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itgmania212121/src/TimingData.cpp
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#include "global.h"
#include "TimingData.h"
#include "PrefsManager.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "NoteTypes.h"
#include "Foreach.h"
#include <float.h>
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TimingData::TimingData() :
m_fBeat0OffsetInSeconds(0),
m_bHasNegativeBpms(false)
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{
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}
TimingData::TimingData(float fOffset) :
m_fBeat0OffsetInSeconds(fOffset),
m_bHasNegativeBpms(false)
{
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}
void TimingData::GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const
{
fMinBPMOut = FLT_MAX;
fMaxBPMOut = 0;
FOREACH_CONST( BPMSegment, m_BPMSegments, seg )
{
const float fBPM = seg->GetBPM();
fMaxBPMOut = max( fBPM, fMaxBPMOut );
fMinBPMOut = min( fBPM, fMinBPMOut );
}
}
void TimingData::AddBPMSegment( const BPMSegment &seg )
{
m_BPMSegments.insert( upper_bound(m_BPMSegments.begin(), m_BPMSegments.end(), seg), seg );
}
void TimingData::AddStopSegment( const StopSegment &seg )
{
m_StopSegments.insert( upper_bound(m_StopSegments.begin(), m_StopSegments.end(), seg), seg );
}
void TimingData::AddTimeSignatureSegment( const TimeSignatureSegment &seg )
{
m_vTimeSignatureSegments.insert( upper_bound(m_vTimeSignatureSegments.begin(), m_vTimeSignatureSegments.end(), seg), seg );
}
void TimingData::AddWarpSegment( const WarpSegment &seg )
{
m_WarpSegments.insert( upper_bound(m_WarpSegments.begin(), m_WarpSegments.end(), seg), seg );
}
void TimingData::AddTickcountSegment( const TickcountSegment &seg )
{
m_TickcountSegments.insert( upper_bound(m_TickcountSegments.begin(), m_TickcountSegments.end(), seg), seg );
}
void TimingData::AddComboSegment( const ComboSegment &seg )
{
m_ComboSegments.insert( upper_bound(m_ComboSegments.begin(), m_ComboSegments.end(), seg), seg );
}
void TimingData::AddLabelSegment( const LabelSegment &seg )
{
m_LabelSegments.insert( upper_bound(m_LabelSegments.begin(), m_LabelSegments.end(), seg), seg );
}
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void TimingData::AddSpeedSegment( const SpeedSegment &seg )
{
m_SpeedSegments.insert( upper_bound(m_SpeedSegments.begin(), m_SpeedSegments.end(), seg), seg );
}
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void TimingData::AddScrollSegment( const ScrollSegment &seg )
{
m_ScrollSegments.insert( upper_bound(m_ScrollSegments.begin(), m_ScrollSegments.end(), seg), seg );
}
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void TimingData::AddFakeSegment( const FakeSegment &seg )
{
m_FakeSegments.insert( upper_bound(m_FakeSegments.begin(), m_FakeSegments.end(), seg), seg );
}
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/* Change an existing BPM segment, merge identical segments together or insert a new one. */
void TimingData::SetBPMAtRow( int iNoteRow, float fBPM )
{
unsigned i;
for( i=0; i<m_BPMSegments.size(); i++ )
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if( m_BPMSegments[i].GetRow() >= iNoteRow )
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break;
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if( i == m_BPMSegments.size() || m_BPMSegments[i].GetRow() != iNoteRow )
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{
// There is no BPMSegment at the specified beat. If the BPM being set differs
// from the last BPMSegment's BPM, create a new BPMSegment.
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if( i == 0 || fabsf(m_BPMSegments[i-1].GetBPM() - fBPM) > 1e-5f )
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AddBPMSegment( BPMSegment(iNoteRow, fBPM) );
}
else // BPMSegment being modified is m_BPMSegments[i]
{
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if( i > 0 && fabsf(m_BPMSegments[i-1].GetBPM() - fBPM) < 1e-5f )
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m_BPMSegments.erase( m_BPMSegments.begin()+i, m_BPMSegments.begin()+i+1 );
else
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m_BPMSegments[i].SetBPM(fBPM);
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}
}
void TimingData::SetStopAtRow( int iRow, float fSeconds, bool bDelay )
{
unsigned i;
for( i=0; i<m_StopSegments.size(); i++ )
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if( m_StopSegments[i].GetRow() == iRow && m_StopSegments[i].GetDelay() == bDelay )
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break;
if( i == m_StopSegments.size() ) // there is no Stop/Delay Segment at the current beat
{
// create a new StopSegment
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if( fSeconds > 0 )
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{
AddStopSegment( StopSegment(iRow, fSeconds, bDelay) );
}
}
else // StopSegment being modified is m_StopSegments[i]
{
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if( fSeconds > 0 )
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{
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m_StopSegments[i].SetPause(fSeconds);
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}
else
m_StopSegments.erase( m_StopSegments.begin()+i, m_StopSegments.begin()+i+1 );
}
}
void TimingData::SetTimeSignatureAtRow( int iRow, int iNumerator, int iDenominator )
{
unsigned i;
for( i = 0; i < m_vTimeSignatureSegments.size(); i++ )
{
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if( m_vTimeSignatureSegments[i].GetRow() >= iRow)
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break; // We found our segment.
}
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if ( i == m_vTimeSignatureSegments.size() || m_vTimeSignatureSegments[i].GetRow() != iRow )
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{
// No specific segmeent here: place one if it differs.
if( i == 0 ||
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( m_vTimeSignatureSegments[i-1].GetNum() != iNumerator
|| m_vTimeSignatureSegments[i-1].GetDen() != iDenominator ) )
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AddTimeSignatureSegment( TimeSignatureSegment(iRow, iNumerator, iDenominator) );
}
else // TimeSignatureSegment being modified is m_vTimeSignatureSegments[i]
{
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if( i > 0 && m_vTimeSignatureSegments[i-1].GetNum() == iNumerator
&& m_vTimeSignatureSegments[i-1].GetDen() == iDenominator )
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m_vTimeSignatureSegments.erase( m_vTimeSignatureSegments.begin()+i,
m_vTimeSignatureSegments.begin()+i+1 );
else
{
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m_vTimeSignatureSegments[i].SetNum(iNumerator);
m_vTimeSignatureSegments[i].SetDen(iDenominator);
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}
}
}
void TimingData::SetTimeSignatureNumeratorAtRow( int iRow, int iNumerator )
{
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SetTimeSignatureAtRow( iRow, iNumerator, GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iRow ) ).GetDen() );
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}
void TimingData::SetTimeSignatureDenominatorAtRow( int iRow, int iDenominator )
{
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SetTimeSignatureAtRow( iRow, GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iRow ) ).GetNum(), iDenominator );
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}
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void TimingData::SetWarpAtRow( int iRow, float fNew )
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{
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unsigned i;
for( i=0; i<m_WarpSegments.size(); i++ )
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if( m_WarpSegments[i].GetRow() == iRow )
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break;
bool valid = iRow > 0 && fNew > 0;
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if( i == m_WarpSegments.size() )
{
if( valid )
{
AddWarpSegment( WarpSegment(iRow, fNew) );
}
}
else
{
if( valid )
{
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m_WarpSegments[i].SetLength(fNew);
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}
else
m_WarpSegments.erase( m_WarpSegments.begin()+i, m_WarpSegments.begin()+i+1 );
}
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}
/* Change an existing Tickcount segment, merge identical segments together or insert a new one. */
void TimingData::SetTickcountAtRow( int iRow, int iTicks )
{
unsigned i;
for( i=0; i<m_TickcountSegments.size(); i++ )
if( m_TickcountSegments[i].GetRow() >= iRow )
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break;
if( i == m_TickcountSegments.size() || m_TickcountSegments[i].GetRow() != iRow )
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{
// No TickcountSegment here. Make a new segment if required.
