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itgmania212121/src/TimingData.cpp
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#include "global.h"
#include "TimingData.h"
#include "PrefsManager.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "NoteTypes.h"
#include "Foreach.h"
#include <float.h>
TimingData::TimingData()
{
m_fBeat0OffsetInSeconds = 0;
m_bHasNegativeBpms = false;
}
void TimingData::GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const
{
fMinBPMOut = FLT_MAX;
fMaxBPMOut = 0;
FOREACH_CONST( BPMSegment, m_BPMSegments, seg )
{
const float fBPM = seg->GetBPM();
fMaxBPMOut = max( fBPM, fMaxBPMOut );
fMinBPMOut = min( fBPM, fMinBPMOut );
}
}
void TimingData::AddBPMSegment( const BPMSegment &seg )
{
m_BPMSegments.insert( upper_bound(m_BPMSegments.begin(), m_BPMSegments.end(), seg), seg );
}
void TimingData::AddStopSegment( const StopSegment &seg )
{
m_StopSegments.insert( upper_bound(m_StopSegments.begin(), m_StopSegments.end(), seg), seg );
}
void TimingData::AddTimeSignatureSegment( const TimeSignatureSegment &seg )
{
m_vTimeSignatureSegments.insert( upper_bound(m_vTimeSignatureSegments.begin(), m_vTimeSignatureSegments.end(), seg), seg );
}
void TimingData::AddWarpSegment( const WarpSegment &seg )
{
m_WarpSegments.insert( upper_bound(m_WarpSegments.begin(), m_WarpSegments.end(), seg), seg );
}
void TimingData::AddTickcountSegment( const TickcountSegment &seg )
{
m_TickcountSegments.insert( upper_bound(m_TickcountSegments.begin(), m_TickcountSegments.end(), seg), seg );
}
void TimingData::AddComboSegment( const ComboSegment &seg )
{
m_ComboSegments.insert( upper_bound(m_ComboSegments.begin(), m_ComboSegments.end(), seg), seg );
}
/* Change an existing BPM segment, merge identical segments together or insert a new one. */
void TimingData::SetBPMAtRow( int iNoteRow, float fBPM )
{
float fBPS = fBPM / 60.0f;
unsigned i;
for( i=0; i<m_BPMSegments.size(); i++ )
if( m_BPMSegments[i].m_iStartRow >= iNoteRow )
break;
if( i == m_BPMSegments.size() || m_BPMSegments[i].m_iStartRow != iNoteRow )
{
// There is no BPMSegment at the specified beat. If the BPM being set differs
// from the last BPMSegment's BPM, create a new BPMSegment.
if( i == 0 || fabsf(m_BPMSegments[i-1].m_fBPS - fBPS) > 1e-5f )
AddBPMSegment( BPMSegment(iNoteRow, fBPM) );
}
else // BPMSegment being modified is m_BPMSegments[i]
{
if( i > 0 && fabsf(m_BPMSegments[i-1].m_fBPS - fBPS) < 1e-5f )
m_BPMSegments.erase( m_BPMSegments.begin()+i, m_BPMSegments.begin()+i+1 );
else
m_BPMSegments[i].m_fBPS = fBPS;
}
}
void TimingData::SetStopAtRow( int iRow, float fSeconds, bool bDelay )
{
unsigned i;
for( i=0; i<m_StopSegments.size(); i++ )
if( m_StopSegments[i].m_iStartRow == iRow && m_StopSegments[i].m_bDelay == bDelay )
break;
if( i == m_StopSegments.size() ) // there is no Stop/Delay Segment at the current beat
{
// create a new StopSegment
if( fSeconds > 0 || PREFSMAN->m_bQuirksMode )
{
AddStopSegment( StopSegment(iRow, fSeconds, bDelay) );
}
}
else // StopSegment being modified is m_StopSegments[i]
{
if( fSeconds > 0 || PREFSMAN->m_bQuirksMode )
{
m_StopSegments[i].m_fStopSeconds = fSeconds;
//m_StopSegments[i].m_bDelay = bDelay; // use this?
}
else
m_StopSegments.erase( m_StopSegments.begin()+i, m_StopSegments.begin()+i+1 );
}
}
void TimingData::SetTimeSignatureAtRow( int iRow, int iNumerator, int iDenominator )
{
unsigned i;
for( i = 0; i < m_vTimeSignatureSegments.size(); i++ )
{
if( m_vTimeSignatureSegments[i].m_iStartRow >= iRow)
break; // We found our segment.
