push_back( sSongGenre );
sort( WORKOUTMAN->m_pCurWorkout->m_vsSongGenres.begin(), WORKOUTMAN->m_pCurWorkout->m_vsSongGenres.end() );
OptionRow &row = *m_pRows[i];
int iIndex = row.GetOneSharedSelection( true );
RString sValue;
if( iIndex >= 0 )
sValue = row.GetRowDef().m_vsChoices[ iIndex ];
switch( i )
{
DEFAULT_FAIL(i);
case WorkoutDetailsRow_Minutes:
GAMESTATE->m_pCurCourse->m_fGoalSeconds = 0;
int mins;
if( sscanf( sValue, "%d", &mins ) == 1 )
GAMESTATE->m_pCurCourse->m_fGoalSeconds = mins * 60;
break;
}
}
else if( !bEnabled && bAlreadyExists )
GAMESTATE->m_pCurCourse->m_vEntries.clear();
for( int i=NUM_WorkoutDetailsRow; i<(int)m_pRows.size(); i++ )
{
WORKOUTMAN->m_pCurWorkout->m_vsSongGenres.erase( iter );
OptionRow &row = *m_pRows[i];
if( row.GetRowType() == OptionRow::RowType_Exit )
continue;
RowType rowType = RowToRowType( i );
int iEntryIndex = RowToEntryIndex( i );
switch( rowType )
{
case RowType_Song:
{
Song *pSong = this->GetSongForEntry( iEntryIndex );
if( pSong )
{
Steps *pSteps = this->GetStepsForEntry( iEntryIndex );
ASSERT( pSteps );
CourseEntry ce;
ce.songID.FromSong( pSong );
ce.stepsCriteria.m_difficulty = pSteps->GetDifficulty();
GAMESTATE->m_pCurCourse->m_vEntries.push_back( ce );
}
}
break;
case RowType_Steps:
// push each CourseEntry when we handle each RowType_Song above
break;
default:
break;
}
}
EditCourseUtil::UpdateAndSetTrail();
}
void ScreenOptionsEditPlaylist::GoToNextScreen()
@@ -109,30 +362,106 @@ void ScreenOptionsEditPlaylist::HandleScreenMessage( const ScreenMessage SM )
ScreenOptions::HandleScreenMessage( SM );
}
static RString g_sSongGenre;
void ScreenOptionsEditPlaylist::SetCurrentSong()
{
int iRow = m_iCurrentRow[PLAYER_1];
OptionRow &row = *m_pRows[iRow];
if( row.GetRowType() == OptionRow::RowType_Exit )
{
GAMESTATE->m_pCurSong.Set( NULL );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
}
else
{
int iRow = m_iCurrentRow[PLAYER_1];
int iEntryIndex = RowToEntryIndex( iRow );
Song *pSong = NULL;
if( iEntryIndex != -1 )
{
int iCurrentSongRow = EntryIndexAndRowTypeToRow(iEntryIndex,RowType_Song);
OptionRow &row = *m_pRows[ iCurrentSongRow ];
int index = row.GetOneSelection(PLAYER_1);
if( index != 0 )
pSong = m_vpSongs[ index - 1 ];
}
GAMESTATE->m_pCurSong.Set( pSong );
}
}
void ScreenOptionsEditPlaylist::SetCurrentSteps()
{
Song *pSong = GAMESTATE->m_pCurSong;
if( pSong )
{
int iRow = m_iCurrentRow[PLAYER_1];
int iEntryIndex = RowToEntryIndex( iRow );
OptionRow &row = *m_pRows[ EntryIndexAndRowTypeToRow(iEntryIndex, RowType_Steps) ];
int iStepsIndex = row.GetOneSharedSelection();
const OptionRowHandlerSteps *pHand = dynamic_cast<const OptionRowHandlerSteps *>( row.GetHandler() );
ASSERT( pHand );
Steps *pSteps = pHand->GetSteps( iStepsIndex );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
}
else
{
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
}
}
Song *ScreenOptionsEditPlaylist::GetSongForEntry( int iEntryIndex )
{
int iRow = EntryIndexAndRowTypeToRow( iEntryIndex, RowType_Song );
OptionRow &row = *m_pRows[iRow];
int index = row.GetOneSharedSelection();
if( index == 0 )
return NULL;
return m_vpSongs[ index - 1 ];
}
Steps *ScreenOptionsEditPlaylist::GetStepsForEntry( int iEntryIndex )
{
int iRow = EntryIndexAndRowTypeToRow( iEntryIndex, RowType_Steps );
OptionRow &row = *m_pRows[iRow];
int index = row.GetOneSharedSelection();
Song *pSong = GetSongForEntry( iEntryIndex );
vector<Steps*> vpSteps;
GetStepsForSong( pSong, vpSteps );
return vpSteps[index];
}
void ScreenOptionsEditPlaylist::AfterChangeRow( PlayerNumber pn )
{
ScreenOptions::AfterChangeRow( pn );
int iRow = m_iCurrentRow[pn];
OptionRow &row = *m_pRows[iRow];
if( row.GetRowType() == OptionRow::RowType_Exit )
g_sSongGenre = "";
else
g_sSongGenre = m_vsSongGenres[iRow];
MESSAGEMAN->Broadcast( "EditPlaylistSongGenreChanged" );
SetCurrentSong();
}
void ScreenOptionsEditPlaylist::AfterChangeValueInRow( int iRow, PlayerNumber pn )
{
ScreenOptions::AfterChangeValueInRow( iRow, pn );
MESSAGEMAN->Broadcast( "WorkoutChanged" );
int iEntryIndex = RowToEntryIndex( iRow );
RowType rowType = RowToRowType( iRow );
switch( rowType )
{
case RowType_Song:
{
SetCurrentSong();
OptionRow &row = *m_pRows[ EntryIndexAndRowTypeToRow(iEntryIndex, RowType_Steps) ];
row.Reload();
}
break;
case RowType_Steps:
SetCurrentSteps();
break;
default:
break;
}
}
const int MIN_ENABLED_SONGS = 10;
const int MIN_ENABLED_SONGS = 2;
static LocalizedString MUST_ENABLE_AT_LEAST("ScreenOptionsEditPlaylist","You must enable at least %d songs.");
void ScreenOptionsEditPlaylist::ProcessMenuStart( const InputEventPlus &input )
@@ -142,10 +471,9 @@ void ScreenOptionsEditPlaylist::ProcessMenuStart( const InputEventPlus &input )
int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
vector<Song*> vpSongGenreSongs;
WORKOUTMAN->GetWorkoutSongsForGenres( WORKOUTMAN->m_pCurWorkout->m_vsSongGenres, vpSongGenreSongs );
int iSongCount = GAMESTATE->m_pCurCourse->m_vEntries.size();
if( m_pRows[iRow]->GetRowType() == OptionRow::RowType_Exit && vpSongGenreSongs.size() < unsigned(MIN_ENABLED_SONGS) )
if( m_pRows[iRow]->GetRowType() == OptionRow::RowType_Exit && iSongCount < unsigned(MIN_ENABLED_SONGS) )
{
ScreenPrompt::Prompt( SM_None, ssprintf(MUST_ENABLE_AT_LEAST.GetValue(),MIN_ENABLED_SONGS) );
return;