if( i == 0 || m_TickcountSegments[i-1].GetTicks() != iTicks )
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AddTickcountSegment( TickcountSegment(iRow, iTicks ) );
}
else // TickcountSegment being modified is m_TickcountSegments[i]
{
if( i > 0 && m_TickcountSegments[i-1].GetTicks() == iTicks )
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m_TickcountSegments.erase( m_TickcountSegments.begin()+i, m_TickcountSegments.begin()+i+1 );
else
m_TickcountSegments[i].SetTicks(iTicks);
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}
}
void TimingData::SetComboAtRow( int iRow, int iCombo )
{
unsigned i;
for( i=0; i<m_ComboSegments.size(); i++ )
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if( m_ComboSegments[i].GetRow() >= iRow )
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break;
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if( i == m_ComboSegments.size() || m_ComboSegments[i].GetRow() != iRow )
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{
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if( i == 0 || m_ComboSegments[i-1].GetCombo() != iCombo )
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AddComboSegment( ComboSegment(iRow, iCombo ) );
}
else
{
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if( i > 0 && m_ComboSegments[i-1].GetCombo() == iCombo )
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m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
else
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m_ComboSegments[i].SetCombo(iCombo);
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}
}
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void TimingData::SetLabelAtRow( int iRow, const RString sLabel )
{
unsigned i;
for( i=0; i<m_LabelSegments.size(); i++ )
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if( m_LabelSegments[i].GetRow() >= iRow )
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break;
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if( i == m_LabelSegments.size() || m_LabelSegments[i].GetRow() != iRow )
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{
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if( i == 0 || m_LabelSegments[i-1].GetLabel() != sLabel )
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AddLabelSegment( LabelSegment(iRow, sLabel ) );
}
else
{
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if( i > 0 && ( m_LabelSegments[i-1].GetLabel() == sLabel || sLabel == "" ) )
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m_LabelSegments.erase( m_LabelSegments.begin()+i, m_LabelSegments.begin()+i+1 );
else
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m_LabelSegments[i].SetLabel(sLabel);
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}
}
void TimingData::SetSpeedAtRow( int iRow, float fPercent, float fWait, unsigned short usMode )
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{
unsigned i;
for( i = 0; i < m_SpeedSegments.size(); i++ )
{
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if( m_SpeedSegments[i].GetRow() >= iRow)
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break;
}
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if ( i == m_SpeedSegments.size() || m_SpeedSegments[i].GetRow() != iRow )
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{
// the core mod itself matters the most for comparisons.
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if( i == 0 || m_SpeedSegments[i-1].GetRatio() != fPercent )
AddSpeedSegment( SpeedSegment(iRow, fPercent, fWait, usMode) );
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}
else
{
// The others aren't compared: only the mod itself matters.
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if( i > 0 && m_SpeedSegments[i-1].GetRatio() == fPercent )
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m_SpeedSegments.erase( m_SpeedSegments.begin()+i,
m_SpeedSegments.begin()+i+1 );
else
{
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m_SpeedSegments[i].SetRatio(fPercent);
m_SpeedSegments[i].SetLength(fWait);
m_SpeedSegments[i].SetUnit(usMode);
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}
}
}
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void TimingData::SetScrollAtRow( int iRow, float fPercent )
{
unsigned i;
for( i = 0; i < m_ScrollSegments.size(); i++ )
{
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if( m_ScrollSegments[i].GetRow() >= iRow)
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break;
}
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if ( i == m_ScrollSegments.size() || m_ScrollSegments[i].GetRow() != iRow )
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{
// the core mod itself matters the most for comparisons.
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if( i == 0 || m_ScrollSegments[i-1].GetRatio() != fPercent )
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AddScrollSegment( ScrollSegment(iRow, fPercent) );
}
else
{
// The others aren't compared: only the mod itself matters.
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if( i > 0 && m_ScrollSegments[i-1].GetRatio() == fPercent )
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m_ScrollSegments.erase( m_ScrollSegments.begin()+i,
m_ScrollSegments.begin()+i+1 );
else
{
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m_ScrollSegments[i].SetRatio(fPercent);
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}
}
}
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void TimingData::SetFakeAtRow( int iRow, float fNew )
{
unsigned i;
for( i=0; i<m_FakeSegments.size(); i++ )
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if( m_FakeSegments[i].GetRow() == iRow )
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break;
bool valid = iRow > 0 && fNew > 0;
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if( i == m_FakeSegments.size() )
{
if( valid )
{
AddFakeSegment( FakeSegment(iRow, fNew) );
}
}
else
{
if( valid )
{
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m_FakeSegments[i].SetLength(fNew);
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}
else
m_FakeSegments.erase( m_FakeSegments.begin()+i, m_FakeSegments.begin()+i+1 );
}
}
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void TimingData::SetSpeedPercentAtRow( int iRow, float fPercent )
{
SetSpeedAtRow( iRow,
fPercent,
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GetSpeedSegmentAtBeat( NoteRowToBeat( iRow ) ).GetLength(),
GetSpeedSegmentAtBeat( NoteRowToBeat( iRow ) ).GetUnit());
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}
void TimingData::SetSpeedWaitAtRow( int iRow, float fWait )
{
SetSpeedAtRow( iRow,
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GetSpeedSegmentAtBeat( NoteRowToBeat( iRow ) ).GetRatio(),
fWait,
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GetSpeedSegmentAtBeat( NoteRowToBeat( iRow ) ).GetUnit());
}
void TimingData::SetSpeedModeAtRow( int iRow, unsigned short usMode )
{
SetSpeedAtRow( iRow,
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GetSpeedSegmentAtBeat( NoteRowToBeat( iRow ) ).GetRatio(),
GetSpeedSegmentAtBeat( NoteRowToBeat( iRow ) ).GetLength(),
usMode );
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}
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float TimingData::GetStopAtRow( int iNoteRow, bool bDelay ) const
{
for( unsigned i=0; i<m_StopSegments.size(); i++ )
{
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const StopSegment &s = m_StopSegments[i];
if( s.GetDelay() == bDelay && s.GetRow() == iNoteRow )
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{
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return s.GetPause();
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}
}
return 0;
}
float TimingData::GetStopAtRow( int iRow ) const
{
return GetStopAtRow( iRow, false );
}
float TimingData::GetDelayAtRow( int iRow ) const
{
return GetStopAtRow( iRow, true );
}
int TimingData::GetComboAtRow( int iNoteRow ) const
{
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return m_ComboSegments[GetComboSegmentIndexAtRow( iNoteRow )].GetCombo();
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}
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RString TimingData::GetLabelAtRow( int iRow ) const
{
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return m_LabelSegments[GetLabelSegmentIndexAtRow( iRow )].GetLabel();
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}
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float TimingData::GetWarpAtRow( int iWarpRow ) const
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{
for( unsigned i=0; i<m_WarpSegments.size(); i++ )
{
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if( m_WarpSegments[i].GetRow() == iWarpRow )
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{
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return m_WarpSegments[i].GetLength();
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}
}
return 0;
}
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float TimingData::GetSpeedPercentAtRow( int iRow )
{
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return GetSpeedSegmentAtRow( iRow ).GetRatio();
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}
float TimingData::GetSpeedWaitAtRow( int iRow )
{
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return GetSpeedSegmentAtRow( iRow ).GetLength();
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}
unsigned short TimingData::GetSpeedModeAtRow( int iRow )
{
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return GetSpeedSegmentAtRow( iRow ).GetUnit();
}
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float TimingData::GetScrollAtRow( int iRow )
{
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return GetScrollSegmentAtRow( iRow ).GetRatio();
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}
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float TimingData::GetFakeAtRow( int iFakeRow ) const
{
for( unsigned i=0; i<m_FakeSegments.size(); i++ )
{
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if( m_FakeSegments[i].GetRow() == iFakeRow )
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{
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return m_FakeSegments[i].GetLength();
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}
}
return 0;
}
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// Multiply the BPM in the range [fStartBeat,fEndBeat) by fFactor.
