2004-03-16 22:34:48 +00:00
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#include "global.h"
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#include "NetworkSyncManager.h"
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2004-06-15 02:21:16 +00:00
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NetworkSyncManager *NSMAN;
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2004-06-20 17:42:58 +00:00
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#if defined(WITHOUT_NETWORKING)
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2004-08-13 08:24:11 +00:00
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NetworkSyncManager::NetworkSyncManager() { useSMServer=false }
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2004-06-15 02:21:16 +00:00
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NetworkSyncManager::~NetworkSyncManager () { }
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void NetworkSyncManager::CloseConnection() { }
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void NetworkSyncManager::PostStartUp( CString ServerIP ) { }
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bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) { return false; }
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2004-08-10 23:46:24 +00:00
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void NetworkSyncManager::ReportTiming(float offset, int PlayerNumber) { }
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2004-06-15 02:21:16 +00:00
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void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo) { }
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void NetworkSyncManager::ReportSongOver() { }
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2004-07-22 22:19:14 +00:00
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void NetworkSyncManager::StartRequest(short position) { }
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2004-06-15 02:21:16 +00:00
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void NetworkSyncManager::DisplayStartupStatus() { }
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void NetworkSyncManager::Update( float fDeltaTime ) { }
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2004-08-13 08:24:11 +00:00
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bool NetworkSyncManager::ChangedScoreboard() {}
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2004-06-15 02:21:16 +00:00
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#else
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#include "ezsockets.h"
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2004-04-14 20:39:58 +00:00
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#include "ProfileManager.h"
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2004-03-16 22:34:48 +00:00
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#include "RageLog.h"
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2004-04-15 20:21:39 +00:00
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#include "StepMania.h"
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2004-04-17 22:26:37 +00:00
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#include "ScreenManager.h"
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2004-04-17 23:09:15 +00:00
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#include "song.h"
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2004-07-15 16:17:41 +00:00
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#include "Course.h"
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2004-04-17 22:26:37 +00:00
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#include "GameState.h"
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2004-05-05 03:46:28 +00:00
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#include "StageStats.h"
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#include "Steps.h"
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2004-08-13 20:57:04 +00:00
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#include "PrefsManager.h"
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2004-04-15 20:21:39 +00:00
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2004-04-15 15:31:59 +00:00
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NetworkSyncManager::NetworkSyncManager()
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2004-03-16 22:34:48 +00:00
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{
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2004-03-17 06:05:52 +00:00
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NetPlayerClient = new EzSockets;
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2004-07-04 05:06:55 +00:00
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NetPlayerClient->blocking = false;
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2004-03-25 15:08:07 +00:00
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m_ServerVersion = 0;
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2004-04-15 15:31:59 +00:00
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useSMserver = false;
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2004-04-29 01:03:28 +00:00
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m_startupStatus = 0; //By default, connection not tried.
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2004-03-25 15:08:07 +00:00
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2004-04-15 20:21:39 +00:00
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StartUp();
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2004-04-15 15:31:59 +00:00
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}
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NetworkSyncManager::~NetworkSyncManager ()
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{
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//Close Connection to server nicely.
