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itgmania212121/stepmania/src/RageBitmapTexture.h
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#pragma once
/*
-----------------------------------------------------------------------------
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Class: RageBitmapTexture
Desc: Holder for a static texture with metadata. Can load just about any image format.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
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#include "RageDisplay.h"
#include "RageTexture.h"
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#include <d3dx8.h>
#include <assert.h>
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//-----------------------------------------------------------------------------
// RageBitmapTexture Class Declarations
//-----------------------------------------------------------------------------
class RageBitmapTexture : public RageTexture
{
public:
RageBitmapTexture( const CString &sFilePath );
virtual ~RageBitmapTexture();
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protected:
virtual void Load( const CString &sFilePath );
virtual void Reload();
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virtual unsigned int GetGLTextureID();
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unsigned int m_uGLTextureID;
CString m_sFilePath;
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};