void TimingData::MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor )
{
// Change all other BPM segments in this range.
for( unsigned i=0; i<m_BPMSegments.size(); i++ )
{
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const int iStartIndexThisSegment = m_BPMSegments[i].GetRow();
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const bool bIsLastBPMSegment = i==m_BPMSegments.size()-1;
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const int iStartIndexNextSegment = bIsLastBPMSegment ? INT_MAX : m_BPMSegments[i+1].GetRow();
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if( iStartIndexThisSegment <= iStartIndex && iStartIndexNextSegment <= iStartIndex )
continue;
/* If this BPM segment crosses the beginning of the range,
* split it into two. */
if( iStartIndexThisSegment < iStartIndex && iStartIndexNextSegment > iStartIndex )
{
BPMSegment b = m_BPMSegments[i];
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b.SetRow(iStartIndexNextSegment);
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m_BPMSegments.insert( m_BPMSegments.begin()+i+1, b );
/* Don't apply the BPM change to the first half of the segment we
* just split, since it lies outside the range. */
continue;
}
// If this BPM segment crosses the end of the range, split it into two.
if( iStartIndexThisSegment < iEndIndex && iStartIndexNextSegment > iEndIndex )
{
BPMSegment b = m_BPMSegments[i];
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b.SetRow(iEndIndex);
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m_BPMSegments.insert( m_BPMSegments.begin()+i+1, b );
}
else if( iStartIndexNextSegment > iEndIndex )
continue;
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m_BPMSegments[i].SetBPM(m_BPMSegments[i].GetBPM() * fFactor);
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}
}
float TimingData::GetBPMAtRow( int iNoteRow ) const
{
unsigned i;
for( i=0; i<m_BPMSegments.size()-1; i++ )
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if( m_BPMSegments[i+1].GetRow() > iNoteRow )
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break;
return m_BPMSegments[i].GetBPM();
}
int TimingData::GetBPMSegmentIndexAtRow( int iNoteRow ) const
{
unsigned i;
for( i=0; i<m_BPMSegments.size()-1; i++ )
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if( m_BPMSegments[i+1].GetRow() > iNoteRow )
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break;
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return static_cast<int>(i);
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}
int TimingData::GetStopSegmentIndexAtRow( int iNoteRow, bool bDelay ) const
{
unsigned i;
for( i=0; i<m_StopSegments.size()-1; i++ )
{
const StopSegment& s = m_StopSegments[i+1];
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if( s.GetRow() > iNoteRow && s.GetDelay() == bDelay )
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break;
}
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return static_cast<int>(i);
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}
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int TimingData::GetWarpSegmentIndexAtRow( int iNoteRow ) const
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{
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unsigned i;
for( i=0; i<m_WarpSegments.size()-1; i++ )
{
const WarpSegment& s = m_WarpSegments[i+1];
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if( s.GetRow() > iNoteRow )
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break;
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}
return static_cast<int>(i);
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}
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int TimingData::GetFakeSegmentIndexAtRow( int iNoteRow ) const
{
unsigned i;
for( i=0; i<m_FakeSegments.size()-1; i++ )
{
const FakeSegment& s = m_FakeSegments[i+1];
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if( s.GetRow() > iNoteRow )
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break;
}
return static_cast<int>(i);
}
bool TimingData::IsWarpAtRow( int iNoteRow ) const
{
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if( m_WarpSegments.empty() )
return false;
int i = GetWarpSegmentIndexAtRow( iNoteRow );
const WarpSegment& s = m_WarpSegments[i];
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float beatRow = NoteRowToBeat(iNoteRow);
if( s.GetBeat() <= beatRow && beatRow < (s.GetBeat() + s.GetLength() ) )
{
// Allow stops inside warps to allow things like stop, warp, stop, warp, stop, and so on.
if( m_StopSegments.empty() )
{
return true;
}
if( GetStopAtRow(iNoteRow) != 0.0f || GetDelayAtRow(iNoteRow) != 0.0f )
{
return false;
}
return true;
}
return false;
}
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bool TimingData::IsFakeAtRow( int iNoteRow ) const
{
if( m_FakeSegments.empty() )
return false;
int i = GetFakeSegmentIndexAtRow( iNoteRow );
const FakeSegment& s = m_FakeSegments[i];
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float beatRow = NoteRowToBeat(iNoteRow);
if( s.GetBeat() <= beatRow && beatRow < ( s.GetBeat() + s.GetLength() ) )
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{
return true;
}
return false;
}
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int TimingData::GetTimeSignatureSegmentIndexAtRow( int iRow ) const
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{
unsigned i;
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for (i=0; i < m_vTimeSignatureSegments.size() - 1; i++ )
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if( m_vTimeSignatureSegments[i+1].GetRow() > iRow )
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break;
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return static_cast<int>(i);
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}
int TimingData::GetComboSegmentIndexAtRow( int iRow ) const
{
unsigned i;
for( i=0; i<m_ComboSegments.size()-1; i++ )
{
const ComboSegment& s = m_ComboSegments[i+1];
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if( s.GetRow() > iRow )
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break;
}
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return static_cast<int>(i);
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}
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int TimingData::GetLabelSegmentIndexAtRow( int iRow ) const
{
unsigned i;
for( i=0; i<m_LabelSegments.size()-1; i++ )
{
const LabelSegment& s = m_LabelSegments[i+1];
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if( s.GetRow() > iRow )
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break;
}
return static_cast<int>(i);
}
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int TimingData::GetSpeedSegmentIndexAtRow( int iRow ) const
{
unsigned i;
for (i=0; i < m_SpeedSegments.size() - 1; i++ )
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if( m_SpeedSegments[i+1].GetRow() > iRow )
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break;
return static_cast<int>(i);
}
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int TimingData::GetScrollSegmentIndexAtRow( int iRow ) const
{
unsigned i;
for (i=0; i < m_ScrollSegments.size() - 1; i++ )
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if( m_ScrollSegments[i+1].GetRow() > iRow )
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break;
return static_cast<int>(i);
}
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BPMSegment& TimingData::GetBPMSegmentAtRow( int iNoteRow )
{
static BPMSegment empty;
if( m_BPMSegments.empty() )
return empty;
int i = GetBPMSegmentIndexAtRow( iNoteRow );
return m_BPMSegments[i];
}
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TimeSignatureSegment& TimingData::GetTimeSignatureSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_vTimeSignatureSegments.size()-1; i++ )
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if( m_vTimeSignatureSegments[i+1].GetRow() > iRow )
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break;
return m_vTimeSignatureSegments[i];
}
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SpeedSegment& TimingData::GetSpeedSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_SpeedSegments.size()-1; i++ )
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if( m_SpeedSegments[i+1].GetRow() > iRow )
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break;
return m_SpeedSegments[i];
}
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ScrollSegment& TimingData::GetScrollSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_ScrollSegments.size()-1; i++ )
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if( m_ScrollSegments[i+1].GetRow() > iRow )
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break;
return m_ScrollSegments[i];
}
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int TimingData::GetTimeSignatureNumeratorAtRow( int iRow )
{
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return GetTimeSignatureSegmentAtRow( iRow ).GetNum();
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}
int TimingData::GetTimeSignatureDenominatorAtRow( int iRow )
{
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return GetTimeSignatureSegmentAtRow( iRow ).GetDen();
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}
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ComboSegment& TimingData::GetComboSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_ComboSegments.size()-1; i++ )
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if( m_ComboSegments[i+1].GetRow() > iRow )
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break;
return m_ComboSegments[i];
}
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LabelSegment& TimingData::GetLabelSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_LabelSegments.size()-1; i++ )
