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itgmania212121/stepmania/src/ScreenTestFonts.cpp
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#include "stdafx.h"
#include "ScreenTestFonts.h"
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#include "FontManager.h"
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#include "RageTextureManager.h"
#include "ScreenManager.h"
static const float LineWidth = 400;
static const float LineHeight = 50;
CString CustomText;
void ChangeText(CString txt)
{
CustomText = txt;
}
const ScreenMessage SM_ChangeText = ScreenMessage(SM_User+1);
void ScreenTestFonts::HandleScreenMessage( const ScreenMessage SM )
{
if(SM == ScreenMessage(SM_ChangeText))
SetText(CustomText);
}
ScreenTestFonts::ScreenTestFonts()
{
Hline.SetXY(CENTER_X, CENTER_Y);
Hline.SetZoomX(LineWidth);
Hline.SetDiffuse( RageColor(1, 1, 1, 1) );
this->AddChild(&Hline);
Vline.SetXY(CENTER_X, CENTER_Y);
Vline.SetZoomY(LineHeight);
Vline.SetDiffuse( RageColor(0, 1, 0, .8f) );
this->AddChild(&Vline);
font.SetXY( CENTER_X, CENTER_Y+100 );
font.LoadFromFont( "Themes/default/Fonts/header1" );
font.SetZoom(.5);
this->AddChild(&font);
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txt.SetXY( CENTER_X, CENTER_Y );
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SetFont( "Themes/default/Fonts/header1" );
SetText( "Foo" );
}
void ScreenTestFonts::SetText(CString text)
{
txt.TurnShadowOff();
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txt.SetText(""); /* force it */
txt.SetText(text);
curtext = text;
}
void ScreenTestFonts::SetFont(CString font_)
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{
curfont = font_;
txt.LoadFromFont(curfont);
font.SetText(curfont);
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/* The font changed, so we need to reset the text or it'll be
* misaligned. */
SetText(curtext);
}
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void ScreenTestFonts::Draw()
{
/* Draw this manually, so we can breakpoint here ... */
txt.Draw();
Screen::Draw();
}
void ScreenTestFonts::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS )
return;
switch( DeviceI.button )
{
case '[': txt.SetVertAlign(align_bottom); break;
case '\\': txt.SetVertAlign(align_middle); break;
case ']': txt.SetVertAlign(align_top); break;
case ',': txt.SetHorizAlign(align_left); break;
case '.': txt.SetHorizAlign(align_center); break;
case '/': txt.SetHorizAlign(align_right); break;
case '`': if(curtext != CustomText)
SetText(CustomText);
else
SCREENMAN->TextEntry( SM_ChangeText, "Edit text.", CustomText, ChangeText, NULL);
break;
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case '1': SetText("Waaai"); break;
case '2': SetText("WAAI &kakumei1;"); break;
case '3': SetText("WAAI &oni;"); break;
case '4': SetText("WAAI\nWAAI"); break;
case '5': SetText("WAAI &oni;\nWAAI"); break;
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case 'q': SetFont( "Themes/default/Fonts/header1" ); break;
case 'w': SetFont( "Themes/default/Fonts/header2" ); break;
case 'e': SetFont( "Themes/default/Fonts/Normal" ); break;
case 'r': SetFont( "Themes/SMMAX2/Fonts/titlemenu" ); break;
case 't': SetFont( "Themes/default/Fonts/small titles" ); break;
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case 'z': FONT->ReloadFonts();
TEXTUREMAN->ReloadAll();
SetText(curtext);
SetFont(curfont);
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break;
}
}