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itgmania212121/stepmania/src/ScreenSelectCourse.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenSelectCourse
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenSelectCourse.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "GameManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "InputMapper.h"
#include "InputQueue.h"
#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
#include "CodeDetector.h"
#include "ThemeManager.h"
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#define EXPLANATION_X THEME->GetMetricF("ScreenSelectCourse","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenSelectCourse","ExplanationY")
#define BANNER_FRAME_X THEME->GetMetricF("ScreenSelectCourse","BannerFrameX")
#define BANNER_FRAME_Y THEME->GetMetricF("ScreenSelectCourse","BannerFrameY")
#define BANNER_X THEME->GetMetricF("ScreenSelectCourse","BannerX")
#define BANNER_Y THEME->GetMetricF("ScreenSelectCourse","BannerY")
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectCourse","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectCourse","BannerHeight")
#define STAGES_X THEME->GetMetricF("ScreenSelectCourse","StagesX")
#define STAGES_Y THEME->GetMetricF("ScreenSelectCourse","StagesY")
#define TIME_X THEME->GetMetricF("ScreenSelectCourse","TimeX")
#define TIME_Y THEME->GetMetricF("ScreenSelectCourse","TimeY")
#define CONTENTS_X THEME->GetMetricF("ScreenSelectCourse","ContentsX")
#define CONTENTS_Y THEME->GetMetricF("ScreenSelectCourse","ContentsY")
#define WHEEL_X THEME->GetMetricF("ScreenSelectCourse","WheelX")
#define WHEEL_Y THEME->GetMetricF("ScreenSelectCourse","WheelY")
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#define SCORE_X( p ) THEME->GetMetricF("ScreenSelectCourse",ssprintf("ScoreP%dX",p+1))
#define SCORE_Y( i ) THEME->GetMetricF("ScreenSelectCourse",ssprintf("ScoreP%dY",i+1))
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#define SCORE_ZOOM THEME->GetMetricF("ScreenSelectCourse","ScoreZoom")
#define HELP_TEXT THEME->GetMetric("ScreenSelectCourse","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectCourse","TimerSeconds")
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const float TWEEN_TIME = 0.5f;
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
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ScreenSelectCourse::ScreenSelectCourse()
{
LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select course music") );
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m_bMadeChoice = false;
m_bGoToOptions = false;
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m_Menu.Load(
THEME->GetPathTo("BGAnimations","select course"),
THEME->GetPathTo("Graphics","select course top edge"),
HELP_TEXT, true, true, TIMER_SECONDS
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);
this->AddChild( &m_Menu );
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m_sprExplanation.Load( THEME->GetPathTo("Graphics","select course explanation") );
m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
this->AddChild( &m_sprExplanation );
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m_Banner.SetXY( BANNER_X, BANNER_Y );
m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
this->AddChild( &m_Banner );
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m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","select course banner frame") );
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m_sprBannerFrame.SetXY( BANNER_FRAME_X, BANNER_FRAME_Y );
this->AddChild( &m_sprBannerFrame );
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m_textNumSongs.LoadFromFont( THEME->GetPathTo("Fonts","select course num songs") );
m_textNumSongs.SetXY( STAGES_X, STAGES_Y );
m_textNumSongs.TurnShadowOff();
this->AddChild( &m_textNumSongs );
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m_textTime.LoadFromFont( THEME->GetPathTo("Fonts","select course total time") );
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m_textTime.SetXY( TIME_X, TIME_Y );
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m_textTime.TurnShadowOff();
this->AddChild( &m_textTime );
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m_CourseContentsFrame.SetXY( CONTENTS_X, CONTENTS_Y );
this->AddChild( &m_CourseContentsFrame );
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m_MusicWheel.SetXY( WHEEL_X, WHEEL_Y );
this->AddChild( &m_MusicWheel );
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for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
continue; // skip
m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","select music score frame") );
m_sprHighScoreFrame[p].StopAnimating();
m_sprHighScoreFrame[p].SetState( p );
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m_sprHighScoreFrame[p].SetXY( SCORE_X(p), SCORE_Y(p) );
this->AddChild( &m_sprHighScoreFrame[p] );
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m_HighScore[p].SetXY( SCORE_X(p), SCORE_Y(p) );
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m_HighScore[p].SetZoom( SCORE_ZOOM );
m_HighScore[p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_HighScore[p] );
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}
m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","select music options message 1x2") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
m_sprOptionsMessage.SetZoomY( 0 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprOptionsMessage );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","select music change options") );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course intro") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select course music") );
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UpdateOptionsDisplays();
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AfterCourseChange();
TweenOnScreen();
m_Menu.TweenOnScreenFromMenu( SM_None );
}
ScreenSelectCourse::~ScreenSelectCourse()
{
LOG->Trace( "ScreenSelectCourse::~ScreenSelectCourse()" );
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}
void ScreenSelectCourse::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenSelectCourse::TweenOnScreen()
{
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m_sprExplanation.FadeOn( 0.5f, "left bounce", TWEEN_TIME );
m_sprBannerFrame.FadeOn( 0, "left bounce", TWEEN_TIME );
m_Banner.FadeOn( 0, "left bounce", TWEEN_TIME );
m_textNumSongs.FadeOn( 0, "left bounce", TWEEN_TIME );
m_textTime.FadeOn( 0, "left bounce", TWEEN_TIME );
m_CourseContentsFrame.FadeOn( 0, "foldy", TWEEN_TIME );
for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_sprHighScoreFrame[p].FadeOn( 0, "right bounce", TWEEN_TIME );