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if( m_LabelSegments[i+1].GetRow() > iRow )
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break;
return m_LabelSegments[i];
}
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StopSegment& TimingData::GetStopSegmentAtRow( int iNoteRow, bool bDelay )
{
static StopSegment empty;
if( m_StopSegments.empty() )
return empty;
int i = GetStopSegmentIndexAtRow( iNoteRow, bDelay );
return m_StopSegments[i];
}
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WarpSegment& TimingData::GetWarpSegmentAtRow( int iRow )
{
static WarpSegment empty;
if( m_WarpSegments.empty() )
return empty;
int i = GetWarpSegmentIndexAtRow( iRow );
return m_WarpSegments[i];
}
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FakeSegment& TimingData::GetFakeSegmentAtRow( int iRow )
{
static FakeSegment empty;
if( m_FakeSegments.empty() )
return empty;
int i = GetFakeSegmentIndexAtRow( iRow );
return m_FakeSegments[i];
}
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int TimingData::GetTickcountSegmentIndexAtRow( int iRow ) const
{
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unsigned i;
for (i=0; i < m_TickcountSegments.size() - 1; i++ )
if( m_TickcountSegments[i+1].GetRow() > iRow )
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break;
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return static_cast<int>(i);
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}
TickcountSegment& TimingData::GetTickcountSegmentAtRow( int iRow )
{
static TickcountSegment empty;
if( m_TickcountSegments.empty() )
return empty;
int i = GetTickcountSegmentIndexAtBeat( iRow );
return m_TickcountSegments[i];
}
int TimingData::GetTickcountAtRow( int iRow ) const
{
return m_TickcountSegments[GetTickcountSegmentIndexAtRow( iRow )].GetTicks();
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}
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float TimingData::GetPreviousLabelSegmentBeatAtRow( int iRow ) const
{
float backup = -1;
for (unsigned i = 0; i < m_LabelSegments.size(); i++ )
{
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if( m_LabelSegments[i].GetRow() >= iRow )
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{
break;
}
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backup = m_LabelSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
float TimingData::GetNextLabelSegmentBeatAtRow( int iRow ) const
{
for (unsigned i = 0; i < m_LabelSegments.size(); i++ )
{
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if( m_LabelSegments[i].GetRow() <= iRow )
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{
continue;
}
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return m_LabelSegments[i].GetBeat();
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}
return NoteRowToBeat(iRow);
}
bool TimingData::DoesLabelExist( RString sLabel ) const
{
FOREACH_CONST( LabelSegment, m_LabelSegments, seg )
{
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if( seg->GetLabel() == sLabel )
return true;
}
return false;
}
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void TimingData::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const
{
fElapsedTime += PREFSMAN->m_fGlobalOffsetSeconds;
GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeatOut, fBPSOut, bFreezeOut, bDelayOut, iWarpBeginOut, fWarpLengthOut );
}
enum
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{
FOUND_WARP,
FOUND_WARP_DESTINATION,
FOUND_BPM_CHANGE,
FOUND_STOP,
FOUND_MARKER,
NOT_FOUND
};
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void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpDestinationOut ) const
{
vector<BPMSegment>::const_iterator itBPMS = m_BPMSegments.begin();
vector<WarpSegment>::const_iterator itWS = m_WarpSegments.begin();
vector<StopSegment>::const_iterator itSS = m_StopSegments.begin();
bFreezeOut = false;
bDelayOut = false;
iWarpBeginOut = -1;
int iLastRow = 0;
float fLastTime = -m_fBeat0OffsetInSeconds;
float fBPS = GetBPMAtRow(0) / 60.0;
float bIsWarping = false;
float fWarpDestination = 0.0;
for( ;; )
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{
int iEventRow = INT_MAX;
int iEventType = NOT_FOUND;
if( bIsWarping && BeatToNoteRow(fWarpDestination) < iEventRow )
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{
iEventRow = BeatToNoteRow(fWarpDestination);
iEventType = FOUND_WARP_DESTINATION;
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}
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if( itBPMS != m_BPMSegments.end() && itBPMS->GetRow() < iEventRow )
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{
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iEventRow = itBPMS->GetRow();
iEventType = FOUND_BPM_CHANGE;
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}
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if( itSS != m_StopSegments.end() && itSS->GetRow() < iEventRow )
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{
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iEventRow = itSS->GetRow();
iEventType = FOUND_STOP;
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}
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if( itWS != m_WarpSegments.end() && itWS->GetRow() < iEventRow )
{
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iEventRow = itWS->GetRow();
iEventType = FOUND_WARP;
}
if( iEventType == NOT_FOUND )
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{
break;
}
float fTimeToNextEvent = bIsWarping ? 0 : NoteRowToBeat( iEventRow - iLastRow ) / fBPS;
float fNextEventTime = fLastTime + fTimeToNextEvent;
if ( fElapsedTime < fNextEventTime )
{
break;
}
fLastTime = fNextEventTime;
switch( iEventType )
{
case FOUND_WARP_DESTINATION:
bIsWarping = false;
break;
case FOUND_BPM_CHANGE:
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fBPS = itBPMS->GetBPS();
itBPMS ++;
break;
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case FOUND_STOP:
{
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fTimeToNextEvent = itSS->GetPause();
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fNextEventTime = fLastTime + fTimeToNextEvent;
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const bool bIsDelay = itSS->GetDelay();
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if ( fElapsedTime < fNextEventTime )
{
bFreezeOut = !bIsDelay;
bDelayOut = bIsDelay;
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fBeatOut = itSS->GetBeat();
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fBPSOut = fBPS;
return;
}
fLastTime = fNextEventTime;
itSS ++;
}
break;
case FOUND_WARP:
{
bIsWarping = true;
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float fWarpSum = itWS->GetLength() + itWS->GetBeat();
if( fWarpSum > fWarpDestination )
{
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fWarpDestination = fWarpSum;
}
iWarpBeginOut = iEventRow;
fWarpDestinationOut = fWarpDestination;
itWS ++;
break;
}
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}
iLastRow = iEventRow;
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}
fBeatOut = NoteRowToBeat( iLastRow ) + (fElapsedTime - fLastTime) * fBPS;
fBPSOut = fBPS;
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}
float TimingData::GetElapsedTimeFromBeat( float fBeat ) const
{
return TimingData::GetElapsedTimeFromBeatNoOffset( fBeat ) - PREFSMAN->m_fGlobalOffsetSeconds;
}
float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
{
vector<BPMSegment>::const_iterator itBPMS = m_BPMSegments.begin();
vector<WarpSegment>::const_iterator itWS = m_WarpSegments.begin();
vector<StopSegment>::const_iterator itSS = m_StopSegments.begin();
int iLastRow = 0;
float fLastTime = -m_fBeat0OffsetInSeconds;
float fBPS = GetBPMAtRow(0) / 60.0;
float bIsWarping = false;
float fWarpDestination = 0.0;
for( ;; )
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{
int iEventRow = INT_MAX;
int iEventType = NOT_FOUND;
if( bIsWarping && BeatToNoteRow(fWarpDestination) < iEventRow )
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{
iEventRow = BeatToNoteRow(fWarpDestination);
iEventType = FOUND_WARP_DESTINATION;
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}
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if( itBPMS != m_BPMSegments.end() && itBPMS->GetRow() < iEventRow )
{
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iEventRow = itBPMS->GetRow();
iEventType = FOUND_BPM_CHANGE;
}
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if( itSS != m_StopSegments.end() && itSS->GetDelay() && itSS->GetRow() < iEventRow ) // delays (come before marker)
{
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iEventRow = itSS->GetRow();
iEventType = FOUND_STOP;
}
if( BeatToNoteRow(fBeat) < iEventRow )
{
iEventRow = BeatToNoteRow(fBeat);
iEventType = FOUND_MARKER;
}
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if( itSS != m_StopSegments.end() && !itSS->GetDelay() && itSS->GetRow() < iEventRow ) // stops (come after marker)
{
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iEventRow = itSS->GetRow();
iEventType = FOUND_STOP;
}
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if( itWS != m_WarpSegments.end() && itWS->GetRow() < iEventRow )
{
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iEventRow = itWS->GetRow();
iEventType = FOUND_WARP;
}
float fTimeToNextEvent = bIsWarping ? 0 : NoteRowToBeat( iEventRow - iLastRow ) / fBPS;
float fNextEventTime = fLastTime + fTimeToNextEvent;
fLastTime = fNextEventTime;
switch( iEventType )
{
case FOUND_WARP_DESTINATION:
bIsWarping = false;
break;
case FOUND_BPM_CHANGE:
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fBPS = itBPMS->GetBPS();
