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itgmania212121/stepmania/src/RageBitmapTexture.h
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#ifndef RAGEBITMAPTEXTURE_H
#define RAGEBITMAPTEXTURE_H
/*
-----------------------------------------------------------------------------
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Class: RageBitmapTexture
Desc: Holder for a static texture with metadata. Can load just about any image format.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageTexture.h"
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struct SDL_Surface;
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class RageBitmapTexture : public RageTexture
{
public:
RageBitmapTexture( RageTextureID name );
virtual ~RageBitmapTexture();
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/* only called by RageTextureManager::InvalidateTextures */
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virtual void Invalidate() { m_uTexHandle = 0; /* don't Destroy() */}
virtual void Reload();
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virtual unsigned GetTexHandle() const { return m_uTexHandle; }; // accessed by RageDisplay
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private:
void Create(); // called by constructor and Reload
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void Destroy();
unsigned m_uTexHandle; // treat as unsigned in OpenGL, ID3D8Texture* for D3D
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SDL_Surface *CreateImg(int &pixfmt);
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};
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#endif