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if (useSMserver)
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NetPlayerClient->close();
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delete NetPlayerClient;
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}
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2004-04-14 20:39:58 +00:00
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2004-04-30 04:34:39 +00:00
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void NetworkSyncManager::CloseConnection()
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2004-04-15 15:31:59 +00:00
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{
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2004-04-30 04:34:39 +00:00
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if (!useSMserver)
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return ;
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m_ServerVersion = 0;
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useSMserver = false;
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m_startupStatus = 0;
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NetPlayerClient->close();
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}
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2004-04-29 01:03:28 +00:00
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2004-04-30 04:34:39 +00:00
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void NetworkSyncManager::PostStartUp(CString ServerIP)
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{
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CloseConnection();
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if( ServerIP!="LISTEN" )
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2004-04-15 20:21:39 +00:00
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{
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2004-05-25 10:39:23 +00:00
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if( !Connect(ServerIP.c_str(), 8765) )
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2004-04-15 15:31:59 +00:00
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{
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2004-04-29 01:03:28 +00:00
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m_startupStatus = 2;
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2004-04-15 20:21:39 +00:00
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LOG->Warn( "Network Sync Manager failed to connect" );
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return;
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2004-04-14 20:39:58 +00:00
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}
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2004-04-15 20:21:39 +00:00
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2004-04-30 04:34:39 +00:00
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} else {
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2004-04-15 20:21:39 +00:00
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if( !Listen(8765) )
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{
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2004-04-29 01:03:28 +00:00
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m_startupStatus = 2;
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2004-05-25 10:39:23 +00:00
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LOG->Warn( "Listen() failed" );
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2004-04-15 20:21:39 +00:00
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return;
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2004-04-14 20:39:58 +00:00
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}
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2004-04-15 20:21:39 +00:00
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}
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useSMserver = true;
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2004-04-29 01:03:28 +00:00
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m_startupStatus = 1; //Connection attepmpt sucessful
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2004-04-15 20:21:39 +00:00
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// If network play is desired and the connection works,
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// halt until we know what server version we're dealing with
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2004-06-30 07:16:44 +00:00
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ClearPacket(m_packet);
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2004-08-14 05:29:03 +00:00
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Write1(m_packet, 2); //Hello Packet
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2004-06-30 07:16:44 +00:00
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2004-08-14 05:29:03 +00:00
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Write1(m_packet, NETPROTOCOLVERSION);
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2004-06-30 07:16:44 +00:00
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int ctr = 2 * 16 + 0;
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2004-07-07 19:28:32 +00:00
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Write1(m_packet, (uint8_t) ctr);
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2004-06-30 07:16:44 +00:00
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2004-08-14 05:29:03 +00:00
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vector<CString> profileNames;
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2004-08-13 20:57:04 +00:00
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PROFILEMAN->GetLocalProfileNames(profileNames);
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FOREACH_PlayerNumber(pn)
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{
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2004-08-14 05:29:03 +00:00
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int localID = atoi(PREFSMAN->m_sDefaultLocalProfileID[pn])-1;
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if (localID >= 0 && localID < int(profileNames.size()))
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WriteNT(m_packet, profileNames[localID]);
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2004-08-13 20:57:04 +00:00
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else
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2004-08-14 07:14:43 +00:00
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WriteNT(m_packet, "[No Prof]");
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2004-08-13 20:57:04 +00:00
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}
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2004-06-30 07:16:44 +00:00
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NetPlayerClient->SendPack((char*)m_packet.Data,m_packet.Position);
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2004-07-01 18:41:04 +00:00
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ClearPacket(m_packet);
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2004-07-04 05:06:55 +00:00
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//Block until responce is received
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//Move mode to blocking in order to give CPU back to the
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//system, and not wait.
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2004-08-14 05:29:03 +00:00
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bool dontExit = true;
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NetPlayerClient->blocking = true;
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2004-08-13 21:03:22 +00:00
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while (dontExit)
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{
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ClearPacket(m_packet);
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if (NetPlayerClient->ReadPack((char *)&m_packet, NETMAXBUFFERSIZE)<1)
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dontExit=false; // Also allow exit if there is a problem on the socket
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if (Read1(m_packet) == (128+2))
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dontExit=false;
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//Only allow passing on handshake.
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//Otherwise scoreboard updates and such will confuse us.