itBPMS ++;
break;
case FOUND_STOP:
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fTimeToNextEvent = itSS->GetPause();
fNextEventTime = fLastTime + fTimeToNextEvent;
fLastTime = fNextEventTime;
itSS ++;
break;
case FOUND_MARKER:
return fLastTime;
case FOUND_WARP:
{
bIsWarping = true;
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float fWarpSum = itWS->GetLength() + itWS->GetBeat();
if( fWarpSum > fWarpDestination )
{
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fWarpDestination = fWarpSum;
}
itWS ++;
break;
}
}
iLastRow = iEventRow;
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}
// won't reach here, unless BeatToNoteRow(fBeat == INT_MAX) (impossible)
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}
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float TimingData::GetDisplayedBeat( float fBeat ) const
{
vector<ScrollSegment>::const_iterator it = m_ScrollSegments.begin(), end = m_ScrollSegments.end();
float fOutBeat = 0.0;
for( ; it != end; it++ )
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{
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if( it+1 == end || fBeat <= (it+1)->GetBeat() )
{
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fOutBeat += ( fBeat - (it)->GetBeat() ) * (it)->GetRatio();
break;
}
else
{
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fOutBeat += ( (it+1)->GetBeat() - (it)->GetBeat() ) * (it)->GetRatio();
}
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}
return fOutBeat;
}
void TimingData::ScaleRegion( float fScale, int iStartIndex, int iEndIndex, bool bAdjustBPM )
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{
ASSERT( fScale > 0 );
ASSERT( iStartIndex >= 0 );
ASSERT( iStartIndex < iEndIndex );
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for ( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
BPMSegment &b = m_BPMSegments[i];
const int iSegStart = b.GetRow();
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if( iSegStart < iStartIndex )
continue;
else if( iSegStart > iEndIndex )
b.SetRow( b.GetRow() + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ) );
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else
b.SetRow( lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex );
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}
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for( unsigned i = 0; i < m_StopSegments.size(); i++ )
{
StopSegment &s = m_StopSegments[i];
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const int iSegStartRow = s.GetRow();
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if( iSegStartRow < iStartIndex )
continue;
else if( iSegStartRow > iEndIndex )
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s.SetRow(s.GetRow() + lrintf((iEndIndex - iStartIndex) * (fScale - 1)));
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else
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s.SetRow(lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex);
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}
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for( unsigned i = 0; i < m_vTimeSignatureSegments.size(); i++ )
{
TimeSignatureSegment &t = m_vTimeSignatureSegments[i];
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const int iSegStartRow = t.GetRow();
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if( iSegStartRow < iStartIndex )
continue;
else if( iSegStartRow > iEndIndex )
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t.SetRow(t.GetRow() + lrintf((iEndIndex - iStartIndex) * (fScale - 1)));
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else
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t.SetRow(lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex);
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}
for( unsigned i = 0; i < m_WarpSegments.size(); i++ )
{
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WarpSegment &w = m_WarpSegments[i];
const int iSegStartRow = w.GetRow();
const int iSegEndRow = iSegStartRow + BeatToNoteRow( w.GetLength() );
if( iSegEndRow >= iStartIndex )
{
if( iSegEndRow > iEndIndex )
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w.SetLength(w.GetLength() +
NoteRowToBeat(lrintf((iEndIndex - iStartIndex) * (fScale - 1))));
else
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w.SetLength(NoteRowToBeat(lrintf((iSegEndRow - iStartIndex) * fScale)));
}
if( iSegStartRow < iStartIndex )
continue;
else if( iSegStartRow > iEndIndex )
2011-05-31 10:59:18 -04:00
w.SetRow(w.GetRow() + lrintf((iEndIndex - iStartIndex) * (fScale - 1)));
else
2011-05-31 10:59:18 -04:00
w.SetRow(lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex);
}
2011-05-01 17:28:36 -04:00
for ( unsigned i = 0; i < m_TickcountSegments.size(); i++ )
{
TickcountSegment &t = m_TickcountSegments[i];
const int iSegStart = t.GetRow();
2011-05-01 17:28:36 -04:00
if( iSegStart < iStartIndex )
continue;
else if( iSegStart > iEndIndex )
t.SetRow(t.GetRow() + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ));
2011-05-01 17:28:36 -04:00
else
t.SetRow(lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex);
2011-05-01 17:28:36 -04:00
}
for ( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{
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ComboSegment &c = m_ComboSegments[i];
const int iSegStart = c.GetRow();
2011-05-01 17:28:36 -04:00
if( iSegStart < iStartIndex )
continue;
else if( iSegStart > iEndIndex )
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c.SetRow(c.GetRow() + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ));
2011-05-01 17:28:36 -04:00
else
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c.SetRow(lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex);
2011-05-01 17:28:36 -04:00
}
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for ( unsigned i = 0; i < m_LabelSegments.size(); i++ )
{
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LabelSegment &l = m_LabelSegments[i];
const int iSegStart = l.GetRow();
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if( iSegStart < iStartIndex )
continue;
else if( iSegStart > iEndIndex )
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l.SetRow(l.GetRow() + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ));
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else
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l.SetRow(lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex);
2011-05-03 12:58:08 -04:00
}
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for ( unsigned i = 0; i < m_SpeedSegments.size(); i++ )
{
SpeedSegment &s = m_SpeedSegments[i];
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const int iSegStart = s.GetRow();
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if( iSegStart < iStartIndex )
continue;
else if( iSegStart > iEndIndex )
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s.SetRow(s.GetRow() + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ));
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else
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s.SetRow(lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex);
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}
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for( unsigned i = 0; i < m_FakeSegments.size(); i++ )
{
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FakeSegment &f = m_FakeSegments[i];
const int iSegStartRow = f.GetRow();
const int iSegEndRow = iSegStartRow + BeatToNoteRow( f.GetLength() );
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if( iSegEndRow >= iStartIndex )
{
if( iSegEndRow > iEndIndex )
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f.SetLength(f.GetLength()
+ NoteRowToBeat(lrintf((iEndIndex - iStartIndex) * (fScale - 1))));
2011-05-16 02:00:17 -04:00
else
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f.SetLength(NoteRowToBeat(lrintf((iSegEndRow - iStartIndex) * fScale)));
2011-05-16 02:00:17 -04:00
}
if( iSegStartRow < iStartIndex )
continue;
else if( iSegStartRow > iEndIndex )
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f.SetRow(f.GetRow()
+ lrintf((iEndIndex - iStartIndex) * (fScale - 1)));
2011-05-16 02:00:17 -04:00
else
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f.SetRow(lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex);
2011-05-16 02:00:17 -04:00
}
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for( unsigned i = 0; i < m_ScrollSegments.size(); i++ )
{
ScrollSegment &s = m_ScrollSegments[i];
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const int iSegStartRow = s.GetRow();
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if( iSegStartRow < iStartIndex )
continue;
else if( iSegStartRow > iEndIndex )
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s.SetRow(s.GetRow() + lrintf((iEndIndex - iStartIndex) * (fScale - 1)));
2011-05-26 17:38:31 -04:00
else
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s.SetRow(lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex);
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}
// adjust BPM changes to preserve timing
if( bAdjustBPM )
{
int iNewEndIndex = lrintf( (iEndIndex - iStartIndex) * fScale ) + iStartIndex;
float fEndBPMBeforeScaling = GetBPMAtRow(iNewEndIndex);
// adjust BPM changes "between" iStartIndex and iNewEndIndex
for ( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
2011-05-31 23:41:39 +07:00
const int iSegStart = m_BPMSegments[i].GetRow();
if( iSegStart <= iStartIndex )
continue;
else if( iSegStart >= iNewEndIndex )
continue;
else
2011-05-31 23:41:39 +07:00
m_BPMSegments[i].SetBPM( m_BPMSegments[i].GetBPM() * fScale );
}
// set BPM at iStartIndex and iNewEndIndex.