}
if ( i == m_vTimeSignatureSegments.size() || m_vTimeSignatureSegments[i].m_iStartRow != iRow )
{
// No specific segmeent here: place one if it differs.
if( i == 0 ||
( m_vTimeSignatureSegments[i-1].m_iNumerator != iNumerator
|| m_vTimeSignatureSegments[i-1].m_iDenominator != iDenominator ) )
AddTimeSignatureSegment( TimeSignatureSegment(iRow, iNumerator, iDenominator) );
}
else // TimeSignatureSegment being modified is m_vTimeSignatureSegments[i]
{
if( i > 0 && m_vTimeSignatureSegments[i-1].m_iNumerator == iNumerator
&& m_vTimeSignatureSegments[i-1].m_iDenominator == iDenominator )
m_vTimeSignatureSegments.erase( m_vTimeSignatureSegments.begin()+i,
m_vTimeSignatureSegments.begin()+i+1 );
else
{
m_vTimeSignatureSegments[i].m_iNumerator = iNumerator;
m_vTimeSignatureSegments[i].m_iDenominator = iDenominator;
}
}
}
void TimingData::SetTimeSignatureNumeratorAtRow( int iRow, int iNumerator )
{
SetTimeSignatureAtRow( iRow, iNumerator, GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iRow ) ).m_iDenominator );
}
void TimingData::SetTimeSignatureDenominatorAtRow( int iRow, int iDenominator )
{
SetTimeSignatureAtRow( iRow, GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iRow ) ).m_iNumerator, iDenominator );
}
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void TimingData::SetWarpAtRow( int iRow, float fNew )
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{
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unsigned i;
for( i=0; i<m_WarpSegments.size(); i++ )
if( m_WarpSegments[i].m_iStartRow == iRow )
break;
bool valid = iRow > 0 && NoteRowToBeat(iRow) < fNew;
if( i == m_WarpSegments.size() )
{
if( valid )
{
AddWarpSegment( WarpSegment(iRow, fNew) );
}
}
else
{
if( valid )
{
m_WarpSegments[i].m_fEndBeat = fNew;
}
else
m_WarpSegments.erase( m_WarpSegments.begin()+i, m_WarpSegments.begin()+i+1 );
}
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}
/* Change an existing Tickcount segment, merge identical segments together or insert a new one. */
void TimingData::SetTickcountAtRow( int iRow, int iTicks )
{
unsigned i;
for( i=0; i<m_TickcountSegments.size(); i++ )
if( m_TickcountSegments[i].m_iStartRow >= iRow )
break;
if( i == m_TickcountSegments.size() || m_TickcountSegments[i].m_iStartRow != iRow )
{
// No TickcountSegment here. Make a new segment if required.
if( i == 0 || m_TickcountSegments[i-1].m_iTicks != iTicks )
AddTickcountSegment( TickcountSegment(iRow, iTicks ) );
}
else // TickcountSegment being modified is m_TickcountSegments[i]
{
if( i > 0 && m_TickcountSegments[i-1].m_iTicks == iTicks )
m_TickcountSegments.erase( m_TickcountSegments.begin()+i, m_TickcountSegments.begin()+i+1 );
else
m_TickcountSegments[i].m_iTicks = iTicks;
}
}
void TimingData::SetComboAtRow( int iRow, int iCombo )
{
unsigned i;
for( i=0; i<m_ComboSegments.size(); i++ )
if( m_ComboSegments[i].m_iStartRow >= iRow )
break;
if( i == m_ComboSegments.size() || m_ComboSegments[i].m_iStartRow != iRow )
{
if( i == 0 || m_ComboSegments[i-1].m_iCombo != iCombo )
AddComboSegment( ComboSegment(iRow, iCombo ) );
}
else
{
if( i > 0 && m_ComboSegments[i-1].m_iCombo == iCombo )
m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
else
m_ComboSegments[i].m_iCombo = iCombo;
}
}
float TimingData::GetStopAtRow( int iNoteRow, bool bDelay ) const
{
for( unsigned i=0; i<m_StopSegments.size(); i++ )
{
if( m_StopSegments[i].m_bDelay == bDelay && m_StopSegments[i].m_iStartRow == iNoteRow )
{
return m_StopSegments[i].m_fStopSeconds;
}
}
return 0;
}
float TimingData::GetStopAtRow( int iRow ) const
{
return GetStopAtRow( iRow, false );
}
float TimingData::GetDelayAtRow( int iRow ) const
{
return GetStopAtRow( iRow, true );
}
int TimingData::GetComboAtRow( int iNoteRow ) const
{
return m_ComboSegments[GetComboSegmentIndexAtRow( iNoteRow )].m_iCombo;
}
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float TimingData::GetWarpAtRow( int iWarpRow ) const
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{
for( unsigned i=0; i<m_WarpSegments.size(); i++ )
{
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if( m_WarpSegments[i].m_iStartRow == iWarpRow )
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{
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return m_WarpSegments[i].m_fEndBeat;
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}
}
return 0;
}
// Multiply the BPM in the range [fStartBeat,fEndBeat) by fFactor.
