2003-02-16 04:01:45 +00:00
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#include "global.h"
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2003-01-09 04:45:49 +00:00
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#include "ScreenTestFonts.h"
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2003-01-10 02:27:23 +00:00
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#include "FontManager.h"
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2003-01-11 03:56:24 +00:00
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#include "RageTextureManager.h"
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2003-01-18 21:16:08 +00:00
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#include "ScreenManager.h"
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2003-02-26 00:20:00 +00:00
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#include "GameConstantsAndTypes.h"
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2003-01-09 04:45:49 +00:00
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static const float LineWidth = 400;
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static const float LineHeight = 50;
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2003-01-18 21:16:08 +00:00
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CString CustomText;
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void ChangeText(CString txt)
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{
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CustomText = txt;
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}
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const ScreenMessage SM_ChangeText = ScreenMessage(SM_User+1);
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void ScreenTestFonts::HandleScreenMessage( const ScreenMessage SM )
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{
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if(SM == ScreenMessage(SM_ChangeText))
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SetText(CustomText);
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}
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2003-09-27 22:30:51 +00:00
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ScreenTestFonts::ScreenTestFonts( CString sClassName ) : Screen( sClassName )
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2003-01-09 04:45:49 +00:00
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{
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Hline.SetXY(CENTER_X, CENTER_Y);
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Hline.SetZoomX(LineWidth);
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Hline.SetDiffuse( RageColor(1, 1, 1, 1) );
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this->AddChild(&Hline);
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Vline.SetXY(CENTER_X, CENTER_Y);
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Vline.SetZoomY(LineHeight);
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Vline.SetDiffuse( RageColor(0, 1, 0, .8f) );
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this->AddChild(&Vline);
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2003-01-18 21:16:08 +00:00
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font.SetXY( CENTER_X, CENTER_Y+100 );
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2003-07-06 07:08:31 +00:00
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font.LoadFromFont( "Themes/default/Fonts/Common Normal" );
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2003-01-18 21:16:08 +00:00
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font.SetZoom(.5);
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this->AddChild(&font);
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2003-01-10 02:27:23 +00:00
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2003-01-09 04:45:49 +00:00
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txt.SetXY( CENTER_X, CENTER_Y );
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2003-07-06 07:08:31 +00:00
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SetFont( "Themes/default/Fonts/Common Normal" );
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2003-01-10 02:27:23 +00:00
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SetText( "Foo" );
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}
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void ScreenTestFonts::SetText(CString text)
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{
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2004-03-20 02:59:08 +00:00
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txt.SetShadowLength( 0 );
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2003-01-10 02:27:23 +00:00
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txt.SetText(""); /* force it */
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txt.SetText(text);
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curtext = text;
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}
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2003-01-18 21:16:08 +00:00
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void ScreenTestFonts::SetFont(CString font_)
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2003-01-10 02:27:23 +00:00
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{
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2003-01-18 21:16:08 +00:00
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curfont = font_;
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txt.LoadFromFont(curfont);
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font.SetText(curfont);
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2003-01-10 02:27:23 +00:00
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/* The font changed, so we need to reset the text or it'll be
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* misaligned. */
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SetText(curtext);
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2003-01-09 04:45:49 +00:00
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}
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2003-01-10 02:27:23 +00:00
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void ScreenTestFonts::Draw()
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{
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/* Draw this manually, so we can breakpoint here ... */
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txt.Draw();
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Screen::Draw();
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}
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2003-01-09 04:45:49 +00:00
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void ScreenTestFonts::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( type != IET_FIRST_PRESS )
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return;
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switch( DeviceI.button )
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{
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case '[': txt.SetVertAlign(align_bottom); break;
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case '\\': txt.SetVertAlign(align_middle); break;
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case ']': txt.SetVertAlign(align_top); break;
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case ',': txt.SetHorizAlign(align_left); break;
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case '.': txt.SetHorizAlign(align_center); break;
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case '/': txt.SetHorizAlign(align_right); break;
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2003-01-18 21:16:08 +00:00
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case '`': if(curtext != CustomText)
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SetText(CustomText);
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else
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SCREENMAN->TextEntry( SM_ChangeText, "Edit text.", CustomText, ChangeText, NULL);
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break;
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2003-01-10 02:27:23 +00:00
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case '1': SetText("Waaai"); break;
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2003-07-06 07:08:31 +00:00
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case '2': SetText("WAAI ☩"); break;
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case '3': SetText("WAAI ]bc;"); break;
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2003-01-10 02:27:23 +00:00
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case '4': SetText("WAAI\nWAAI"); break;
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2003-07-06 07:08:31 +00:00
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case '5': SetText("WAAI ]bc;\nWAAI"); break;
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2003-01-09 04:45:49 +00:00
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2003-07-06 07:08:31 +00:00
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case 'q': SetFont( "Themes/default/Fonts/_shared2" ); break;
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case 'w': SetFont( "Themes/default/Fonts/Common Normal" ); break;
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case 'e': SetFont( "Themes/default/Fonts/MusicList titles" ); break;
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case 'r': SetFont( "Themes/default/Fonts/_shared1" ); break;
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case 't': SetFont( "Themes/default/Fonts/ScreenRanking letters" ); break;
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2003-01-09 04:45:49 +00:00
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2003-01-11 03:56:24 +00:00
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case 'z': FONT->ReloadFonts();
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TEXTUREMAN->ReloadAll();
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SetText(curtext);
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2003-01-18 21:16:08 +00:00
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SetFont(curfont);
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2003-01-11 03:56:24 +00:00
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break;
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2003-01-09 04:45:49 +00:00
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}
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}
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