SetBPMAtRow( iStartIndex, GetBPMAtRow(iStartIndex) * fScale );
SetBPMAtRow( iNewEndIndex, fEndBPMBeforeScaling );
}
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}
void TimingData::InsertRows( int iStartRow, int iRowsToAdd )
{
for( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
BPMSegment &bpm = m_BPMSegments[i];
2011-05-31 23:41:39 +07:00
if( bpm.GetRow() < iStartRow )
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continue;
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bpm.SetRow( bpm.GetRow() + iRowsToAdd );
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}
for( unsigned i = 0; i < m_StopSegments.size(); i++ )
{
StopSegment &stop = m_StopSegments[i];
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if( stop.GetRow() < iStartRow )
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continue;
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stop.SetRow(stop.GetRow() + iRowsToAdd);
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}
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for( unsigned i = 0; i < m_WarpSegments.size(); i++ )
{
WarpSegment &warp = m_WarpSegments[i];
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if( warp.GetRow() < iStartRow )
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continue;
2011-05-31 10:59:18 -04:00
warp.SetRow(warp.GetRow() + iRowsToAdd);
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}
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for( unsigned i = 0; i < m_vTimeSignatureSegments.size(); i++ )
{
TimeSignatureSegment &time = m_vTimeSignatureSegments[i];
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if( time.GetRow() < iStartRow )
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continue;
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time.SetRow(time.GetRow() + iRowsToAdd);
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}
for( unsigned i = 0; i < m_TickcountSegments.size(); i++ )
{
TickcountSegment &tick = m_TickcountSegments[i];
if( tick.GetRow() < iStartRow )
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continue;
tick.SetRow(tick.GetRow() + iRowsToAdd);
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}
for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{
ComboSegment &comb = m_ComboSegments[i];
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if( comb.GetRow() < iStartRow )
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continue;
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comb.SetRow(comb.GetRow() + iRowsToAdd);
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}
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for( unsigned i = 0; i < m_LabelSegments.size(); i++ )
{
LabelSegment &labl = m_LabelSegments[i];
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if( labl.GetRow() < iStartRow )
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continue;
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labl.SetRow(labl.GetRow() + iRowsToAdd);
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}
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for( unsigned i = 0; i < m_SpeedSegments.size(); i++ )
{
SpeedSegment &sped = m_SpeedSegments[i];
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if( sped.GetRow() < iStartRow )
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continue;
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sped.SetRow(sped.GetRow() + iRowsToAdd);
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}
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for( unsigned i = 0; i < m_FakeSegments.size(); i++ )
{
FakeSegment &fake = m_FakeSegments[i];
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if( fake.GetRow() < iStartRow )
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continue;
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fake.SetRow(fake.GetRow() + iRowsToAdd);
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}
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for( unsigned i = 0; i < m_ScrollSegments.size(); i++ )
{
ScrollSegment &scrl = m_ScrollSegments[i];
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if( scrl.GetRow() < iStartRow )
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continue;
2011-06-01 08:44:09 -04:00
scrl.SetRow(scrl.GetRow() + iRowsToAdd);
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}
2011-03-17 01:47:30 -04:00
if( iStartRow == 0 )
{
/* If we're shifting up at the beginning, we just shifted up the first
* BPMSegment. That segment must always begin at 0. */
ASSERT( m_BPMSegments.size() > 0 );
2011-05-31 23:41:39 +07:00
m_BPMSegments[0].SetRow(0);
2011-03-17 01:47:30 -04:00
}
}
// Delete BPMChanges and StopSegments in [iStartRow,iRowsToDelete), and shift down.
void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
{
/* Remember the BPM at the end of the region being deleted. */
float fNewBPM = this->GetBPMAtBeat( NoteRowToBeat(iStartRow+iRowsToDelete) );
/* We're moving rows up. Delete any BPM changes and stops in the region
* being deleted. */
for( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
BPMSegment &bpm = m_BPMSegments[i];
// Before deleted region:
2011-05-31 23:41:39 +07:00
if( bpm.GetRow() < iStartRow )
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continue;
// Inside deleted region:
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if( bpm.GetRow() < iStartRow+iRowsToDelete )
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{
m_BPMSegments.erase( m_BPMSegments.begin()+i, m_BPMSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
2011-05-31 23:41:39 +07:00
bpm.SetRow( bpm.GetRow() - iRowsToDelete );
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}
for( unsigned i = 0; i < m_StopSegments.size(); i++ )
{
StopSegment &stop = m_StopSegments[i];
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int keyRow = stop.GetRow();
2011-03-17 01:47:30 -04:00
// Before deleted region:
2011-06-01 09:50:34 -04:00
if( keyRow < iStartRow )
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continue;
// Inside deleted region:
2011-06-01 09:50:34 -04:00
if( keyRow < iStartRow+iRowsToDelete )
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{
m_StopSegments.erase( m_StopSegments.begin()+i, m_StopSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
2011-06-01 09:50:34 -04:00
stop.SetRow(keyRow - iRowsToDelete);
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}
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for( unsigned i = 0; i < m_WarpSegments.size(); i++ )
{
WarpSegment &warp = m_WarpSegments[i];
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int keyRow = warp.GetRow();