void TimingData::MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor )
{
// Change all other BPM segments in this range.
for( unsigned i=0; i<m_BPMSegments.size(); i++ )
{
const int iStartIndexThisSegment = m_BPMSegments[i].m_iStartRow;
const bool bIsLastBPMSegment = i==m_BPMSegments.size()-1;
const int iStartIndexNextSegment = bIsLastBPMSegment ? INT_MAX : m_BPMSegments[i+1].m_iStartRow;
if( iStartIndexThisSegment <= iStartIndex && iStartIndexNextSegment <= iStartIndex )
continue;
/* If this BPM segment crosses the beginning of the range,
* split it into two. */
if( iStartIndexThisSegment < iStartIndex && iStartIndexNextSegment > iStartIndex )
{
BPMSegment b = m_BPMSegments[i];
b.m_iStartRow = iStartIndexNextSegment;
m_BPMSegments.insert( m_BPMSegments.begin()+i+1, b );
/* Don't apply the BPM change to the first half of the segment we
* just split, since it lies outside the range. */
continue;
}
// If this BPM segment crosses the end of the range, split it into two.
if( iStartIndexThisSegment < iEndIndex && iStartIndexNextSegment > iEndIndex )
{
BPMSegment b = m_BPMSegments[i];
b.m_iStartRow = iEndIndex;
m_BPMSegments.insert( m_BPMSegments.begin()+i+1, b );
}
else if( iStartIndexNextSegment > iEndIndex )
continue;
m_BPMSegments[i].m_fBPS = m_BPMSegments[i].m_fBPS * fFactor;
}
}
float TimingData::GetBPMAtRow( int iNoteRow ) const
{
unsigned i;
for( i=0; i<m_BPMSegments.size()-1; i++ )
if( m_BPMSegments[i+1].m_iStartRow > iNoteRow )
break;
return m_BPMSegments[i].GetBPM();
}
int TimingData::GetBPMSegmentIndexAtRow( int iNoteRow ) const
{
unsigned i;
for( i=0; i<m_BPMSegments.size()-1; i++ )
if( m_BPMSegments[i+1].m_iStartRow > iNoteRow )
break;
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return static_cast<int>(i);
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}
int TimingData::GetStopSegmentIndexAtRow( int iNoteRow, bool bDelay ) const
{
unsigned i;
for( i=0; i<m_StopSegments.size()-1; i++ )
{
const StopSegment& s = m_StopSegments[i+1];
if( s.m_iStartRow > iNoteRow && s.m_bDelay == bDelay )
break;
}
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return static_cast<int>(i);
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}
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int TimingData::GetWarpSegmentIndexAtRow( int iNoteRow ) const
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{
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unsigned i;
for( i=0; i<m_WarpSegments.size()-1; i++ )
{
const WarpSegment& s = m_WarpSegments[i+1];
if( s.m_iStartRow > iNoteRow )
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break;
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}
return static_cast<int>(i);
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}
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int TimingData::GetTimeSignatureSegmentIndexAtRow( int iRow ) const
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{
unsigned i;
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for (i=0; i < m_vTimeSignatureSegments.size() - 1; i++ )
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if( m_vTimeSignatureSegments[i+1].m_iStartRow > iRow )
break;
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return static_cast<int>(i);
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}
int TimingData::GetComboSegmentIndexAtRow( int iRow ) const
{
unsigned i;
for( i=0; i<m_ComboSegments.size()-1; i++ )
{
const ComboSegment& s = m_ComboSegments[i+1];
if( s.m_iStartRow > iRow )
break;
}
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return static_cast<int>(i);
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}
BPMSegment& TimingData::GetBPMSegmentAtRow( int iNoteRow )
{
static BPMSegment empty;
if( m_BPMSegments.empty() )
return empty;
int i = GetBPMSegmentIndexAtRow( iNoteRow );
return m_BPMSegments[i];
}
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TimeSignatureSegment& TimingData::GetTimeSignatureSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_vTimeSignatureSegments.size()-1; i++ )
if( m_vTimeSignatureSegments[i+1].m_iStartRow > iRow )
break;
return m_vTimeSignatureSegments[i];
}
int TimingData::GetTimeSignatureNumeratorAtRow( int iRow )
{
return GetTimeSignatureSegmentAtRow( iRow ).m_iNumerator;
}
int TimingData::GetTimeSignatureDenominatorAtRow( int iRow )
{