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}
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2004-08-14 05:29:03 +00:00
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NetPlayerClient->blocking = false;
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2004-06-30 07:16:44 +00:00
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m_ServerVersion = Read1(m_packet);
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2004-07-01 18:41:04 +00:00
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m_ServerName = ReadNT(m_packet);
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2004-04-15 20:21:39 +00:00
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2004-06-30 07:16:44 +00:00
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LOG->Info("Server Version: %d %s", m_ServerVersion, m_ServerName.c_str());
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2004-03-16 22:34:48 +00:00
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}
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2004-04-30 04:34:39 +00:00
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void NetworkSyncManager::StartUp()
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{
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CString ServerIP;
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if( GetCommandlineArgument( "netip", &ServerIP ) )
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PostStartUp(ServerIP);
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else if( GetCommandlineArgument( "listen" ) )
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PostStartUp("LISTEN");
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}
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2004-03-17 13:31:42 +00:00
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bool NetworkSyncManager::Connect(const CString& addy, unsigned short port)
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2004-03-16 22:34:48 +00:00
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{
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2004-03-30 20:13:22 +00:00
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LOG->Info("Beginning to connect");
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2004-05-25 10:39:23 +00:00
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if (port != 8765)
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2004-03-17 13:31:42 +00:00
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return false;
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2004-03-16 22:34:48 +00:00
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//Make sure using port 8765
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//This may change in future versions
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//It is this way now for protocol's purpose.
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//If there is a new protocol developed down the road
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2004-03-17 13:38:48 +00:00
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NetPlayerClient->create(); // Initilize Socket
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2004-03-17 13:31:42 +00:00
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useSMserver = NetPlayerClient->connect(addy, port);
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return useSMserver;
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2004-03-16 22:34:48 +00:00
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}
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2004-03-30 20:13:22 +00:00
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//Listen (Wait for connection in-bound)
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//NOTE: Right now, StepMania cannot connect back to StepMania!
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bool NetworkSyncManager::Listen(unsigned short port)
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{
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LOG->Info("Beginning to Listen");
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2004-05-25 10:39:23 +00:00
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if (port != 8765)
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2004-03-30 20:13:22 +00:00
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return false;
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//Make sure using port 8765
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//This may change in future versions
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//It is this way now for protocol's purpose.
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//If there is a new protocol developed down the road
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EzSockets * EZListener = new EzSockets;
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EZListener->create();
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NetPlayerClient->create(); // Initilize Socket
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EZListener->bind(8765);
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useSMserver = EZListener->listen();
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2004-05-25 10:39:23 +00:00
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useSMserver = EZListener->accept( *NetPlayerClient ); //Wait for someone to connect
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2004-03-30 20:13:22 +00:00
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EZListener->close(); //Kill Listener
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delete EZListener;
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2004-03-31 04:18:44 +00:00
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//LOG->Info("Accept Responce: ",useSMserver);
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2004-03-30 20:13:22 +00:00
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useSMserver=true;
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return useSMserver;
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}
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2004-08-10 06:39:25 +00:00
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void NetworkSyncManager::ReportTiming(float offset, int PlayerNumber)
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{
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m_lastOffset[PlayerNumber] = offset;
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}
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2004-03-30 20:13:22 +00:00
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2004-03-17 06:05:52 +00:00
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void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo)
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2004-03-16 22:34:48 +00:00
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{
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2004-03-17 13:31:42 +00:00
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if (!useSMserver) //Make sure that we are using the network
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2004-03-17 06:05:52 +00:00
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return;
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2004-06-30 07:16:44 +00:00
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ClearPacket(m_packet);
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2004-03-16 22:34:48 +00:00
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2004-06-30 07:16:44 +00:00
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Write1(m_packet,5);
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2004-07-07 19:28:32 +00:00
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uint8_t ctr = (uint8_t) (playerID * 16 + step - 1);
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2004-06-30 07:16:44 +00:00
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Write1(m_packet,ctr);
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2004-03-16 22:34:48 +00:00
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2004-07-07 19:28:32 +00:00
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ctr = uint8_t( g_CurStageStats.GetGrade((PlayerNumber)playerID)*16 );
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2004-05-05 05:41:51 +00:00
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2004-06-30 07:16:44 +00:00
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Write1(m_packet,ctr);
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2004-03-16 22:34:48 +00:00
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2004-06-30 07:16:44 +00:00
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Write4(m_packet,score);
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2004-07-07 19:28:32 +00:00
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Write2(m_packet, (uint16_t) combo);
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2004-06-30 07:16:44 +00:00
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2004-07-07 19:28:32 +00:00
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Write2(m_packet, (uint16_t) m_playerLife[playerID]);
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2004-06-30 07:16:44 +00:00
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2004-08-10 06:39:25 +00:00
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//Offset Info
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//Note: if a 0 is sent, then disregard data.