@@ -154,32 +482,6 @@ void ScreenOptionsEditPlaylist::ProcessMenuStart( const InputEventPlus &input )
ScreenOptions::ProcessMenuStart( input );
}
RString GetEditPlaylistSelectedSongGenreText( int iColumnIndex, int iMaxPerCol )
{
vector<RString> vsSongGenres;
vsSongGenres.push_back( g_sSongGenre );
vector<Song*> vpSongGenreSongs;
WORKOUTMAN->GetWorkoutSongsForGenres( vsSongGenres, vpSongGenreSongs );
const int iSongPerCoumn = iMaxPerCol;
vector<RString> vs;
for( int i=iColumnIndex*iSongPerCoumn; i<(iColumnIndex+1)*iSongPerCoumn && i<(int)vpSongGenreSongs.size(); i++ )
{
Song *pSong = vpSongGenreSongs[i];
RString s2 = pSong->GetDisplayFullTitle();
//if( s2.size() > 16 )
// s2 = s2.Left(14) + "...";
//s2.Replace( " ", "&nbsp;" );
vs.push_back( s2 );
}
return join("\n", vs);
}
#include "LuaManager.h"
LuaFunction( GetEditPlaylistSelectedSongGenre, g_sSongGenre );
LuaFunction( GetEditPlaylistSelectedSongGenreText, GetEditPlaylistSelectedSongGenreText(IArg(1),IArg(2)) );
/*
* (c) 2003-2004 Chris Danford
+7 -1
View File
@@ -3,6 +3,7 @@
#include "ScreenOptions.h"
class Song;
class Steps;
class ScreenOptionsEditPlaylist : public ScreenOptions
{
@@ -25,7 +26,12 @@ private:
virtual void AfterChangeValueInRow( int iRow, PlayerNumber pn );
virtual void ProcessMenuStart( const InputEventPlus &input );
vector<RString> m_vsSongGenres;
void SetCurrentSong();
void SetCurrentSteps();
Song *GetSongForEntry( int iEntryIndex );
Steps *GetStepsForEntry( int iEntryIndex );
vector<Song*> m_vpSongs;
};
#endif
+13 -6
View File
@@ -91,22 +91,27 @@ void ScreenOptionsEditWorkout::ImportOptions( int iRow, const vector<PlayerNumbe
{
OptionRow &row = *m_pRows[iRow];
/*
FIXME
switch( iRow )
{
case WorkoutDetailsRow_WorkoutProgram:
row.SetOneSharedSelectionIfPresent( WorkoutProgramToLocalizedString(WORKOUTMAN->m_pCurWorkout->m_WorkoutProgram) );
row.SetOneSharedSelectionIfPresent( WorkoutProgramToLocalizedString(WORKOUTMAN->GetCurrentWorkout()->m_WorkoutProgram) );
break;
case WorkoutDetailsRow_Minutes:
row.SetOneSharedSelectionIfPresent( MakeMinutesString(WORKOUTMAN->m_pCurWorkout->m_iMinutes) );
row.SetOneSharedSelectionIfPresent( MakeMinutesString(WORKOUTMAN->GetCurrentWorkout()->m_iMinutes) );
break;
case WorkoutDetailsRow_Meter:
row.SetOneSharedSelectionIfPresent( MakeMeterString(WORKOUTMAN->m_pCurWorkout->m_iAverageMeter) );
row.SetOneSharedSelectionIfPresent( MakeMeterString(WORKOUTMAN->GetCurrentWorkout()->m_iAverageMeter) );
break;
}
*/
}
void ScreenOptionsEditWorkout::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
/*
FIXME
FOREACH_ENUM( WorkoutDetailsRow, i )
{
iRow = i;
@@ -120,18 +125,20 @@ void ScreenOptionsEditWorkout::ExportOptions( int iRow, const vector<PlayerNumbe
{
DEFAULT_FAIL(iRow);
case WorkoutDetailsRow_WorkoutProgram:
WORKOUTMAN->m_pCurWorkout->m_WorkoutProgram = (WorkoutProgram)iIndex;
WORKOUTMAN->GetCurrentWorkout()->m_WorkoutProgram = (WorkoutProgram)iIndex;
break;
case WorkoutDetailsRow_Minutes:
sscanf( sValue, "%d", &WORKOUTMAN->m_pCurWorkout->m_iMinutes );
sscanf( sValue, "%d", &WORKOUTMAN->GetCurrentWorkout()->m_iMinutes );
break;
case WorkoutDetailsRow_Meter:
WORKOUTMAN->m_pCurWorkout->m_iAverageMeter = iIndex + MIN_METER;
WORKOUTMAN->GetCurrentWorkout()->m_iAverageMeter = iIndex + MIN_METER;
break;
}
}
MESSAGEMAN->Broadcast( "WorkoutChanged" );
WORKOUTMAN->UpdateAndSetTrail();
*/
}
void ScreenOptionsEditWorkout::GoToNextScreen()
@@ -403,8 +403,6 @@ void ScreenOptionsManageCourses::AfterChangeRow( PlayerNumber pn )
ScreenOptions::AfterChangeRow( pn );
}
static LocalizedString YOU_HAVE_MAXIMUM_EDITS_ALLOWED( "ScreenOptionsManageCourses", "You have %d course edits, the maximum number allowed." );
static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageCourses", "You must delete an existing course edit before creating a new course edit." );
void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
@@ -420,15 +418,6 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
}
else
{
if( SONGMAN->GetNumEditCourses(ProfileSlot_Machine) >= MAX_EDIT_COURSES_PER_PROFILE )
{
RString s = ssprintf(
YOU_HAVE_MAXIMUM_EDITS_ALLOWED.GetValue() + "\n\n" + YOU_MUST_DELETE.GetValue(),
MAX_EDIT_COURSES_PER_PROFILE );
ScreenPrompt::Prompt( SM_None, s );
return;
}
RString sDefaultName;
RString sThrowAway;
for( int i=1; i<=9999; i++ )
+66 -42
View File
@@ -3,19 +3,24 @@
#include "ScreenManager.h"
#include "ScreenMiniMenu.h"
#include "OptionRowHandler.h"
#include "WorkoutManager.h"
#include "Workout.h"
#include "Course.h"
#include "SongManager.h"
#include "LocalizedString.h"
#include "GameState.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "StatsManager.h"
#include "PrefsManager.h"
#include "WorkoutManager.h"
#include "ProfileManager.h"
#include "GameManager.h"
#include "CourseUtil.h"
AutoScreenMessage( SM_BackFromRename )
AutoScreenMessage( SM_BackFromDelete )
AutoScreenMessage( SM_BackFromContextMenu )
enum ManageWorkoutsAction
{
ManageWorkoutsAction_Choose,
@@ -53,7 +58,17 @@ void ScreenOptionsManageWorkouts::BeginScreen()
{
STATSMAN->Reset();
WORKOUTMAN->LoadAllFromDisk();
vector<const Style*> vpStyles;
GameManager::GetStylesForGame( GAMESTATE->m_pCurGame, vpStyles );
const Style *pStyle = vpStyles[0];
GAMESTATE->SetCurrentStyle( pStyle );
// Remember the current course. All Course pointers will be invalidated when we load the machine profile below.