if( keyRow < iStartRow )
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continue;
2011-05-31 10:59:18 -04:00
if( keyRow < iStartRow+iRowsToDelete )
2011-03-24 20:21:43 -04:00
{
m_WarpSegments.erase( m_WarpSegments.begin()+i, m_WarpSegments.begin()+i+1 );
--i;
continue;
}
2011-05-31 10:59:18 -04:00
warp.SetRow(keyRow - iRowsToDelete);
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}
2011-03-17 01:47:30 -04:00
for( unsigned i = 0; i < m_vTimeSignatureSegments.size(); i++ )
{
TimeSignatureSegment &time = m_vTimeSignatureSegments[i];
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int keyRow = time.GetRow();
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// Before deleted region:
2011-05-31 14:27:55 -04:00
if( keyRow < iStartRow )
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continue;
// Inside deleted region:
2011-05-31 14:27:55 -04:00
if( keyRow < iStartRow+iRowsToDelete )
2011-03-17 01:47:30 -04:00
{
m_vTimeSignatureSegments.erase(
m_vTimeSignatureSegments.begin()+i,
m_vTimeSignatureSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
2011-05-31 14:27:55 -04:00
time.SetRow(keyRow - iRowsToDelete);
2011-03-17 01:47:30 -04:00
}
for( unsigned i = 0; i < m_TickcountSegments.size(); i++ )
{
TickcountSegment &tick = m_TickcountSegments[i];
int keyRow = tick.GetRow();
2011-03-17 01:47:30 -04:00
// Before deleted region:
if( keyRow < iStartRow )
2011-03-17 01:47:30 -04:00
continue;
// Inside deleted region:
if( keyRow < iStartRow+iRowsToDelete )
2011-03-17 01:47:30 -04:00
{
m_TickcountSegments.erase( m_TickcountSegments.begin()+i, m_TickcountSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
tick.SetRow(keyRow - iRowsToDelete);
2011-03-17 01:47:30 -04:00
}
for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{
ComboSegment &comb = m_ComboSegments[i];
2011-05-31 11:45:25 -04:00
int keyRow = comb.GetRow();
2011-03-17 01:47:30 -04:00
// Before deleted region:
2011-05-31 11:45:25 -04:00
if( keyRow < iStartRow )
2011-03-17 01:47:30 -04:00
continue;
// Inside deleted region:
2011-05-31 11:45:25 -04:00
if( keyRow < iStartRow+iRowsToDelete )
2011-03-17 01:47:30 -04:00
{
m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
2011-05-31 11:45:25 -04:00
comb.SetRow(keyRow - iRowsToDelete);
2011-03-17 01:47:30 -04:00
}
2011-04-04 23:03:10 -04:00
for( unsigned i = 0; i < m_LabelSegments.size(); i++ )
{
LabelSegment &labl = m_LabelSegments[i];
2011-05-31 11:22:21 -04:00
int keyRow = labl.GetRow();
if( keyRow < iStartRow )
2011-04-04 23:03:10 -04:00
continue;
2011-05-31 11:22:21 -04:00
if( keyRow < iStartRow+iRowsToDelete )
2011-04-04 23:03:10 -04:00
{
m_LabelSegments.erase( m_LabelSegments.begin()+i, m_LabelSegments.begin()+i+1 );
--i;
continue;
}
2011-05-31 11:22:21 -04:00
labl.SetRow(keyRow - iRowsToDelete);
2011-04-04 23:03:10 -04:00
}
2011-05-15 13:48:10 -04:00
for( unsigned i = 0; i < m_SpeedSegments.size(); i++ )
{
SpeedSegment &sped = m_SpeedSegments[i];
2011-05-31 15:27:27 -04:00
int keyRow = sped.GetRow();
if( keyRow < iStartRow )
2011-05-15 13:48:10 -04:00
continue;
2011-05-31 15:27:27 -04:00
if( keyRow < iStartRow+iRowsToDelete )
2011-05-15 13:48:10 -04:00
{
m_SpeedSegments.erase( m_SpeedSegments.begin()+i, m_SpeedSegments.begin()+i+1 );
--i;
continue;
}
2011-05-31 15:27:27 -04:00
sped.SetRow(keyRow - iRowsToDelete);
2011-05-15 13:48:10 -04:00
}
2011-05-16 02:00:17 -04:00
for( unsigned i = 0; i < m_FakeSegments.size(); i++ )
{
FakeSegment &fake = m_FakeSegments[i];
2011-05-31 00:51:25 -04:00
int keyRow = fake.GetRow();
if( keyRow < iStartRow )
2011-05-16 02:00:17 -04:00
continue;
2011-05-31 00:51:25 -04:00
if( keyRow < iStartRow+iRowsToDelete )
2011-05-16 02:00:17 -04:00
{
m_FakeSegments.erase( m_FakeSegments.begin()+i, m_FakeSegments.begin()+i+1 );
--i;
continue;
}
2011-05-31 00:51:25 -04:00
fake.SetRow(keyRow - iRowsToDelete);
2011-05-16 02:00:17 -04:00
}
2011-05-26 17:38:31 -04:00
for( unsigned i = 0; i < m_ScrollSegments.size(); i++ )
{
ScrollSegment &scrl = m_ScrollSegments[i];
2011-06-01 08:44:09 -04:00
int keyRow = scrl.GetRow();
if( keyRow < iStartRow )
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continue;
2011-06-01 08:44:09 -04:00
if( keyRow < iStartRow+iRowsToDelete )
2011-05-26 17:38:31 -04:00
{
m_ScrollSegments.erase( m_ScrollSegments.begin()+i, m_ScrollSegments.begin()+i+1 );
--i;
continue;
}
2011-06-01 08:44:09 -04:00
scrl.SetRow(keyRow - iRowsToDelete);
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}
2011-03-17 01:47:30 -04:00
this->SetBPMAtRow( iStartRow, fNewBPM );
}
2011-05-24 12:29:55 +07:00
float TimingData::GetDisplayedSpeedPercent( float fSongBeat, float fMusicSeconds ) const
{
/* HACK: Somehow we get called into this function when there is no
* TimingData to work with. This seems to happen the most upon
* leaving the editor. Still, cover our butts in case this instance
* isn't existing. */
if (!this) return 1.0f;
if( m_SpeedSegments.size() == 0 )
return 1.0f;
const int index = GetSpeedSegmentIndexAtBeat( fSongBeat );
const SpeedSegment &seg = m_SpeedSegments[index];
2011-05-31 15:27:27 -04:00
float fStartBeat = seg.GetBeat();
float fStartTime = GetElapsedTimeFromBeat( fStartBeat ) - GetDelayAtBeat( fStartBeat );
float fEndTime;
float fCurTime = fMusicSeconds;
2011-05-31 15:27:27 -04:00
if( seg.GetUnit() == 1 ) // seconds
{
2011-05-31 15:27:27 -04:00
fEndTime = fStartTime + seg.GetLength();
}
else
{
2011-05-31 15:27:27 -04:00
fEndTime = GetElapsedTimeFromBeat( fStartBeat + seg.GetLength() )
- GetDelayAtBeat( fStartBeat + seg.GetLength() );
}
2011-05-31 15:27:27 -04:00
if( ( index == 0 && m_SpeedSegments[0].GetLength() > 0.0 ) && fCurTime < fStartTime )
{
return 1.0;
}
2011-05-31 15:27:27 -04:00
else if( fEndTime >= fCurTime && ( index > 0 || m_SpeedSegments[0].GetLength() > 0.0 ) )
{
2011-05-31 15:27:27 -04:00
const float fPriorSpeed = ( index == 0 ? 1 : m_SpeedSegments[index - 1].GetRatio() );
float fTimeUsed = fCurTime - fStartTime;
float fDuration = fEndTime - fStartTime;
float fRatioUsed = fDuration == 0.0 ? 1 : fTimeUsed / fDuration;
2011-05-31 15:27:27 -04:00
float fDistance = fPriorSpeed - seg.GetRatio();
float fRatioNeed = fRatioUsed * -fDistance;
return (fPriorSpeed + fRatioNeed);
}
else
{
2011-05-31 15:27:27 -04:00
return seg.GetRatio();
}
}
2011-05-10 16:00:47 +07:00
void TimingData::TidyUpData()
{
// If there are no BPM segments, provide a default.
if( m_BPMSegments.empty() )
{
LOG->UserLog( "Song file", m_sFile, "has no BPM segments, default provided." );
AddBPMSegment( BPMSegment(0, 60) );
}
// Make sure the first BPM segment starts at beat 0.