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//
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//ASSUMED: No step will be more than 16 seconds off center
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//If assumption false: read 16 seconds either direction
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int iOffset = int((m_lastOffset[playerID]+16.384)*2000.0);
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if (iOffset>65535)
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iOffset=65535;
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if (iOffset<1)
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iOffset=1;
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//Report 0 if hold, or miss (don't forget mines should report)
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if (((step<TNS_BOO)||(step>TNS_MARVELOUS))&&(step!=TNS_HIT_MINE))
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iOffset = 0;
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Write2(m_packet, (uint16_t) iOffset);
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2004-06-30 07:16:44 +00:00
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NetPlayerClient->SendPack((char*)m_packet.Data, m_packet.Position);
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2004-03-30 05:50:36 +00:00
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2004-03-16 22:34:48 +00:00
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}
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2004-03-31 04:18:44 +00:00
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2004-03-16 22:34:48 +00:00
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2004-03-17 06:05:52 +00:00
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void NetworkSyncManager::ReportSongOver()
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2004-03-16 22:34:48 +00:00
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{
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2004-03-17 13:31:42 +00:00
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if (!useSMserver) //Make sure that we are using the network
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2004-03-16 22:34:48 +00:00
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return ;
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2004-06-30 07:16:44 +00:00
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ClearPacket(m_packet);
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2004-03-16 22:34:48 +00:00
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2004-06-30 07:16:44 +00:00
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Write1(m_packet,4);
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2004-05-05 03:46:28 +00:00
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2004-06-30 07:16:44 +00:00
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NetPlayerClient->SendPack((char*)&m_packet.Data, m_packet.Position);
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2004-03-16 22:34:48 +00:00
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return;
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}
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2004-07-15 16:17:41 +00:00
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void NetworkSyncManager::StartRequest(short position)
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2004-03-16 22:34:48 +00:00
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{
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2004-03-17 13:31:42 +00:00
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if (!useSMserver)
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2004-03-16 22:34:48 +00:00
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return ;
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2004-04-28 01:25:44 +00:00
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if (GAMESTATE->m_bDemonstrationOrJukebox)
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return ;
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2004-04-17 03:28:31 +00:00
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LOG->Trace("Requesting Start from Server.");
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2004-03-16 22:34:48 +00:00
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2004-06-30 07:16:44 +00:00
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ClearPacket(m_packet);
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2004-03-16 22:34:48 +00:00
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2004-06-30 07:16:44 +00:00
|
|
|
Write1(m_packet,3);
|
2004-05-05 03:46:28 +00:00
|
|
|
|
2004-06-30 07:16:44 +00:00
|
|
|
unsigned char ctr=0;
|
2004-05-05 03:46:28 +00:00
|
|
|
|
|
|
|
|
Steps * tSteps;
|
|
|
|
|
tSteps = g_CurStageStats.pSteps[PLAYER_1];
|
|
|
|
|
if (tSteps!=NULL)
|
2004-07-07 19:28:32 +00:00
|
|
|
ctr = uint8_t(ctr+tSteps->GetMeter()*16);
|
2004-05-05 03:46:28 +00:00
|
|
|
|
|
|
|
|
tSteps = g_CurStageStats.pSteps[PLAYER_2];
|
|
|
|
|
if (tSteps!=NULL)
|
2004-07-07 19:28:32 +00:00
|
|
|
ctr = uint8_t(ctr+tSteps->GetMeter());
|
2004-06-30 07:16:44 +00:00
|
|
|
|
|
|
|
|
Write1(m_packet,ctr);
|
2004-07-15 16:17:41 +00:00
|
|
|
|
|
|
|
|
//Notify server if this is for sync or not.