CourseID cidLast;
cidLast.FromCourse( GAMESTATE->m_pCurCourse );
vector<OptionRowHandler*> vHands;
@@ -71,14 +86,16 @@ void ScreenOptionsManageWorkouts::BeginScreen()
iIndex++;
}
m_vpWorkouts = WORKOUTMAN->m_vpAllWorkouts;
FlushDirCache();
PROFILEMAN->LoadMachineProfileEdits();
EditCourseUtil::GetAllEditCourses( m_vpCourses );
FOREACH_CONST( Workout*, m_vpWorkouts, p )
FOREACH_CONST( Course*, m_vpCourses, p )
{
vHands.push_back( OptionRowHandlerUtil::MakeNull() );
OptionRowDefinition &def = vHands.back()->m_Def;
def.m_sName = (*p)->m_sName;
def.m_sName = (*p)->GetDisplayFullTitle();
def.m_bAllowThemeTitle = false; // not themable
def.m_sExplanationName = "Select Workout";
def.m_vsChoices.clear();
@@ -92,12 +109,14 @@ void ScreenOptionsManageWorkouts::BeginScreen()
ScreenOptions::BeginScreen();
// select the last chosen course
if( WORKOUTMAN->m_pCurWorkout )
{
vector<Workout*>::const_iterator iter = find( m_vpWorkouts.begin(), m_vpWorkouts.end(), WORKOUTMAN->m_pCurWorkout );
if( iter != m_vpWorkouts.end() )
GAMESTATE->m_pCurCourse.Set( cidLast.ToCourse() );
if( GAMESTATE->m_pCurCourse )
{
EditCourseUtil::UpdateAndSetTrail();
vector<Course*>::const_iterator iter = find( m_vpCourses.begin(), m_vpCourses.end(), GAMESTATE->m_pCurCourse );
if( iter != m_vpCourses.end() )
{
int iIndex = iter - m_vpWorkouts.begin();
int iIndex = iter - m_vpCourses.begin();
this->MoveRowAbsolute( PLAYER_1, 1 + iIndex );
}
}
@@ -105,11 +124,11 @@ void ScreenOptionsManageWorkouts::BeginScreen()
AfterChangeRow( PLAYER_1 );
}
static LocalizedString ERROR_RENAMING_WORKOUT ("ScreenOptionsManageWorkouts", "Error renaming workout file.");
static LocalizedString ERROR_DELETING_WORKOUT_FILE ("ScreenOptionsManageWorkouts", "Error deleting the workout file '%s'.");
static LocalizedString THIS_WORKOUT_WILL_BE_LOST ("ScreenOptionsManageWorkouts", "This workout will be lost permanently.");
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageWorkouts", "Continue with delete?");
static LocalizedString ENTER_NAME_FOR_WORKOUT ("ScreenOptionsManageWorkouts", "Enter a name for this workout.");
static LocalizedString ERROR_RENAMING ("ScreenOptionsManageWorkouts", "Error renaming file.");
static LocalizedString ERROR_DELETING_FILE ("ScreenOptionsManageWorkouts", "Error deleting the file '%s'.");
static LocalizedString THIS_WILL_BE_LOST ("ScreenOptionsManageWorkouts", "This file will be lost permanently.");
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageWorkouts", "Continue with delete?");
static LocalizedString ENTER_NAME ("ScreenOptionsManageWorkouts", "Enter a name.");
void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
@@ -118,9 +137,14 @@ void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
if( iCurRow == 0 ) // "create new"
{
WORKOUTMAN->m_pCurWorkout = new Workout;
WORKOUTMAN->LoadDefaults( *WORKOUTMAN->m_pCurWorkout );
WORKOUTMAN->m_vpAllWorkouts.push_back( WORKOUTMAN->m_pCurWorkout );
/* Allocate the Course now, but don't save the file until the user explicitly chooses Save */
Course *pCourse = new Course;
EditCourseUtil::LoadDefaults( *pCourse );
pCourse->m_LoadedFromProfile = ProfileSlot_Machine;
SONGMAN->AddCourse( pCourse );
GAMESTATE->m_pCurCourse.Set( pCourse );
EditCourseUtil::s_bNewCourseNeedsName = true;
EditCourseUtil::UpdateAndSetTrail();
SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
return; // don't call base
@@ -141,10 +165,9 @@ void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
Workout *pWorkout = WORKOUTMAN->m_pCurWorkout;
if( !WORKOUTMAN->RenameAndSave(pWorkout, ScreenTextEntry::s_sLastAnswer) )
if( !EditCourseUtil::RenameAndSave(GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer) )
{
ScreenPrompt::Prompt( SM_None, ERROR_RENAMING_WORKOUT );
ScreenPrompt::Prompt( SM_None, ERROR_RENAMING );
return;
}
@@ -155,14 +178,15 @@ void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
Workout *pWorkout = GetWorkoutWithFocus();
if( !WORKOUTMAN->RemoveAndDeleteFile( pWorkout ) )
Course *pCourse = GetCourseWithFocus();
if( !EditCourseUtil::RemoveAndDeleteFile( pCourse ) )
{
ScreenPrompt::Prompt( SM_None, ssprintf(ERROR_DELETING_WORKOUT_FILE.GetValue(),pWorkout->m_sFile.c_str()) );
ScreenPrompt::Prompt( SM_None, ssprintf(ERROR_DELETING_FILE.GetValue(),pCourse->m_sPath.c_str()) );
return;
}
WORKOUTMAN->m_pCurWorkout = NULL;
GAMESTATE->m_pCurCourse.Set( NULL );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
@@ -174,9 +198,9 @@ void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
{
case ManageWorkoutsAction_Choose:
{
Workout *p = GetWorkoutWithFocus();
WORKOUTMAN->m_pCurWorkout = p;
GAMESTATE->m_pCurCourse.Set( GetCourseWithFocus() );
EditCourseUtil::UpdateAndSetTrail();
EditCourseUtil::s_bNewCourseNeedsName = false;
ScreenOptions::BeginFadingOut();
}
break;
@@ -184,15 +208,15 @@ void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
{
ScreenTextEntry::TextEntry(
SM_BackFromRename,
ENTER_NAME_FOR_WORKOUT,
WORKOUTMAN->m_pCurWorkout->m_sName,
MAX_WORKOUT_NAME_LENGTH,
WorkoutManager::ValidateWorkoutName );
ENTER_NAME,
GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
EditCourseUtil::MAX_NAME_LENGTH,
EditCourseUtil::ValidateEditCourseName );
}
break;
case ManageWorkoutsAction_Delete:
{
ScreenPrompt::Prompt( SM_BackFromDelete, THIS_WORKOUT_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
ScreenPrompt::Prompt( SM_BackFromDelete, THIS_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
}
break;
}
@@ -212,13 +236,11 @@ void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM )
void ScreenOptionsManageWorkouts::AfterChangeRow( PlayerNumber pn )
{
WORKOUTMAN->m_pCurWorkout = GetWorkoutWithFocus();
ScreenOptions::AfterChangeRow( pn );
}
static LocalizedString YOU_HAVE_MAX_WORKOUTS( "ScreenOptionsManageWorkouts", "You have %d workouts, the maximum number allowed." );
static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageWorkouts", "You must delete an existing workout before creating a new workout." );
static LocalizedString YOU_HAVE_MAX( "ScreenOptionsManageWorkouts", "You have %d, the maximum number allowed." );