return GetTimeSignatureSegmentAtRow( iRow ).m_iDenominator;
}
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ComboSegment& TimingData::GetComboSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_ComboSegments.size()-1; i++ )
if( m_ComboSegments[i+1].m_iStartRow > iRow )
break;
return m_ComboSegments[i];
}
StopSegment& TimingData::GetStopSegmentAtRow( int iNoteRow, bool bDelay )
{
static StopSegment empty;
if( m_StopSegments.empty() )
return empty;
int i = GetStopSegmentIndexAtRow( iNoteRow, bDelay );
return m_StopSegments[i];
}
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WarpSegment& TimingData::GetWarpSegmentAtRow( int iRow )
{
static WarpSegment empty;
if( m_WarpSegments.empty() )
return empty;
int i = GetWarpSegmentIndexAtRow( iRow );
return m_WarpSegments[i];
}
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int TimingData::GetTickcountSegmentIndexAtRow( int iRow ) const
{
int i;
for (i=0; i < (int)(m_TickcountSegments.size()) - 1; i++ )
if( m_TickcountSegments[i+1].m_iStartRow > iRow )
break;
return i;
}
TickcountSegment& TimingData::GetTickcountSegmentAtRow( int iRow )
{
static TickcountSegment empty;
if( m_TickcountSegments.empty() )
return empty;
int i = GetTickcountSegmentIndexAtBeat( iRow );
return m_TickcountSegments[i];
}
int TimingData::GetTickcountAtRow( int iRow ) const
{
return m_TickcountSegments[GetTickcountSegmentIndexAtRow( iRow )].m_iTicks;
}
void TimingData::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const
{
fElapsedTime += PREFSMAN->m_fGlobalOffsetSeconds;
GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeatOut, fBPSOut, bFreezeOut, bDelayOut, iWarpBeginOut, fWarpLengthOut );
}
void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const
{
// LOG->Trace( "GetBeatAndBPSFromElapsedTime( fElapsedTime = %f )", fElapsedTime );
const float fTime = fElapsedTime;
fElapsedTime += m_fBeat0OffsetInSeconds;
for( unsigned i=0; i<m_BPMSegments.size(); i++ ) // foreach BPMSegment
{
const int iStartRowThisSegment = m_BPMSegments[i].m_iStartRow;
const float fStartBeatThisSegment = NoteRowToBeat( iStartRowThisSegment );
const bool bIsFirstBPMSegment = i==0;
const bool bIsLastBPMSegment = i==m_BPMSegments.size()-1;
const int iStartRowNextSegment = bIsLastBPMSegment ? MAX_NOTE_ROW : m_BPMSegments[i+1].m_iStartRow;
const float fStartBeatNextSegment = NoteRowToBeat( iStartRowNextSegment );
const float fBPS = m_BPMSegments[i].m_fBPS;
for( unsigned j=0; j<m_StopSegments.size(); j++ ) // foreach freeze
{
const bool bIsDelay = m_StopSegments[j].m_bDelay;
if( !bIsFirstBPMSegment && iStartRowThisSegment >= m_StopSegments[j].m_iStartRow )
continue;
if( !bIsLastBPMSegment && m_StopSegments[j].m_iStartRow > iStartRowNextSegment )
continue;
// this freeze lies within this BPMSegment
const int iRowsBeatsSinceStartOfSegment = m_StopSegments[j].m_iStartRow - iStartRowThisSegment;
const float fBeatsSinceStartOfSegment = NoteRowToBeat(iRowsBeatsSinceStartOfSegment);
const float fFreezeStartSecond = fBeatsSinceStartOfSegment / fBPS;
// modified for delays
if( !bIsDelay && fFreezeStartSecond >= fElapsedTime )
break;
if( bIsDelay && fFreezeStartSecond > fElapsedTime )
break;
// the freeze segment is <= current time
fElapsedTime -= m_StopSegments[j].m_fStopSeconds;
if( (fFreezeStartSecond >= fElapsedTime && !bIsDelay) ||
(fFreezeStartSecond > fElapsedTime && bIsDelay) )
{
// The time lies within the stop.
fBeatOut = NoteRowToBeat(m_StopSegments[j].m_iStartRow);
fBPSOut = fBPS;
bFreezeOut = !bIsDelay;
bDelayOut = bIsDelay;
//iWarpBeginOut = -1;
//fWarpLengthOut = -1;
return;
}
}
// by this point we should have the warps in their own place.
for( unsigned j=0; j<m_WarpSegments.size(); j++ ) // foreach warp
{
if( !bIsFirstBPMSegment && iStartRowThisSegment >= m_WarpSegments[j].m_iStartRow )
continue;
if( !bIsLastBPMSegment && m_WarpSegments[j].m_iStartRow > iStartRowNextSegment )
continue;
/*
const int iRowsBeatsSinceStartOfSegment = m_WarpSegments[j].m_iStartRow - iStartRowThisSegment;
const float fBeatsSinceStartOfSegment = NoteRowToBeat(iRowsBeatsSinceStartOfSegment);
const float fWarpStartSecond = fBeatsSinceStartOfSegment / fBPS;
*/
// the freeze segment is <= current time
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//fElapsedTime -= m_WarpSegments[j].m_fEndBeat;
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// this warp lies within this BPMSegment.