|
2004-07-16 23:48:51 +00:00
|
|
|
ctr = char(position*16);
|
2004-07-15 16:17:41 +00:00
|
|
|
Write1(m_packet,ctr);
|
|
|
|
|
|
|
|
|
|
if (GAMESTATE->m_pCurSong !=NULL) {
|
|
|
|
|
WriteNT(m_packet,GAMESTATE->m_pCurSong->m_sMainTitle);
|
|
|
|
|
WriteNT(m_packet,GAMESTATE->m_pCurSong->m_sSubTitle);
|
|
|
|
|
WriteNT(m_packet,GAMESTATE->m_pCurSong->m_sArtist);
|
|
|
|
|
} else {
|
|
|
|
|
WriteNT(m_packet,"");
|
|
|
|
|
WriteNT(m_packet,"");
|
|
|
|
|
WriteNT(m_packet,"");
|
|
|
|
|
}
|
2004-03-16 22:34:48 +00:00
|
|
|
|
2004-07-15 16:17:41 +00:00
|
|
|
if (GAMESTATE->m_pCurCourse != NULL)
|
|
|
|
|
WriteNT(m_packet,GAMESTATE->m_pCurCourse->GetFullDisplayTitle());
|
|
|
|
|
else
|
|
|
|
|
WriteNT(m_packet,CString(""));
|
2004-06-30 07:16:44 +00:00
|
|
|
|
|
|
|
|
NetPlayerClient->SendPack((char*)&m_packet.Data, m_packet.Position);
|
2004-03-16 22:34:48 +00:00
|
|
|
|
2004-04-17 03:28:31 +00:00
|
|
|
LOG->Trace("Waiting for RECV");
|
2004-03-16 22:34:48 +00:00
|
|
|
|
2004-06-30 07:16:44 +00:00
|
|
|
ClearPacket(m_packet);
|
2004-03-16 22:34:48 +00:00
|
|
|
//Block until go is recieved.
|
2004-07-04 05:06:55 +00:00
|
|
|
//Switch to blocking mode (this is the only
|
|
|
|
|
//way I know how to get precievably instantanious results
|
2004-08-13 20:20:10 +00:00
|
|
|
|
|
|
|
|
bool dontExit=true;
|
2004-07-04 05:06:55 +00:00
|
|
|
NetPlayerClient->blocking=true;
|
2004-08-13 20:20:10 +00:00
|
|
|
while (dontExit)
|
|
|
|
|
{
|
|
|
|
|
ClearPacket(m_packet);
|
|
|
|
|
if (NetPlayerClient->ReadPack((char *)&m_packet, NETMAXBUFFERSIZE)<1)
|
|
|
|
|
dontExit=false; // Also allow exit if there is a problem on the socket
|
|
|
|
|
if (Read1(m_packet) == (128+3))
|
|
|
|
|
dontExit=false;
|
|
|
|
|
//Only allow passing on Start request.
|
|
|
|
|
//Otherwise scoreboard updates and such will confuse us.