static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageWorkouts", "You must delete an existing before creating a new." );
void ScreenOptionsManageWorkouts::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
@@ -228,9 +250,11 @@ void ScreenOptionsManageWorkouts::ProcessMenuStart( const InputEventPlus &input
if( iCurRow == 0 ) // "create new"
{
if( WORKOUTMAN->m_vpAllWorkouts.size() >= size_t(MAX_WORKOUTS_PER_PROFILE) )
vector<Course*> vpCourses;
EditCourseUtil::GetAllEditCourses( vpCourses );
if( vpCourses.size() >= (size_t)EditCourseUtil::MAX_PER_PROFILE )
{
RString s = ssprintf( YOU_HAVE_MAX_WORKOUTS.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), MAX_WORKOUTS_PER_PROFILE );
RString s = ssprintf( YOU_HAVE_MAX.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), EditCourseUtil::MAX_PER_PROFILE );
ScreenPrompt::Prompt( SM_None, s );
return;
}
@@ -267,7 +291,7 @@ void ScreenOptionsManageWorkouts::ExportOptions( int iRow, const vector<PlayerNu
}
Workout *ScreenOptionsManageWorkouts::GetWorkoutWithFocus() const
Course *ScreenOptionsManageWorkouts::GetCourseWithFocus() const
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 )
@@ -277,7 +301,7 @@ Workout *ScreenOptionsManageWorkouts::GetWorkoutWithFocus() const
// a Steps
int iStepsIndex = iCurRow - 1;
return m_vpWorkouts[iStepsIndex];
return m_vpCourses[iStepsIndex];
}
/*
+3 -3
View File
@@ -4,7 +4,7 @@
#include "ScreenOptions.h"
#include "GameConstantsAndTypes.h"
class Workout;
class Course;
class ScreenOptionsManageWorkouts : public ScreenOptions
{
@@ -21,9 +21,9 @@ protected:
virtual void AfterChangeRow( PlayerNumber pn );
virtual void ProcessMenuStart( const InputEventPlus &input );
Workout *GetWorkoutWithFocus() const;
Course *GetCourseWithFocus() const;
vector<Workout*> m_vpWorkouts;
vector<Course*> m_vpCourses;
ThemeMetric<RString> CREATE_NEW_SCREEN;
};
+32 -42
View File
@@ -23,18 +23,18 @@
enum ReviewWorkoutRow
{
ReviewWorkoutRow_Play,
ReviewWorkoutRow_EditWorkout,
ReviewWorkoutRow_EditPlaylist,
ReviewWorkoutRow_Edit,
ReviewWorkoutRow_Shuffle,
ReviewWorkoutRow_Save,
NUM_ReviewWorkoutRow
};
static const MenuRowDef g_MenuRows[] =
{
MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Edit Workout", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Edit Playlist", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Edit Workout", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Shuffle", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ),
};
REGISTER_SCREEN_CLASS( ScreenOptionsReviewWorkout );
@@ -50,8 +50,7 @@ void ScreenOptionsReviewWorkout::Init()
m_soundSave.Load( THEME->GetPathS(m_sName,"Save") );
PLAY_SCREEN.Load(m_sName,"PlayScreen");
EDIT_WORKOUT_SCREEN.Load(m_sName,"EditWorkoutScreen");
EDIT_PLAYLIST_SCREEN.Load(m_sName,"EditPlaylistScreen");
EDIT_SCREEN.Load(m_sName,"EditScreen");
}
void ScreenOptionsReviewWorkout::BeginScreen()
@@ -67,6 +66,9 @@ void ScreenOptionsReviewWorkout::BeginScreen()
ScreenOptions::InitMenu( vHands );
ScreenOptions::BeginScreen();
// clear the current song in case it's set when we back out from gameplay
GAMESTATE->m_pCurSong.Set( NULL );
}
ScreenOptionsReviewWorkout::~ScreenOptionsReviewWorkout()
@@ -98,31 +100,11 @@ void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
switch( iRow )
{
case ReviewWorkoutRow_Play:
{
Workout *pWorkout = WORKOUTMAN->m_pCurWorkout;
pWorkout->GenerateCourse( *WORKOUTMAN->m_pTempCourse );
GAMESTATE->m_pCurSong.Set( NULL ); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
GAMESTATE->m_pCurCourse.Set( WORKOUTMAN->m_pTempCourse );
const Style *pStyle = GameManager::GameAndStringToStyle(GAMESTATE->m_pCurGame,"single");
StepsType st = pStyle->m_StepsType;
Trail *pTrail = GAMESTATE->m_pCurCourse->GetTrail( st );
ASSERT( pTrail );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
GAMESTATE->m_bSideIsJoined[0] = true;
GAMESTATE->SetCurrentStyle( pStyle );
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = pWorkout->m_iMinutes * 60;
SCREENMAN->SetNewScreen( PLAY_SCREEN );
}
EditCourseUtil::PrepareForPlay();
SCREENMAN->SetNewScreen( PLAY_SCREEN );
return; // handled
case ReviewWorkoutRow_EditWorkout:
SCREENMAN->SetNewScreen( EDIT_WORKOUT_SCREEN );
return; // handled
case ReviewWorkoutRow_EditPlaylist:
SCREENMAN->SetNewScreen( EDIT_PLAYLIST_SCREEN );
case ReviewWorkoutRow_Edit:
SCREENMAN->SetNewScreen( EDIT_SCREEN );
return; // handled
}
}
@@ -131,11 +113,11 @@ void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
if( WORKOUTMAN->RenameAndSave( WORKOUTMAN->m_pCurWorkout, ScreenTextEntry::s_sLastAnswer ) )
if( EditCourseUtil::RenameAndSave( GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer ) )
{
m_soundSave.Play();
SCREENMAN->SystemMessage( WORKOUT_SAVED );
MESSAGEMAN->Broadcast( "WorkoutChanged" );
}
}
}
@@ -159,30 +141,38 @@ void ScreenOptionsReviewWorkout::ProcessMenuStart( const InputEventPlus &input )
switch( iRow )
{
case ReviewWorkoutRow_Play:
case ReviewWorkoutRow_EditWorkout:
case ReviewWorkoutRow_EditPlaylist:
case ReviewWorkoutRow_Edit:
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
return; // handled
case ReviewWorkoutRow_Shuffle:
{
Course *pCourse = GAMESTATE->m_pCurCourse;
random_shuffle( pCourse->m_vEntries.begin(), pCourse->m_vEntries.end() );
Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_pCurStyle->m_StepsType );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
SCREENMAN->PlayStartSound();
MESSAGEMAN->Broadcast("CurrentCourseChanged");
}
return; // handled
case ReviewWorkoutRow_Save:
{
bool bPromptForName = !WORKOUTMAN->m_pCurWorkout->m_bNameWasSetByUser;
bool bPromptForName = EditCourseUtil::s_bNewCourseNeedsName;
if( bPromptForName )
{
ScreenTextEntry::TextEntry(
SM_BackFromEnterName,
ENTER_WORKOUT_NAME,
WORKOUTMAN->m_pCurWorkout->m_sName,
MAX_WORKOUT_NAME_LENGTH,
WorkoutManager::ValidateWorkoutName );
GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
EditCourseUtil::MAX_NAME_LENGTH,
EditCourseUtil::ValidateEditCourseName );
}
else
{