/*
if( fWarpStartSecond >= fElapsedTime )
{
// this WarpSegment IS the current segment.
// don't know how to properly handle beatout -aj
//fBeatOut = NoteRowToBeat(m_WarpSegments[j].m_iStartRow);
fBeatOut = fStartBeatThisSegment + fElapsedTime*fBPS;
fBPSOut = m_BPMSegments[i+1].m_fBPS;
bFreezeOut = false;
bDelayOut = false;
iWarpBeginOut = m_WarpSegments[j].m_iStartRow;
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fWarpLengthOut = m_WarpSegments[j].m_fEndBeat;
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return;
}
*/
}
const float fBeatsInThisSegment = fStartBeatNextSegment - fStartBeatThisSegment;
const float fSecondsInThisSegment = fBeatsInThisSegment / fBPS;
//if(fBPS < 0.0f)
/*
if(fStartBeatThisSegment == 445.500f || fStartBeatThisSegment == 449.500)
{
LOG->Trace( ssprintf("segment (beat %f) beats: %f / seconds: %f / BPS: %f",fStartBeatThisSegment,fBeatsInThisSegment,fSecondsInThisSegment,fBPS) );
}
*/
if( bIsLastBPMSegment || fElapsedTime <= fSecondsInThisSegment )
{
// this BPMSegment IS the current segment.
fBeatOut = fStartBeatThisSegment + fElapsedTime*fBPS;
fBPSOut = fBPS;
bFreezeOut = false;
bDelayOut = false;
//iWarpBeginOut;
//fWarpLengthOut;
return;
}
// this BPMSegment is NOT the current segment.
fElapsedTime -= fSecondsInThisSegment;
// xxx: negative testing [aj]
/*
//if(fBPS < 0.0f)
if( (fStartBeatNextSegment >= 445.490f && fStartBeatNextSegment <= 453.72f) || fBPS < 0.0f )
{
//LOG->Trace( ssprintf("beat %f is %f BPS (%f BPM)",fBeatOut,fBPSOut,fBPSOut*60.0f) );
//LOG->Trace( ssprintf("start beat %f + elapsed time %f",fStartBeatThisSegment,fElapsedTime) );
//LOG->Trace( ssprintf("elapsed time is now %f",fElapsedTime) );
}
*/
}
// If we get here, something has gone wrong. Is everything sorted?
vector<BPMSegment> vBPMS = m_BPMSegments;
vector<StopSegment> vSS = m_StopSegments;
vector<WarpSegment> vWS = m_WarpSegments;
vector<TimeSignatureSegment> vTSS = m_vTimeSignatureSegments;
vector<TickcountSegment> vTS = m_TickcountSegments;
vector<ComboSegment> vCS = m_ComboSegments;
sort( vBPMS.begin(), vBPMS.end() );
sort( vSS.begin(), vSS.end() );
sort( vWS.begin(), vWS.end() );
sort( vTSS.begin(), vTSS.end() );
sort( vTS.begin(), vTS.end() );
sort( vCS.begin(), vCS.end() );
ASSERT_M( vBPMS == m_BPMSegments, "The BPM segments were not sorted!" );
ASSERT_M( vSS == m_StopSegments, "The Stop segments were not sorted!" );
ASSERT_M( vWS == m_WarpSegments, "The Warp segments were not sorted!" );
ASSERT_M( vTSS == m_vTimeSignatureSegments, "The Time Signature segments were not sorted!" );
ASSERT_M( vTS == m_TickcountSegments, "The Tickcount segments were not sorted!" );
ASSERT_M( vCS == m_ComboSegments, "The Combo segments were not sorted!" );
FAIL_M( ssprintf("Failed to find the appropriate segment for elapsed time %f.", fTime) );
}
float TimingData::GetElapsedTimeFromBeat( float fBeat ) const
{
return TimingData::GetElapsedTimeFromBeatNoOffset( fBeat ) - PREFSMAN->m_fGlobalOffsetSeconds;
}
float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
{
float fElapsedTime = 0;
fElapsedTime -= m_fBeat0OffsetInSeconds;
int iRow = BeatToNoteRow(fBeat);
for( unsigned j=0; j<m_StopSegments.size(); j++ ) // foreach freeze
{
/* A traditional stop has the beat happening before the stop. (>=)
* A Pump delay acts differently: the pause is before the beat. (>)
*/
if( ( m_StopSegments[j].m_iStartRow >= iRow && !m_StopSegments[j].m_bDelay ) ||
( m_StopSegments[j].m_iStartRow > iRow && m_StopSegments[j].m_bDelay ) )
break;
fElapsedTime += m_StopSegments[j].m_fStopSeconds;
}
for( unsigned i=0; i<m_BPMSegments.size(); i++ ) // foreach BPMSegment
{
const bool bIsLastBPMSegment = i==m_BPMSegments.size()-1;
const float fBPS = m_BPMSegments[i].m_fBPS;
if( bIsLastBPMSegment )
{
fElapsedTime += NoteRowToBeat( iRow ) / fBPS;
}
else
{
const int iStartIndexThisSegment = m_BPMSegments[i].m_iStartRow;