|
|
|
|
|
}
|
2004-07-04 05:06:55 +00:00
|
|
|
NetPlayerClient->blocking=false;
|
2004-04-17 22:26:37 +00:00
|
|
|
|
|
|
|
|
}
|
2004-04-29 01:03:28 +00:00
|
|
|
|
|
|
|
|
void NetworkSyncManager::DisplayStartupStatus()
|
|
|
|
|
{
|
|
|
|
|
CString sMessage("");
|
2004-04-17 22:26:37 +00:00
|
|
|
|
2004-04-29 01:03:28 +00:00
|
|
|
switch (m_startupStatus)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
//Networking wasn't attepmpted
|
|
|
|
|
return;
|
|
|
|
|
case 1:
|
2004-07-01 18:41:04 +00:00
|
|
|
sMessage = "Connection to " + m_ServerName + " sucessful.";
|
2004-04-29 01:03:28 +00:00
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
sMessage = "Connection failed.";
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
SCREENMAN->SystemMessage(sMessage);
|
|
|
|
|
}
|
2004-04-17 22:26:37 +00:00
|
|
|
|
2004-05-24 13:59:05 +00:00
|
|
|
void NetworkSyncManager::Update(float fDeltaTime)
|
|
|
|
|
{
|
2004-08-13 09:20:55 +00:00
|
|
|
if (useSMserver)
|
|
|
|
|
ProcessInput();
|
2004-07-04 05:06:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NetworkSyncManager::ProcessInput()
|
|
|
|
|
{
|
|
|
|
|
//If we're disconnected, just exit
|
2004-07-04 06:30:16 +00:00
|
|
|
if ((NetPlayerClient->state!=NetPlayerClient->skCONNECTED) ||
|
|
|
|
|
NetPlayerClient->IsError())
|
2004-08-13 09:20:55 +00:00
|
|
|
{
|
|
|
|
|
SCREENMAN->SystemMessageNoAnimate("Connection to server dropped.");
|
|
|
|
|
useSMserver=false;
|
2004-07-04 05:06:55 +00:00
|
|
|
return;
|
2004-08-13 09:20:55 +00:00
|
|
|
}
|
2004-07-04 05:06:55 +00:00
|
|
|
|
|
|
|
|
//load new data into buffer
|
|
|
|
|
|
|
|
|
|
NetPlayerClient->update();
|
|
|
|
|
|
|
|
|
|
ClearPacket(m_packet);
|
|
|
|
|
|
|
|
|
|
while (NetPlayerClient->ReadPack((char *)&m_packet, NETMAXBUFFERSIZE)>0)
|
|
|
|
|
{
|
|
|
|
|
int command = Read1(m_packet);
|
|
|
|
|
//Check to make sure command is valid from server
|
|
|
|
|
if (command<128)
|
2004-08-14 07:14:43 +00:00
|
|
|
{
|
|
|
|
|
LOG->Info("CMD (below 128) Invalid> %d",command);
|
|
|
|
|
break;
|
|
|
|
|
}
|
2004-07-04 05:06:55 +00:00
|
|
|
|
|
|
|
|
command+=-128;
|
|
|
|
|
|
|
|
|
|
switch (command) {
|
|
|
|
|
case 0: //Ping packet responce
|
|
|
|
|
ClearPacket(m_packet);
|
|
|
|
|
Write1(m_packet,0);
|
|
|
|
|
NetPlayerClient->SendPack((char*)m_packet.Data,m_packet.Position);
|
|
|
|
|
break;
|
|
|
|
|
case 1: //These are in responce to when/if we send packet 0's
|
|
|
|
|
case 2: //This is already taken care of by the blocking code earlier on
|
|
|
|
|
case 3: //This is taken care of by the blocking start code
|
|
|
|
|
case 4: //Undefined
|
2004-08-13 08:24:11 +00:00
|
|
|
case 5: //Scoreboard Update
|
2004-08-14 07:14:43 +00:00
|
|
|
{ //Ease scope
|
2004-08-13 08:24:11 +00:00
|
|
|
int ColumnNumber=Read1(m_packet);
|
2004-08-14 07:14:43 +00:00
|
|
|
int NumberPlayers=Read1(m_packet);
|
|
|
|
|
CString ColumnData;
|
|
|
|
|
int i;
|
|
|
|
|
switch (ColumnNumber) {
|
|
|
|
|
case 0:
|
|
|
|
|
ColumnData = "Names\n";
|
|
|
|
|
for (i=0;i<NumberPlayers;i++)
|
|
|
|
|
ColumnData += ReadNT(m_packet) + "\n";
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
ColumnData = "Combo\n";
|
|
|
|
|
for (i=0;i<NumberPlayers;i++)
|
|
|
|
|
ColumnData += ssprintf("%d\n",Read2(m_packet));
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
ColumnData = "Grade\n";
|
|
|
|
|
for (i=0;i<NumberPlayers;i++)
|
|
|
|
|
switch (Read1(m_packet)) {
|
|
|
|
|
case 0:
|
|
|
|
|
ColumnData+="AAAA\n"; break;
|
|
|
|
|
case 1:
|
|
|
|
|
ColumnData+="AAA\n"; break;
|
|
|
|
|
case 2:
|
|
|
|
|
ColumnData+="AA\n"; break;
|
|
|
|
|
case 3:
|
|
|
|
|
ColumnData+="A\n"; break;
|
|
|
|
|
case 4:
|
|
|
|
|
ColumnData+="B\n"; break;
|
|
|
|
|
case 5:
|
|
|
|
|
ColumnData+="C\n"; break;
|
|
|
|
|
case 6:
|
|
|
|
|
ColumnData+="D\n"; break;
|
|
|
|
|
case 7:
|
|
|
|
|
ColumnData+="E\n"; break; //Is there a better way?