if( WORKOUTMAN->Save( WORKOUTMAN->m_pCurWorkout ) )
if( EditCourseUtil::Save( GAMESTATE->m_pCurCourse ) )
{
m_soundSave.Play();
SCREENMAN->SystemMessage( WORKOUT_SAVED );
MESSAGEMAN->Broadcast( "WorkoutChanged" );
}
else
{
+1 -2
View File
@@ -22,8 +22,7 @@ private:
RageSound m_soundSave;
ThemeMetric<RString> PLAY_SCREEN;
ThemeMetric<RString> EDIT_WORKOUT_SCREEN;
ThemeMetric<RString> EDIT_PLAYLIST_SCREEN;
ThemeMetric<RString> EDIT_SCREEN;
};
#endif
+1 -1
View File
@@ -16,7 +16,7 @@ void ScreenOptionsToggleSongs::BeginScreen()
vector<OptionRowHandler*> vHands;
const vector<Song *> &apAllSongs = SONGMAN->GetSongs();
const vector<Song *> &apAllSongs = SONGMAN->GetAllSongs();
FOREACH_CONST( Song *, apAllSongs , s )
{
Song *pSong = *s;
+7 -18
View File
@@ -313,7 +313,7 @@ void SongManager::PreloadSongImages()
* that we don't need to. */
RageTexturePreloader preload;
const vector<Song*> &songs = GetSongs();
const vector<Song*> &songs = GetAllSongs();
for( unsigned i = 0; i < songs.size(); ++i )
{
if( !songs[i]->HasBanner() )
@@ -659,17 +659,6 @@ int SongManager::GetNumCourseGroups() const
return m_mapCourseGroupToInfo.size();
}
int SongManager::GetNumEditCourses( ProfileSlot slot ) const
{
int iNum = 0;
FOREACH_CONST( Course*, m_pCourses, p )
{
if( (*p)->GetLoadedFromProfileSlot() == slot )
++iNum;
}
return iNum;
}
RString SongManager::ShortenGroupName( RString sLongGroupName )
{
static TitleSubst tsub("Groups");
@@ -756,7 +745,7 @@ void SongManager::InitAutogenCourses()
m_pCourses.push_back( pCourse );
}
vector<Song*> apCourseSongs = GetSongs();
vector<Song*> apCourseSongs = GetAllSongs();
// Generate "All Songs" endless course.
pCourse = new Course;
@@ -769,7 +758,7 @@ void SongManager::InitAutogenCourses()
/* We normally sort by translit artist. However, display artist is more
* consistent. For example, transliterated Japanese names are alternately
* spelled given- and family-name first, but display titles are more consistent. */
vector<Song*> apSongs = this->GetSongs();
vector<Song*> apSongs = this->GetAllSongs();
SongUtil::SortSongPointerArrayByDisplayArtist( apSongs );
RString sCurArtist = "";
@@ -984,7 +973,7 @@ void SongManager::SaveEnabledSongsToPref()
// Intentionally drop disabled song entries for songs that aren't currently loaded.
const vector<Song*> &apSongs = SONGMAN->GetSongs();
const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
FOREACH_CONST( Song *, apSongs, s )
{
Song *pSong = (*s);
@@ -1016,7 +1005,7 @@ void SongManager::LoadEnabledSongsFromPref()
void SongManager::GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot slot ) const
{
const vector<Song*> &vSongs = GetSongs();
const vector<Song*> &vSongs = GetAllSongs();
FOREACH_CONST( Song*, vSongs, song )
{
(*song)->GetStepsLoadedFromProfile( slot, AddTo );
@@ -1026,7 +1015,7 @@ void SongManager::GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot
Song *SongManager::GetSongFromSteps( Steps *pSteps ) const
{
ASSERT( pSteps );
const vector<Song*> &vSongs = GetSongs();
const vector<Song*> &vSongs = GetAllSongs();
FOREACH_CONST( Song*, vSongs, song )
{
vector<Steps*> vSteps;
@@ -1759,7 +1748,7 @@ class LunaSongManager: public Luna<SongManager>
public:
static int GetAllSongs( T* p, lua_State *L )
{
const vector<Song*> &v = p->GetSongs();
const vector<Song*> &v = p->GetAllSongs();
LuaHelpers::CreateTableFromArray<Song*>( v, L );
return 1;
}
+3 -3
View File
@@ -77,11 +77,12 @@ public:
// Lookup
const vector<Song*> &GetSongs( const RString &sGroupName = GROUP_ALL ) const;
const vector<Song*> &GetSongs( const RString &sGroupName ) const;
const vector<Song*> &GetAllSongs() const { return GetSongs(GROUP_ALL); }
void GetPopularSongs( vector<Song*> &AddTo, const RString &sGroupName ) const;
const vector<Song*> &GetAllPopularSongs() const { return m_pPopularSongs; }
void GetPreferredSortSongs( vector<Song*> &AddTo ) const;
RString SongToPreferredSortSectionName( const Song *pSong ) const;
const vector<Song*> &GetPopularSongs() const { return m_pPopularSongs; }
const vector<Course*> &GetPopularCourses( CourseType ct ) const { return m_pPopularCourses[ct]; }
Song *FindSong( RString sPath ) const;
Song *FindSong( RString sGroup, RString sSong ) const;
@@ -95,7 +96,6 @@ public:
int GetNumCourses() const;
int GetNumAdditionalCourses() const;
int GetNumCourseGroups() const;
int GetNumEditCourses( ProfileSlot slot ) const;
Song* GetRandomSong();
Course* GetRandomCourse();
+1 -1
View File
@@ -800,7 +800,7 @@ bool SongUtil::ValidateCurrentStepsDescription( const RString &sAnswer, RString
void SongUtil::GetAllSongGenres( vector<RString> &vsOut )
{
set<RString> genres;
FOREACH_CONST( Song*, SONGMAN->GetSongs(), song )
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), song )
{
if( !(*song)->m_sGenre.empty() )
genres.insert( (*song)->m_sGenre );
-6
View File
@@ -466,12 +466,6 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath=".\ScreenOptionsEditProfile.h">
</File>
<File
RelativePath=".\ScreenOptionsEditWorkout.cpp">
</File>
<File
RelativePath=".\ScreenOptionsEditWorkout.h">
</File>
<File
RelativePath=".\ScreenOptionsExportPackage.cpp">
</File>
-3
View File
@@ -45,7 +45,6 @@
#include "NoteSkinManager.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "WorkoutManager.h"
#include "CharacterManager.h"
#include "GameState.h"
#include "AnnouncerManager.h"
@@ -260,7 +259,6 @@ void ShutdownGame()
SAFE_DELETE( UNLOCKMAN );
SAFE_DELETE( CRYPTMAN );
SAFE_DELETE( MEMCARDMAN );
SAFE_DELETE( WORKOUTMAN );
SAFE_DELETE( SONGMAN );
SAFE_DELETE( BANNERCACHE );
SAFE_DELETE( SONGINDEX );
@@ -1082,7 +1080,6 @@ int main(int argc, char* argv[])
/* depends on SONGINDEX: */
SONGMAN = new SongManager;
WORKOUTMAN = new WorkoutManager;
SONGMAN->InitAll( pLoadingWindow ); // this takes a long time
CRYPTMAN = new CryptManager; // need to do this before ProfileMan
if( PREFSMAN->m_bSignProfileData )
+1 -1
View File
@@ -113,7 +113,7 @@ void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers,
void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDecending )
{
// ugly...