const int iStartIndexNextSegment = m_BPMSegments[i+1].m_iStartRow;
const int iRowsInThisSegment = min( iStartIndexNextSegment - iStartIndexThisSegment, iRow );
fElapsedTime += NoteRowToBeat( iRowsInThisSegment ) / fBPS;
iRow -= iRowsInThisSegment;
}
if( iRow <= 0 )
return fElapsedTime;
}
/*
for( unsigned i=0; i<m_WarpSegments.size(); i++ ) // foreach WarpSegment
{
// todo: is this correct? -aj
const int iWarpToRow = m_WarpSegments[i].m_iEndRow;
fElapsedTime += NoteRowToBeat( iWarpToRow );
}
*/
return fElapsedTime;
}
void TimingData::ScaleRegion( float fScale, int iStartIndex, int iEndIndex, bool bAdjustBPM )
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{
ASSERT( fScale > 0 );
ASSERT( iStartIndex >= 0 );
ASSERT( iStartIndex < iEndIndex );
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for ( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
const int iSegStart = m_BPMSegments[i].m_iStartRow;
if( iSegStart < iStartIndex )
continue;
else if( iSegStart > iEndIndex )
m_BPMSegments[i].m_iStartRow += lrintf( (iEndIndex - iStartIndex) * (fScale - 1) );
else
m_BPMSegments[i].m_iStartRow = lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex;
}
for( unsigned i = 0; i < m_StopSegments.size(); i++ )
{
const int iSegStartRow = m_StopSegments[i].m_iStartRow;
if( iSegStartRow < iStartIndex )
continue;
else if( iSegStartRow > iEndIndex )
m_StopSegments[i].m_iStartRow += lrintf((iEndIndex - iStartIndex) * (fScale - 1));
else
m_StopSegments[i].m_iStartRow = lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex;
}
// adjust BPM changes to preserve timing
if( bAdjustBPM )
{
int iNewEndIndex = lrintf( (iEndIndex - iStartIndex) * fScale ) + iStartIndex;
float fEndBPMBeforeScaling = GetBPMAtRow(iNewEndIndex);
// adjust BPM changes "between" iStartIndex and iNewEndIndex
for ( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
const int iSegStart = m_BPMSegments[i].m_iStartRow;
if( iSegStart <= iStartIndex )
continue;
else if( iSegStart >= iNewEndIndex )
continue;
else
m_BPMSegments[i].m_fBPS *= fScale;
}
// set BPM at iStartIndex and iNewEndIndex.
SetBPMAtRow( iStartIndex, GetBPMAtRow(iStartIndex) * fScale );
SetBPMAtRow( iNewEndIndex, fEndBPMBeforeScaling );
}
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}
void TimingData::InsertRows( int iStartRow, int iRowsToAdd )
{
for( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
BPMSegment &bpm = m_BPMSegments[i];
if( bpm.m_iStartRow < iStartRow )
continue;
bpm.m_iStartRow += iRowsToAdd;
}
for( unsigned i = 0; i < m_StopSegments.size(); i++ )
{
StopSegment &stop = m_StopSegments[i];
if( stop.m_iStartRow < iStartRow )
continue;
stop.m_iStartRow += iRowsToAdd;
}
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for( unsigned i = 0; i < m_WarpSegments.size(); i++ )
{
WarpSegment &warp = m_WarpSegments[i];
if (warp.m_iStartRow < iStartRow )
continue;
warp.m_iStartRow += iRowsToAdd;
}
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for( unsigned i = 0; i < m_vTimeSignatureSegments.size(); i++ )
{
TimeSignatureSegment &time = m_vTimeSignatureSegments[i];
if( time.m_iStartRow < iStartRow )
continue;
time.m_iStartRow += iRowsToAdd;
}
for( unsigned i = 0; i < m_TickcountSegments.size(); i++ )
{
TickcountSegment &tick = m_TickcountSegments[i];
if( tick.m_iStartRow < iStartRow )
continue;
tick.m_iStartRow += iRowsToAdd;
}
for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{
ComboSegment &comb = m_ComboSegments[i];
if( comb.m_iStartRow < iStartRow )
continue;
comb.m_iStartRow += iRowsToAdd;
}
if( iStartRow == 0 )
{
/* If we're shifting up at the beginning, we just shifted up the first
* BPMSegment. That segment must always begin at 0. */
ASSERT( m_BPMSegments.size() > 0 );
m_BPMSegments[0].m_iStartRow = 0;
}
}
// Delete BPMChanges and StopSegments in [iStartRow,iRowsToDelete), and shift down.