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
m_Scoreboard[ColumnNumber] = ColumnData;
|
2004-08-13 08:24:11 +00:00
|
|
|
m_scoreboardchange[ColumnNumber]=true;
|
|
|
|
|
}
|
2004-07-04 05:06:55 +00:00
|
|
|
break;
|
|
|
|
|
case 6: //System message from server
|
|
|
|
|
CString SysMSG = ReadNT(m_packet);
|
|
|
|
|
SCREENMAN->SystemMessage(SysMSG);
|
|
|
|
|
break;
|
|
|
|
|
}
|
2004-08-14 07:14:43 +00:00
|
|
|
ClearPacket(m_packet);
|
2004-07-04 05:06:55 +00:00
|
|
|
}
|
2004-05-24 13:59:05 +00:00
|
|
|
}
|
2004-06-30 07:16:44 +00:00
|
|
|
|
2004-08-13 08:24:11 +00:00
|
|
|
bool NetworkSyncManager::ChangedScoreboard(int Column)
|
|
|
|
|
{
|
|
|
|
|
if (!m_scoreboardchange[Column])
|
|
|
|
|
return false;
|
|
|
|
|
m_scoreboardchange[Column]=false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
2004-06-30 07:16:44 +00:00
|
|
|
|
|
|
|
|
|
2004-07-07 19:19:48 +00:00
|
|
|
uint8_t NetworkSyncManager::Read1(NetPacket &Packet)
|
2004-06-30 07:16:44 +00:00
|
|
|
{
|
|
|
|
|
if (Packet.Position>=NETMAXBUFFERSIZE)
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
return Packet.Data[Packet.Position++];
|
|
|
|
|
}
|
|
|
|
|
|
2004-07-07 19:19:48 +00:00
|
|
|
uint16_t NetworkSyncManager::Read2(NetPacket &Packet)
|
2004-06-30 07:16:44 +00:00
|
|
|
{
|
|
|
|
|
if (Packet.Position>=NETMAXBUFFERSIZE-1)
|
|
|
|
|
return 0;
|
|
|
|
|
|
2004-07-07 19:24:09 +00:00
|
|
|
uint16_t Temp;
|
2004-08-14 07:14:43 +00:00
|
|
|
memcpy( &Temp, Packet.Data + Packet.Position,2 );
|
2004-06-30 07:16:44 +00:00
|
|
|
Packet.Position+=2;
|
2004-07-07 19:24:09 +00:00
|
|
|
return Swap16BE(Temp);
|
2004-06-30 07:16:44 +00:00
|
|
|
}
|
|
|
|
|
|
2004-07-07 19:19:48 +00:00
|
|
|
uint32_t NetworkSyncManager::Read4(NetPacket &Packet)
|
2004-06-30 07:16:44 +00:00
|
|
|
{
|
|
|
|
|
if (Packet.Position>=NETMAXBUFFERSIZE-3)
|
|
|
|
|
return 0;
|
|
|
|
|
|
2004-07-07 19:24:09 +00:00
|
|
|
uint32_t Temp;
|
2004-08-14 07:14:43 +00:00
|
|
|
memcpy( &Temp, Packet.Data + Packet.Position,4 );
|
|
|
|
|
Packet.Position+=4;
|
2004-07-07 19:24:09 +00:00
|
|
|
return Swap32BE(Temp);
|
2004-06-30 07:16:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CString NetworkSyncManager::ReadNT(NetPacket &Packet)
|
|
|
|
|
{
|
2004-07-04 01:33:05 +00:00
|
|
|
//int Orig=Packet.Position;
|
2004-06-30 07:16:44 +00:00