vector<Song*> vpSongs = SONGMAN->GetSongs();
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
vector<Steps*> vpAllSteps;
map<Steps*,Song*> mapStepsToSong;
{
+47
View File
@@ -4,8 +4,24 @@
#include "Course.h"
#include "XmlFile.h"
#include "GameManager.h"
#include "Song.h"
int TrailUtil::GetNumSongs( const Trail *pTrail )
{
return pTrail->m_vEntries.size();
}
float TrailUtil::GetTotalSeconds( const Trail *pTrail )
{
float fSecs = 0;
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
fSecs += e->pSong->m_fMusicLengthSeconds;
return fSecs;
}
///////////////////////////////////////////////////////////////////////
void TrailID::FromTrail( const Trail *p )
{
if( p == NULL )
@@ -84,6 +100,37 @@ bool TrailID::operator<( const TrailID &rhs ) const
return false;
}
// lua start
#include "LuaBinding.h"
namespace
{
int GetNumSongs( lua_State *L )
{
Trail *pTrail = Luna<Trail>::check( L, 1, true );
int iNum = TrailUtil::GetNumSongs( pTrail );
LuaHelpers::Push( L, iNum );
return 1;
}
int GetTotalSeconds( lua_State *L )
{
Trail *pTrail = Luna<Trail>::check( L, 1, true );
float fSecs = TrailUtil::GetTotalSeconds( pTrail );
LuaHelpers::Push( L, fSecs );
return 1;
}
const luaL_Reg TrailUtilTable[] =
{
LIST_METHOD( GetNumSongs ),
LIST_METHOD( GetTotalSeconds ),
{ NULL, NULL }
};
}
LUA_REGISTER_NAMESPACE( TrailUtil )
/*
* (c) 2004 Chris Danford
* All rights reserved.
+6
View File
@@ -10,6 +10,12 @@ class Trail;
class Course;
class XNode;
namespace TrailUtil
{
int GetNumSongs( const Trail *pTrail );
float GetTotalSeconds( const Trail *pTrail );
};
class TrailID
{
StepsType st;
+1 -1
View File
@@ -446,7 +446,7 @@ void UnlockManager::Load()
if( AUTO_LOCK_CHALLENGE_STEPS )
{
FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
{
// If no hard steps to play to unlock, skip
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, Difficulty_Hard) == NULL )
+13 -23
View File
@@ -103,22 +103,10 @@ void Workout::GenerateCourse( Course &out )
out.m_sMainTitle = "temp";
out.m_bRepeat = true;
// Choose a large number of course entries. We may loop if the goal
// is not yet reached, and it would be bad to play the same sequence
// of songs over again.
const int iNumCourseEntries = 6*5; // choose a multiple of the intervals above, or else the WorkoutGraph will get out of sync with the actual songs.
vector<int> viMeter;
GetEstimatedMeters( iNumCourseEntries, viMeter );
for( int i=0; i<iNumCourseEntries; i++ )
FOREACH( SongID, m_vSongs, s )
{
CourseEntry ce;
ce.songCriteria.m_bUseSongGenreAllowedList = true;
ce.songCriteria.m_vsSongGenreAllowedList = m_vsSongGenres;
ce.stepsCriteria.m_iLowMeter = ce.stepsCriteria.m_iHighMeter = viMeter[i];
ce.songID = *s;
out.m_vEntries.push_back( ce );
}
}
@@ -148,16 +136,18 @@ bool Workout::LoadFromFile( RString sFile )
xml.GetChildValue("AverageMeter",m_iAverageMeter);
CLAMP( m_iAverageMeter, MIN_METER, MAX_METER );
XNode *songGenres = xml.GetChild("SongGenres");
if( songGenres )
XNode *songs = xml.GetChild("Songs");
if( songs )
{
FOREACH_CONST_Child( songGenres, songGenre )
FOREACH_CONST_Child( songs, song )
{
if( songGenre->GetName() == "SongGenre" )
if( song->GetName() == "Song" )
{
RString s;
songGenre->GetTextValue( s );
m_vsSongGenres.push_back( s );
song->GetTextValue( s );
SongID sid;
sid.FromString( s );
m_vSongs.push_back( sid );
}
}
}
@@ -175,10 +165,10 @@ bool Workout::SaveToFile( RString sFile )
xml.AppendChild( "Minutes", m_iMinutes );
xml.AppendChild( "AverageMeter", m_iAverageMeter );
XNode *songGenres = xml.AppendChild("SongGenres");
FOREACH_CONST( RString, m_vsSongGenres, s )
XNode *songs = xml.AppendChild("Songs");
FOREACH_CONST( SongID, m_vSongs, s )
{
songGenres->AppendChild( "SongGenre", *s );
songs->AppendChild( "Song", s->ToString() );
}
return XmlFileUtil::SaveToFile( &xml, sFile );
+1 -1
View File
@@ -37,7 +37,7 @@ public:
WorkoutProgram m_WorkoutProgram;
int m_iMinutes;
int m_iAverageMeter;
vector<RString> m_vsSongGenres;
vector<SongID> m_vSongs;
int GetEstimatedNumSongs() const;
static int GetEstimatedNumSongsFromSeconds( float fSeconds );
+12 -10
View File
@@ -7,12 +7,12 @@
#include "Steps.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "Workout.h"
#include "WorkoutManager.h"
#include "StatsManager.h"
#include "Foreach.h"
#include "Course.h"
#include "Style.h"
const int MAX_METERS_TO_SHOW = Workout::GetEstimatedNumSongsFromSeconds( 90 * 60 );
const int MAX_METERS_TO_SHOW = 50;
REGISTER_ACTOR_CLASS( WorkoutGraph )
@@ -48,7 +48,10 @@ void WorkoutGraph::SetFromCurrentWorkout()
void WorkoutGraph::SetInternal( int iMinSongsPlayed )
{
ASSERT( WORKOUTMAN->m_pCurWorkout );
Course *pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
ASSERT( pTrail );
FOREACH( Sprite*, m_vpBars, p )
{
@@ -57,13 +60,12 @@ void WorkoutGraph::SetInternal( int iMinSongsPlayed )
}
m_vpBars.clear();
int iWorkoutEstimatedSongs = WORKOUTMAN->m_pCurWorkout->GetEstimatedNumSongs();
int iNumSongsToShow = max( iMinSongsPlayed, iWorkoutEstimatedSongs );
vector<int> viMeters;
WORKOUTMAN->m_pCurWorkout->GetEstimatedMeters( iNumSongsToShow, viMeters );
m_iSongsChoppedOffAtBeginning = max( 0, ((int)viMeters.size()) - MAX_METERS_TO_SHOW );
viMeters.erase( viMeters.begin(), viMeters.begin()+m_iSongsChoppedOffAtBeginning );
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
ASSERT( e->pSteps );
viMeters.push_back( e->pSteps->GetMeter() );
}
int iBlocksWide = viMeters.size();
int iBlocksHigh = MAX_METER;
+91 -145
View File
@@ -8,111 +8,54 @@
#include "FontCharAliases.h"
#include "ProfileManager.h"
#include "LocalizedString.h"
#include "GameState.h"
#include "GameManager.h"
#include "Style.h"
#include "Profile.h"
#include "CourseWriterCRS.h"
static const RString WORKOUTS_SUBDIR = "Workouts/";
int EditCourseUtil::MAX_NAME_LENGTH = 16;
int EditCourseUtil::MAX_PER_PROFILE = 32;
bool EditCourseUtil::s_bNewCourseNeedsName = false;
WorkoutManager* WORKOUTMAN = NULL; // global and accessable from anywhere in our program
WorkoutManager::WorkoutManager()
bool EditCourseUtil::Save( Course *pCourse )
{
m_pCurWorkout = NULL;
m_pTempCourse = new Course;
return EditCourseUtil::RenameAndSave( pCourse, pCourse->GetDisplayFullTitle() );
}
// Register with Lua.