void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
{
/* Remember the BPM at the end of the region being deleted. */
float fNewBPM = this->GetBPMAtBeat( NoteRowToBeat(iStartRow+iRowsToDelete) );
/* We're moving rows up. Delete any BPM changes and stops in the region
* being deleted. */
for( unsigned i = 0; i < m_BPMSegments.size(); i++ )
{
BPMSegment &bpm = m_BPMSegments[i];
// Before deleted region:
if( bpm.m_iStartRow < iStartRow )
continue;
// Inside deleted region:
if( bpm.m_iStartRow < iStartRow+iRowsToDelete )
{
m_BPMSegments.erase( m_BPMSegments.begin()+i, m_BPMSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
bpm.m_iStartRow -= iRowsToDelete;
}
for( unsigned i = 0; i < m_StopSegments.size(); i++ )
{
StopSegment &stop = m_StopSegments[i];
// Before deleted region:
if( stop.m_iStartRow < iStartRow )
continue;
// Inside deleted region:
if( stop.m_iStartRow < iStartRow+iRowsToDelete )
{
m_StopSegments.erase( m_StopSegments.begin()+i, m_StopSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
stop.m_iStartRow -= iRowsToDelete;
}
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for( unsigned i = 0; i < m_WarpSegments.size(); i++ )
{
WarpSegment &warp = m_WarpSegments[i];
if( warp.m_iStartRow < iStartRow )
continue;
if( warp.m_iStartRow < iStartRow+iRowsToDelete )
{
m_WarpSegments.erase( m_WarpSegments.begin()+i, m_WarpSegments.begin()+i+1 );
--i;
continue;
}
warp.m_iStartRow -= iRowsToDelete;
}
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for( unsigned i = 0; i < m_vTimeSignatureSegments.size(); i++ )
{
TimeSignatureSegment &time = m_vTimeSignatureSegments[i];
// Before deleted region:
if( time.m_iStartRow < iStartRow )
continue;
// Inside deleted region:
if( time.m_iStartRow < iStartRow+iRowsToDelete )
{
m_vTimeSignatureSegments.erase(
m_vTimeSignatureSegments.begin()+i,
m_vTimeSignatureSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
time.m_iStartRow -= iRowsToDelete;
}
for( unsigned i = 0; i < m_TickcountSegments.size(); i++ )
{
TickcountSegment &tick = m_TickcountSegments[i];
// Before deleted region:
if( tick.m_iStartRow < iStartRow )
continue;
// Inside deleted region:
if( tick.m_iStartRow < iStartRow+iRowsToDelete )
{
m_TickcountSegments.erase( m_TickcountSegments.begin()+i, m_TickcountSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
tick.m_iStartRow -= iRowsToDelete;
}
for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{
ComboSegment &comb = m_ComboSegments[i];
// Before deleted region:
if( comb.m_iStartRow < iStartRow )
continue;
// Inside deleted region:
if( comb.m_iStartRow < iStartRow+iRowsToDelete )
{
m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
--i;
continue;
}
// After deleted region:
comb.m_iStartRow -= iRowsToDelete;
}
this->SetBPMAtRow( iStartRow, fNewBPM );
}
bool TimingData::HasBpmChanges() const
{
return m_BPMSegments.size()>1;
}
bool TimingData::HasStops() const
{
return m_StopSegments.size()>0;
}
bool TimingData::HasWarps() const
{
return m_WarpSegments.size()>0;
}
void TimingData::NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const
{
iMeasureIndexOut = 0;
FOREACH_CONST( TimeSignatureSegment, m_vTimeSignatureSegments, iter )
{
vector<TimeSignatureSegment>::const_iterator next = iter;
next++;
int iSegmentEndRow = (next == m_vTimeSignatureSegments.end()) ? INT_MAX : next->m_iStartRow;
int iRowsPerMeasureThisSegment = iter->GetNoteRowsPerMeasure();
if( iNoteRow >= iter->m_iStartRow )
{
// iNoteRow lands in this segment
int iNumRowsThisSegment = iNoteRow - iter->m_iStartRow;
int iNumMeasuresThisSegment = (iNumRowsThisSegment) / iRowsPerMeasureThisSegment; // don't round up
iMeasureIndexOut += iNumMeasuresThisSegment;