|
|
|
CString TempStr;
|
|
|
|
|
while ((Packet.Position<NETMAXBUFFERSIZE)&& (((char*)Packet.Data)[Packet.Position]!=0))
|
2004-07-01 18:41:04 +00:00
|
|
|
TempStr= TempStr + (char)Packet.Data[Packet.Position++];
|
2004-06-30 07:16:44 +00:00
|
|
|
|
|
|
|
|
Packet.Position++;
|
|
|
|
|
return TempStr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2004-07-07 19:19:48 +00:00
|
|
|
void NetworkSyncManager::Write1(NetPacket &Packet, uint8_t Data)
|
2004-06-30 07:16:44 +00:00
|
|
|
{
|
|
|
|
|
if (Packet.Position>=NETMAXBUFFERSIZE)
|
|
|
|
|
return;
|
2004-07-07 19:20:51 +00:00
|
|
|
memcpy( &Packet.Data[Packet.Position], &Data,1 );
|
2004-06-30 07:16:44 +00:00
|
|
|
Packet.Position++;
|
|
|
|
|
}
|
|
|
|
|
|
2004-07-07 19:19:48 +00:00
|
|
|
void NetworkSyncManager::Write2(NetPacket &Packet, uint16_t Data)
|
2004-06-30 07:16:44 +00:00
|
|
|
{
|
|
|
|
|
if (Packet.Position>=NETMAXBUFFERSIZE-1)
|
|
|
|
|
return;
|
2004-07-07 19:24:09 +00:00
|
|
|
Data = Swap16BE(Data);
|
2004-07-07 19:20:51 +00:00
|
|
|
memcpy( &Packet.Data[Packet.Position], &Data,2 );
|
2004-06-30 07:16:44 +00:00
|
|
|
Packet.Position+=2;
|
|
|
|
|
}
|
|
|
|
|
|
2004-07-07 19:19:48 +00:00
|
|
|
void NetworkSyncManager::Write4(NetPacket &Packet, uint32_t Data)
|
2004-06-30 07:16:44 +00:00
|
|
|
{
|
|
|
|
|
if (Packet.Position>=NETMAXBUFFERSIZE-3)
|
|
|
|
|
return ;
|
|
|
|
|
|
2004-07-07 19:24:09 +00:00
|
|
|
Data = Swap32BE(Data);
|
|
|
|
|
memcpy( &Packet.Data[Packet.Position], &Data,4 );
|
2004-06-30 07:16:44 +00:00
|
|
|
Packet.Position+=4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NetworkSyncManager::WriteNT(NetPacket &Packet, CString Data)
|
|
|
|
|
{
|
|
|
|
|
int index=0;
|
|
|
|
|
while ((Packet.Position<NETMAXBUFFERSIZE)&&(index<Data.GetLength()))
|
|
|
|
|
Packet.Data[Packet.Position++] = (unsigned char)(Data.c_str()[index++]);
|
|
|
|
|
//Is it proper to do "(unsigned char)(Data.c_str()[index++])"?
|
2004-07-01 18:41:04 +00:00
|
|
|
Packet.Data[Packet.Position++] = 0;
|
2004-06-30 07:16:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2004-06-15 02:21:16 +00:00
|
|
|
#endif
|
2004-04-17 22:26:37 +00:00
|
|
|
|
2004-06-30 07:16:44 +00:00
|
|
|
|
2004-06-08 01:24:17 +00:00
|
|
|
/*
|
|
|
|
|
* (c) 2003-2004 Charles Lohr, Joshua Allen
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|