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itgmania212121/stepmania/src/RageBitmapTexture.h
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#ifndef RAGEBITMAPTEXTURE_H
#define RAGEBITMAPTEXTURE_H
/*
-----------------------------------------------------------------------------
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Class: RageBitmapTexture
Desc: Holder for a static texture with metadata. Can load just about any image format.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageTexture.h"
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#include "RageDisplayInternal.h"
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struct SDL_Surface;
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class RageBitmapTexture : public RageTexture
{
public:
RageBitmapTexture( RageTextureID name );
virtual ~RageBitmapTexture();
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/* only called by RageTextureManager::InvalidateTextures */
virtual void Invalidate() { m_uGLTextureID = 0; }
virtual void Reload( RageTextureID name );
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private:
void Create(); // called by constructor and Reload
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unsigned int GetGLTextureID() { return m_uGLTextureID; }
unsigned int m_uGLTextureID;
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SDL_Surface *CreateImg(int &pixfmt, GLenum &fmtTexture);
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};
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#endif