m_HighScore[p].FadeOn( 0, "right bounce", TWEEN_TIME );
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}
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m_MusicWheel.TweenOnScreen();
}
void ScreenSelectCourse::TweenOffScreen()
{
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m_sprExplanation.FadeOff( 0, "left bounce", TWEEN_TIME );
m_sprBannerFrame.FadeOff( 0, "left bounce", TWEEN_TIME );
m_Banner.FadeOff( 0, "left bounce", TWEEN_TIME );
m_textNumSongs.FadeOff( 0, "left bounce", TWEEN_TIME );
m_textTime.FadeOff( 0, "left bounce", TWEEN_TIME );
m_CourseContentsFrame.FadeOff( 0, "foldy", TWEEN_TIME );
for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_sprHighScoreFrame[p].FadeOff( 0, "right bounce", TWEEN_TIME );
m_HighScore[p].FadeOff( 0, "right bounce", TWEEN_TIME );
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}
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m_MusicWheel.TweenOffScreen();
}
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void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
LOG->Trace( "ScreenSelectCourse::Input()" );
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if( MenuI.button == MENU_BUTTON_RIGHT || MenuI.button == MENU_BUTTON_LEFT )
{
if( !MenuI.IsValid() ) return;
if( !GAMESTATE->IsPlayerEnabled(MenuI.player) ) return;
int dir = 0;
if(INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) )
dir++;
if(INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) )
dir--;
m_MusicWheel.Move(dir);
return;
}
if( type == IET_RELEASE ) return; // don't care
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if( m_Menu.IsClosing() ) return; // ignore
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if( !GameI.IsValid() ) return; // don't care
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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{
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") );
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return;
}
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if( m_bMadeChoice )
return;
if( CodeDetector::DetectAndAdjustOptions(GameI.controller) )
{
m_soundOptionsChange.Play();
UpdateOptionsDisplays();
return;
}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM )
{
Screen::HandleScreenMessage( SM );
switch( SM )
{
case SM_MenuTimer:
MenuStart(PLAYER_1);
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
case SM_GoToNextScreen:
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// find out if the Next button is being held down on any of the pads
bool bIsHoldingNext;
bIsHoldingNext = false;
int player;
for( player=0; player<NUM_PLAYERS; player++ )
{
MenuInput mi( (PlayerNumber)player, MENU_BUTTON_START );
if( INPUTMAPPER->IsButtonDown( mi ) )
bIsHoldingNext = true;
}
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if( bIsHoldingNext || m_bGoToOptions )
SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
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else
SCREENMAN->SetNewScreen( "ScreenStage" );
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break;
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case SM_SongChanged:
AfterCourseChange();
break;
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}
}
void ScreenSelectCourse::MenuStart( PlayerNumber pn )
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{
// this needs to check whether valid Notes are selected!
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m_MusicWheel.Select();
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switch( m_MusicWheel.GetSelectedType() )
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{
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case TYPE_COURSE:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
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TweenOffScreen();
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m_soundSelect.Play();
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m_bMadeChoice = true;
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// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in
m_sprOptionsMessage.SetTweenZoomY( 1 );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetTweenZoomY( 0 );
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m_Menu.TweenOffScreenToBlack( SM_None, false );
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Course* pCourse = m_MusicWheel.GetSelectedCourse();
GAMESTATE->m_pCurCourse = pCourse;
for( int p=0; p<NUM_PLAYERS; p++ )
pCourse->GetPlayerOptions( &GAMESTATE->m_PlayerOptions[p] );
pCourse->GetSongOptions( &GAMESTATE->m_SongOptions );
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m_Menu.StopTimer();
this->SendScreenMessage( SM_GoToNextScreen, 2.5f );
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break;
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}
}
void ScreenSelectCourse::MenuBack( PlayerNumber pn )
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{
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SOUNDMAN->StopMusic();
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
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}
void ScreenSelectCourse::AfterCourseChange()
{
switch( m_MusicWheel.GetSelectedType() )
{
case TYPE_COURSE:
{
Course* pCourse = m_MusicWheel.GetSelectedCourse();
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m_textNumSongs.SetText( ssprintf("%d", pCourse->GetNumStages()) );
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float fTotalSeconds = 0;
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for( int i=0; i<pCourse->GetNumStages(); i++ )
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fTotalSeconds += pCourse->GetSong(i)->m_fMusicLengthSeconds;
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m_textTime.SetText( SecondsToTime(fTotalSeconds) );
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m_Banner.LoadFromCourse( pCourse );
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m_CourseContentsFrame.SetFromCourse( pCourse );
}
break;
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case TYPE_SECTION: // if we get here, there are no courses
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m_Banner.LoadFromGroup( "" );
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break;
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default:
ASSERT(0);
}
}
void ScreenSelectCourse::UpdateOptionsDisplays()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( GAMESTATE->IsPlayerEnabled(p) )
{
CString s = GAMESTATE->m_PlayerOptions[p].GetString();
s.Replace( ", ", "\n" );
// m_textPlayerOptions[p].SetText( s );
}
}
CString s = GAMESTATE->m_SongOptions.GetString();
s.Replace( ", ", "\n" );
// m_textSongOptions.SetText( s );
}