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itgmania212121/stepmania/src/RageInput.cpp
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#include "global.h"
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#include "RageInput.h"
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#include "RageLog.h"
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#include "arch/InputHandler/InputHandler.h"
#include "arch/arch.h"
#include "Foreach.h"
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#include "Preference.h"
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#include "LuaManager.h"
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RageInput* INPUTMAN = NULL; // globally accessable input device
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static Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
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RageInput::RageInput()
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{
LOG->Trace( "RageInput::RageInput()" );
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// Register with Lua.
{
Lua *L = LUA->Get();
lua_pushstring( L, "INPUTMAN" );
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this->PushSelf( L );
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lua_settable( L, LUA_GLOBALSINDEX );
LUA->Release( L );
}
LoadDrivers();
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}
RageInput::~RageInput()
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{
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/* Delete optional devices. */
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
delete m_pDevices[i];
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// Unregister with Lua.
LUA->UnsetGlobal( "INPUTMAN" );
}
void RageInput::LoadDrivers()
{
for( unsigned i = 0; i < m_pDevices.size(); ++i )
delete m_pDevices[i];
m_pDevices.clear();
/* Init optional devices. */
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MakeInputHandlers( g_sInputDrivers, m_pDevices );
/* If no input devices are loaded, the user won't be able to input anything. */
if( m_pDevices.size() == 0 )
LOG->Warn( "No input devices were loaded." );
}
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void RageInput::Update()
{
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/* Update optional devices. */
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
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m_pDevices[i]->Update();
}
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bool RageInput::DevicesChanged()
{
/* Update optional devices. */
for( unsigned i = 0; i < m_pDevices.size(); ++i )
{
if( m_pDevices[i]->DevicesChanged() )
return true;
}
return false;
}
void RageInput::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut ) const
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{
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
m_pDevices[i]->GetDevicesAndDescriptions( vDevicesOut );
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}
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void RageInput::WindowReset()
{
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
m_pDevices[i]->WindowReset();
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}
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void RageInput::AddHandler( InputHandler *pHandler )
{
ASSERT( pHandler != NULL );
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m_pDevices.push_back( pHandler );
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}
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RString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == di.device )
return (*i)->GetDeviceSpecificInputString(di);
}
}
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return di.ToString();
}
RString RageInput::GetLocalizedInputString( const DeviceInput &di )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == di.device )
return (*i)->GetLocalizedInputString(di);
}
}
return Capitalize( DeviceButtonToString(di.button) );
}
wchar_t RageInput::DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifiers )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == di.device )
return (*i)->DeviceButtonToChar(di.button, bUseCurrentKeyModifiers);
}
}
return '\0';
}
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InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
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FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == id )
return (*i)->GetInputDeviceState(id);
}
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}
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return InputDeviceState_Invalid;
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}
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RString RageInput::GetDisplayDevicesString() const
{
vector<InputDeviceInfo> vDevices;
GetDevicesAndDescriptions( vDevices );
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vector<RString> vs;
for( unsigned i=0; i<vDevices.size(); ++i )
{
const RString &sDescription = vDevices[i].sDesc;
InputDevice id = vDevices[i].id;
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if( sDescription == "MonkeyKeyboard" )
continue; // hide this
vs.push_back( ssprintf("%s (%s)", sDescription.c_str(), InputDeviceToString(id).c_str()) );
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}
return join("\n",vs);
}
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// lua start
#include "LuaBinding.h"
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class LunaRageInput: public Luna<RageInput>
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{
public:
static int GetDescriptions( T* p, lua_State *L )
{
vector<InputDeviceInfo> vDevices;
p->GetDevicesAndDescriptions( vDevices );
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vector<RString> vsDescriptions;
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
vsDescriptions.push_back( idi->sDesc );
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LuaHelpers::CreateTableFromArray( vsDescriptions, L );
return 1;
}
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LunaRageInput()
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{
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ADD_METHOD( GetDescriptions );
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}
};
LUA_REGISTER_CLASS( RageInput )
// lua end
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/*
* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/