2011-05-31 23:41:39 +07:00
if( m_BPMSegments[0].GetRow() != 0 )
m_BPMSegments[0].SetRow(0);
2011-05-10 16:00:47 +07:00
// If no time signature specified, assume 4/4 time for the whole song.
if( m_vTimeSignatureSegments.empty() )
{
TimeSignatureSegment seg(0, 4, 4);
m_vTimeSignatureSegments.push_back( seg );
}
// Likewise, if no tickcount signature is specified, assume 2 ticks
//per beat for the entire song. The default of 2 is chosen more
//for compatibility with the Pump Pro series than anything else.
if( m_TickcountSegments.empty() )
{
TickcountSegment seg(0, 2);
m_TickcountSegments.push_back( seg );
}
// Have a default combo segment of one just in case.
if( m_ComboSegments.empty() )
{
ComboSegment seg(0, 1);
m_ComboSegments.push_back( seg );
}
// Have a default label segment just in case.
if( m_LabelSegments.empty() )
{
LabelSegment seg(0, "Song Start");
m_LabelSegments.push_back( seg );
}
2011-05-15 13:48:10 -04:00
// Always be sure there is a starting speed.
if( m_SpeedSegments.empty() )
{
SpeedSegment seg(0, 1, 0);
m_SpeedSegments.push_back( seg );
}
2011-05-25 22:44:41 +07:00
// Always be sure there is a starting scrolling factor.
if( m_ScrollSegments.empty() )
{
ScrollSegment seg(0, 1);
m_ScrollSegments.push_back( seg );
}
2011-05-10 16:00:47 +07:00
}
2011-03-17 01:47:30 -04:00
bool TimingData::HasBpmChanges() const
{
return m_BPMSegments.size()>1;
}
bool TimingData::HasStops() const
{
return m_StopSegments.size()>0;
}
bool TimingData::HasWarps() const
{
return m_WarpSegments.size()>0;
}
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bool TimingData::HasFakes() const
{
return m_FakeSegments.size()>0;
}
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bool TimingData::HasSpeedChanges() const
{
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return m_SpeedSegments.size()>1 || m_SpeedSegments[0].GetRatio() != 1;
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}
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bool TimingData::HasScrollChanges() const
{
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return m_ScrollSegments.size()>1 || m_ScrollSegments[0].GetRatio() != 1;
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}
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void TimingData::NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const
{
iMeasureIndexOut = 0;
FOREACH_CONST( TimeSignatureSegment, m_vTimeSignatureSegments, iter )
{
vector<TimeSignatureSegment>::const_iterator next = iter;
next++;
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int iSegmentEndRow = (next == m_vTimeSignatureSegments.end()) ? INT_MAX : next->GetRow();
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int iRowsPerMeasureThisSegment = iter->GetNoteRowsPerMeasure();
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if( iNoteRow >= iter->GetRow() )
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{
// iNoteRow lands in this segment
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int iNumRowsThisSegment = iNoteRow - iter->GetRow();
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int iNumMeasuresThisSegment = (iNumRowsThisSegment) / iRowsPerMeasureThisSegment; // don't round up
iMeasureIndexOut += iNumMeasuresThisSegment;
iBeatIndexOut = iNumRowsThisSegment / iRowsPerMeasureThisSegment;
iRowsRemainder = iNumRowsThisSegment % iRowsPerMeasureThisSegment;
return;
}
else
{
// iNoteRow lands after this segment
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int iNumRowsThisSegment = iSegmentEndRow - iter->GetRow();
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int iNumMeasuresThisSegment = (iNumRowsThisSegment + iRowsPerMeasureThisSegment - 1) / iRowsPerMeasureThisSegment; // round up
iMeasureIndexOut += iNumMeasuresThisSegment;
}
}
ASSERT(0);
return;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the TimingData. */
class LunaTimingData: public Luna<TimingData>
{
public:
static int HasStops( T* p, lua_State *L ) { lua_pushboolean(L, p->HasStops()); return 1; }
static int HasBPMChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBpmChanges()); return 1; }
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static int HasWarps( T* p, lua_State *L ) { lua_pushboolean(L, p->HasWarps()); return 1; }
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static int HasFakes( T* p, lua_State *L ) { lua_pushboolean(L, p->HasFakes()); return 1; }
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static int HasSpeedChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSpeedChanges()); return 1; }
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static int HasScrollChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasScrollChanges()); return 1; }
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static int GetStops( T* p, lua_State *L )
{
vector<RString> vStops;
FOREACH_CONST( StopSegment, p->m_StopSegments, seg )
{
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const float fStartBeat = seg->GetBeat();
const float fStopLength = seg->GetPause();
if(!seg->GetDelay())
vStops.push_back( ssprintf("%f=%f", fStartBeat, fStopLength) );
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}
LuaHelpers::CreateTableFromArray(vStops, L);
return 1;
}
static int GetDelays( T* p, lua_State *L )
{
vector<RString> vDelays;
FOREACH_CONST( StopSegment, p->m_StopSegments, seg )
{
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const float fStartBeat = seg->GetBeat();
const float fStopLength = seg->GetPause();
if(seg->GetDelay())
vDelays.push_back( ssprintf("%f=%f", fStartBeat, fStopLength) );
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}
LuaHelpers::CreateTableFromArray(vDelays, L);
return 1;
}
static int GetBPMs( T* p, lua_State *L )
{
vector<float> vBPMs;
FOREACH_CONST( BPMSegment, p->m_BPMSegments, seg )
{
const float fBPM = seg->GetBPM();
vBPMs.push_back( fBPM );
}
LuaHelpers::CreateTableFromArray(vBPMs, L);
return 1;
}
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static int GetLabels( T* p, lua_State *L )
{
vector<RString> vLabels;
FOREACH_CONST( LabelSegment, p->m_LabelSegments, seg )
{
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const float fStartRow = seg->GetBeat();
const RString sLabel = seg->GetLabel();
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vLabels.push_back( ssprintf("%f=%s", fStartRow, sLabel.c_str()) );
}
LuaHelpers::CreateTableFromArray(vLabels, L);
return 1;
}
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static int GetBPMsAndTimes( T* p, lua_State *L )
{
vector<RString> vBPMs;
FOREACH_CONST( BPMSegment, p->m_BPMSegments, seg )
{
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const float fStartRow = seg->GetBeat();
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const float fBPM = seg->GetBPM();
vBPMs.push_back( ssprintf("%f=%f", fStartRow, fBPM) );
}
LuaHelpers::CreateTableFromArray(vBPMs, L);
return 1;
}
static int GetActualBPM( T* p, lua_State *L )
{
// certainly there's a better way to do it than this? -aj
float fMinBPM, fMaxBPM;
p->GetActualBPM( fMinBPM, fMaxBPM );
vector<float> fBPMs;
fBPMs.push_back( fMinBPM );
fBPMs.push_back( fMaxBPM );
LuaHelpers::CreateTableFromArray(fBPMs, L);
return 1;
}
static int HasNegativeBPMs( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bHasNegativeBpms); return 1; }
// formerly in Song.cpp in sm-ssc private beta 1.x:
static int GetBPMAtBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->GetBPMAtBeat(FArg(1))); return 1; }
static int GetBeatFromElapsedTime( T* p, lua_State *L ) { lua_pushnumber(L, p->GetBeatFromElapsedTime(FArg(1))); return 1; }
static int GetElapsedTimeFromBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->GetElapsedTimeFromBeat(FArg(1))); return 1; }
LunaTimingData()
{
ADD_METHOD( HasStops );
ADD_METHOD( HasBPMChanges );
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ADD_METHOD( HasWarps );
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ADD_METHOD( HasFakes );
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ADD_METHOD( HasSpeedChanges );
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ADD_METHOD( HasScrollChanges );
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ADD_METHOD( GetStops );
ADD_METHOD( GetDelays );
ADD_METHOD( GetBPMs );
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ADD_METHOD( GetLabels );
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ADD_METHOD( GetBPMsAndTimes );
ADD_METHOD( GetActualBPM );
ADD_METHOD( HasNegativeBPMs );
// formerly in Song.cpp in sm-ssc private beta 1.x:
ADD_METHOD( GetBPMAtBeat );
ADD_METHOD( GetBeatFromElapsedTime );
ADD_METHOD( GetElapsedTimeFromBeat );
}
};
LUA_REGISTER_CLASS( TimingData )
// lua end
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/