bool EditCourseUtil::RenameAndSave( Course *pCourse, RString sName )
{
ASSERT( !sName.empty() );
EditCourseUtil::s_bNewCourseNeedsName = false;
RString sNewFilePath = PROFILEMAN->GetProfileDir(ProfileSlot_Machine) + EDIT_COURSES_SUBDIR + sName + ".crs";
// remove the old file if the name is changing
if( !pCourse->m_sPath.empty() && sNewFilePath != pCourse->m_sPath )
{
Lua *L = LUA->Get();
lua_pushstring( L, "WORKOUTMAN" );
this->PushSelf( L );
lua_settable(L, LUA_GLOBALSINDEX);
LUA->Release( L );
FILEMAN->Remove( pCourse->m_sPath ); // not fatal if this fails
FlushDirCache();
}
pCourse->m_sMainTitle = sName;
pCourse->m_sPath = sNewFilePath;
return CourseWriterCRS::Write( *pCourse, pCourse->m_sPath, false );
}
WorkoutManager::~WorkoutManager()
bool EditCourseUtil::RemoveAndDeleteFile( Course *pCourse )
{
// Unregister with Lua.
LUA->UnsetGlobal( "WORKOUTMAN" );
FOREACH( Workout*, m_vpAllWorkouts, p )
SAFE_DELETE( *p );
m_vpAllWorkouts.clear();
SAFE_DELETE( m_pTempCourse );
}
void WorkoutManager::LoadAllFromDisk()
{
m_vpAllWorkouts.clear();
vector<RString> vsFiles;
GetDirListing( PROFILEMAN->GetProfileDir(ProfileSlot_Machine) + WORKOUTS_SUBDIR + "*.xml", vsFiles, false, true );
FOREACH_CONST( RString, vsFiles, s )
{
Workout *p = new Workout;
if( p->LoadFromFile( *s ) )
m_vpAllWorkouts.push_back( p );
}
}
void WorkoutManager::LoadDefaults( Workout &out )
{
out = Workout();
// pick a default name
// XXX: Make this localizable
for( int i=0; i<10000; i++ )
{
out.m_sName = ssprintf("Workout %d", i+1);
bool bNameInUse = false;
FOREACH_CONST( Workout*, m_vpAllWorkouts, p )
{
if( out.m_sName == (*p)->m_sName )
{
bNameInUse = true;
break;
}
}
if( !bNameInUse )
break;
}
SongUtil::GetAllSongGenres( out.m_vsSongGenres );
}
bool WorkoutManager::RenameAndSave( Workout *pWorkout, RString sNewName )
{
pWorkout->m_bNameWasSetByUser = true;
ASSERT( !sNewName.empty() );
vector<Workout*>::iterator iter = find( m_vpAllWorkouts.begin(), m_vpAllWorkouts.end(), pWorkout );
if( iter == m_vpAllWorkouts.end() )
return false;
pWorkout->m_sName = sNewName;
FILEMAN->Remove( pWorkout->m_sFile );
FlushDirCache(); // not fatal if this fails
pWorkout->m_sFile = PROFILEMAN->GetProfileDir(ProfileSlot_Machine) + WORKOUTS_SUBDIR + pWorkout->m_sName + ".xml";
return pWorkout->SaveToFile( pWorkout->m_sFile );
}
bool WorkoutManager::Save( Workout *pWorkout )
{
ASSERT( !pWorkout->m_sFile.empty() );
return pWorkout->SaveToFile( pWorkout->m_sFile );
}
bool WorkoutManager::RemoveAndDeleteFile( Workout *pToDelete )
{
vector<Workout*>::iterator iter = find( m_vpAllWorkouts.begin(), m_vpAllWorkouts.end(), pToDelete );
if( iter == m_vpAllWorkouts.end() )
return false;
if( !FILEMAN->Remove( pToDelete->m_sFile ) )
if( !FILEMAN->Remove( pCourse->m_sPath ) )
return false;
FlushDirCache();
PROFILEMAN->LoadMachineProfile();
return true;
}
static LocalizedString YOU_MUST_SUPPLY_NAME ( "WorkoutManager", "You must supply a name for your workout." );
static LocalizedString EDIT_NAME_CONFLICTS ( "WorkoutManager", "The name you chose conflicts with another workout. Please use a different name." );
static LocalizedString EDIT_NAME_CANNOT_CONTAIN ( "WorkoutManager", "The workout name cannot contain any of the following characters: %s" );
bool WorkoutManager::ValidateWorkoutName( const RString &sAnswer, RString &sErrorOut )
bool EditCourseUtil::ValidateEditCourseName( const RString &sAnswer, RString &sErrorOut )
{
if( sAnswer.empty() )
{
@@ -127,15 +70,15 @@ bool WorkoutManager::ValidateWorkoutName( const RString &sAnswer, RString &sErro
return false;
}
Workout *pWorkout = WORKOUTMAN->m_pCurWorkout;
// Steps name must be unique for this song.