iBeatIndexOut = iNumRowsThisSegment / iRowsPerMeasureThisSegment;
iRowsRemainder = iNumRowsThisSegment % iRowsPerMeasureThisSegment;
return;
}
else
{
// iNoteRow lands after this segment
int iNumRowsThisSegment = iSegmentEndRow - iter->m_iStartRow;
int iNumMeasuresThisSegment = (iNumRowsThisSegment + iRowsPerMeasureThisSegment - 1) / iRowsPerMeasureThisSegment; // round up
iMeasureIndexOut += iNumMeasuresThisSegment;
}
}
ASSERT(0);
return;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the TimingData. */
class LunaTimingData: public Luna<TimingData>
{
public:
static int HasStops( T* p, lua_State *L ) { lua_pushboolean(L, p->HasStops()); return 1; }
static int HasBPMChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBpmChanges()); return 1; }
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static int HasWarps( T* p, lua_State *L ) { lua_pushboolean(L, p->HasWarps()); return 1; }
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static int GetStops( T* p, lua_State *L )
{
vector<RString> vStops;
FOREACH_CONST( StopSegment, p->m_StopSegments, seg )
{
const float fStartRow = NoteRowToBeat(seg->m_iStartRow);
const float fStopLength = seg->m_fStopSeconds;
if(!seg->m_bDelay)
vStops.push_back( ssprintf("%f=%f", fStartRow, fStopLength) );
}
LuaHelpers::CreateTableFromArray(vStops, L);
return 1;
}
static int GetDelays( T* p, lua_State *L )
{
vector<RString> vDelays;
FOREACH_CONST( StopSegment, p->m_StopSegments, seg )
{
const float fStartRow = NoteRowToBeat(seg->m_iStartRow);
const float fStopLength = seg->m_fStopSeconds;
if(seg->m_bDelay)
vDelays.push_back( ssprintf("%f=%f", fStartRow, fStopLength) );
}
LuaHelpers::CreateTableFromArray(vDelays, L);
return 1;
}
static int GetBPMs( T* p, lua_State *L )
{
vector<float> vBPMs;
FOREACH_CONST( BPMSegment, p->m_BPMSegments, seg )
{
const float fBPM = seg->GetBPM();
vBPMs.push_back( fBPM );
}
LuaHelpers::CreateTableFromArray(vBPMs, L);
return 1;
}
static int GetBPMsAndTimes( T* p, lua_State *L )
{
vector<RString> vBPMs;
FOREACH_CONST( BPMSegment, p->m_BPMSegments, seg )
{
const float fStartRow = NoteRowToBeat(seg->m_iStartRow);
const float fBPM = seg->GetBPM();
vBPMs.push_back( ssprintf("%f=%f", fStartRow, fBPM) );
}
LuaHelpers::CreateTableFromArray(vBPMs, L);
return 1;
}
static int GetActualBPM( T* p, lua_State *L )
{
// certainly there's a better way to do it than this? -aj
float fMinBPM, fMaxBPM;
p->GetActualBPM( fMinBPM, fMaxBPM );
vector<float> fBPMs;
fBPMs.push_back( fMinBPM );
fBPMs.push_back( fMaxBPM );
LuaHelpers::CreateTableFromArray(fBPMs, L);
return 1;
}
static int HasNegativeBPMs( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bHasNegativeBpms); return 1; }
// formerly in Song.cpp in sm-ssc private beta 1.x:
static int GetBPMAtBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->GetBPMAtBeat(FArg(1))); return 1; }
static int GetBeatFromElapsedTime( T* p, lua_State *L ) { lua_pushnumber(L, p->GetBeatFromElapsedTime(FArg(1))); return 1; }
static int GetElapsedTimeFromBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->GetElapsedTimeFromBeat(FArg(1))); return 1; }
LunaTimingData()
{
ADD_METHOD( HasStops );
ADD_METHOD( HasBPMChanges );
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ADD_METHOD( HasWarps );
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ADD_METHOD( GetStops );
ADD_METHOD( GetDelays );
ADD_METHOD( GetBPMs );
ADD_METHOD( GetBPMsAndTimes );
ADD_METHOD( GetActualBPM );
ADD_METHOD( HasNegativeBPMs );
// formerly in Song.cpp in sm-ssc private beta 1.x:
ADD_METHOD( GetBPMAtBeat );
ADD_METHOD( GetBeatFromElapsedTime );
ADD_METHOD( GetElapsedTimeFromBeat );
}
};
LUA_REGISTER_CLASS( TimingData )
// lua end
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/