FOREACH_CONST( Workout*, WORKOUTMAN->m_vpAllWorkouts, p )
// Check for name conflicts
vector<Course*> vpCourses;
EditCourseUtil::GetAllEditCourses( vpCourses );
FOREACH_CONST( Course*, vpCourses, p )
{
if( pWorkout == *p )
if( GAMESTATE->m_pCurCourse == *p )
continue; // don't comepare name against ourself
if( (*p)->m_sName == sAnswer )
if( (*p)->GetDisplayFullTitle() == sAnswer )
{
sErrorOut = EDIT_NAME_CONFLICTS;
return false;
@@ -145,73 +88,76 @@ bool WorkoutManager::ValidateWorkoutName( const RString &sAnswer, RString &sErro
return true;
}
void WorkoutManager::GetWorkoutSongsForGenres( const vector<RString> &vsSongGenres, vector<Song*> &vpSongsOut )
void EditCourseUtil::UpdateAndSetTrail()
{
SongCriteria soc;
soc.m_Selectable = SongCriteria::Selectable_Yes;
soc.m_bUseSongGenreAllowedList = true;
soc.m_vsSongGenreAllowedList = vsSongGenres;
SongUtil::FilterSongs( soc, SONGMAN->GetSongs(), vpSongsOut );
StepsType st = GAMESTATE->m_pCurStyle->m_StepsType;
Trail *pTrail = GAMESTATE->m_pCurCourse->GetTrailForceRegenCache( st );
ASSERT( pTrail );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
}
static LocalizedString SONGS_ENABLED( "WorkoutManager", "%d/%d songs enabled" );
static RString GetWorkoutSongsOverview()
void EditCourseUtil::PrepareForPlay()
{
SongCriteria soc;
GAMESTATE->m_pCurSong.Set( NULL ); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
GAMESTATE->m_bSideIsJoined[0] = true;
Workout defaultWorkout;
WORKOUTMAN->LoadDefaults( defaultWorkout );
soc.m_Selectable = SongCriteria::Selectable_Yes;
vector<Song*> vpAllSongs;
WORKOUTMAN->GetWorkoutSongsForGenres( defaultWorkout.m_vsSongGenres, vpAllSongs );
vector<Song*> vpSelectedSongs;
WORKOUTMAN->GetWorkoutSongsForGenres( WORKOUTMAN->m_pCurWorkout->m_vsSongGenres, vpSelectedSongs );
return ssprintf( SONGS_ENABLED.GetValue(), (int)vpSelectedSongs.size(), (int)vpAllSongs.size() );
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
Course *pCourse = GAMESTATE->m_pCurCourse;
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = pCourse->m_fGoalSeconds;
}
static RString GetWorkoutSongTitleText()
void EditCourseUtil::GetAllEditCourses( vector<Course*> &vpCoursesOut )
{
vector<RString> vs;
FOREACH_CONST( RString, WORKOUTMAN->m_pCurWorkout->m_vsSongGenres, s )
vector<Course*> vpCoursesTemp;
SONGMAN->GetAllCourses( vpCoursesTemp, false );
FOREACH_CONST( Course*, vpCoursesTemp, c )
{
RString s2 = *s;
s2.Replace( " ", "&nbsp;" );
vs.push_back( s2 );
if( (*c)->GetLoadedFromProfileSlot() != ProfileSlot_Invalid )
vpCoursesOut.push_back( *c );
}
}
// show max N to avoid frame rate slowdown
if( vs.size() >= 40 )
void EditCourseUtil::LoadDefaults( Course &out )
{
out = Course();
out.m_fGoalSeconds = 0;
// pick a default name
// XXX: Make this localizable
for( int i=0; i<10000; i++ )
{
out.m_sMainTitle = ssprintf("Workout %d", i+1);
bool bNameInUse = false;
vector<Course*> vpCourses;
EditCourseUtil::GetAllEditCourses( vpCourses );
FOREACH_CONST( Course*, vpCourses, p )
{
if( out.m_sMainTitle == (*p)->m_sMainTitle )
{
bNameInUse = true;
break;
}
}
if( !bNameInUse )
break;
}
RString sReturn = join( ", ", vs );
FontCharAliases::ReplaceMarkers( sReturn );
return sReturn;
vector<Song*> vpSongs;
SONGMAN->GetPreferredSortSongs( vpSongs );
for( int i=0; i<(int)vpSongs.size() && i<6; i++ )
{
CourseEntry ce;
ce.songID.FromSong( vpSongs[i] );
ce.stepsCriteria.m_difficulty = Difficulty_Easy;
out.m_vEntries.push_back( ce );
}
}
// lua start
#include "LuaBinding.h"
class LunaWorkoutManager: public Luna<WorkoutManager>
{
public:
static int GetCurrentWorkout( T* p, lua_State *L ) { if(p->m_pCurWorkout) p->m_pCurWorkout->PushSelf(L); else lua_pushnil(L); return 1; }
static int GetWorkoutSongsOverview( T* p, lua_State *L ) { lua_pushstring( L, ::GetWorkoutSongsOverview() ); return 1; }
static int GetWorkoutSongTitleText( T* p, lua_State *L ) { lua_pushstring( L, ::GetWorkoutSongTitleText() ); return 1; }
LunaWorkoutManager()
{
ADD_METHOD( GetCurrentWorkout );
ADD_METHOD( GetWorkoutSongsOverview );
ADD_METHOD( GetWorkoutSongTitleText );
}
};
LUA_REGISTER_CLASS( WorkoutManager )
// lua end
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
+13 -28
View File
@@ -1,41 +1,26 @@
#ifndef WorkoutManager_H
#define WorkoutManager_H
struct lua_State;
class Song;
class Workout;
class Course;
const int MAX_WORKOUT_NAME_LENGTH = 16;
const int MAX_WORKOUTS_PER_PROFILE = 32;
class WorkoutManager
namespace EditCourseUtil
{
public:
WorkoutManager();
~WorkoutManager();
void UpdateAndSetTrail();
void PrepareForPlay();
void LoadDefaults( Course &out );
bool RemoveAndDeleteFile( Course *pCourse );
bool ValidateEditCourseName( const RString &sAnswer, RString &sErrorOut );
void GetAllEditCourses( vector<Course*> &vpCoursesOut );
bool Save( Course *pCourse );
bool RenameAndSave( Course *pCourse, RString sName );
void LoadAllFromDisk();
bool ValidateEditCourseNametName( const RString &sAnswer, RString &sErrorOut );
void LoadDefaults( Workout &out );
bool RenameAndSave( Workout *pToRename, RString sNewName );
bool Save( Workout *pToRename );
bool RemoveAndDeleteFile( Workout *pToDelete );
static bool ValidateWorkoutName( const RString &sAnswer, RString &sErrorOut );
void GetWorkoutSongsForGenres( const vector<RString> &vsSongGenres, vector<Song*> &vpSongsOut );
vector<Workout*> m_vpAllWorkouts;
Workout *m_pCurWorkout;
Course *m_pTempCourse;
// Lua
void PushSelf( lua_State *L );
extern int MAX_NAME_LENGTH;
extern int MAX_PER_PROFILE;
extern bool s_bNewCourseNeedsName; // if true, we are working with a Course that has never been named
};
extern WorkoutManager* WORKOUTMAN; // global and accessable from anywhere in our program
#endif