style cleanup
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+13
-13
@@ -8,48 +8,48 @@
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RageInput* INPUTMAN = NULL; // globally accessable input device
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RageInput::RageInput( CString drivers )
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RageInput::RageInput( CString sDriverList )
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{
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LOG->Trace( "RageInput::RageInput()" );
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/* Init optional devices. */
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MakeInputHandlers(drivers,Devices);
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MakeInputHandlers( sDriverList, m_pDevices );
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/* If no input devices are loaded, the user won't be able to input anything. */
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if( Devices.size() == 0 )
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if( m_pDevices.size() == 0 )
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LOG->Warn( "No input devices were loaded." );
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}
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RageInput::~RageInput()
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{
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/* Delete optional devices. */
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for(unsigned i = 0; i < Devices.size(); ++i)
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delete Devices[i];
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
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delete m_pDevices[i];
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}
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void RageInput::Update( float fDeltaTime )
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{
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/* Update optional devices. */
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->Update(fDeltaTime);
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
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m_pDevices[i]->Update( fDeltaTime );
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}
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void RageInput::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut)
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void RageInput::GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut )
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{
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->GetDevicesAndDescriptions( vDevicesOut, vDescriptionsOut );
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
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m_pDevices[i]->GetDevicesAndDescriptions( vDevicesOut, vDescriptionsOut );
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}
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void RageInput::WindowReset()
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{
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->WindowReset();
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for( unsigned i = 0; i < m_pDevices.size(); ++i )
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m_pDevices[i]->WindowReset();
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}
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void RageInput::AddHandler( InputHandler *pHandler )
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{
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ASSERT( pHandler != NULL );
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Devices.push_back( pHandler );
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m_pDevices.push_back( pHandler );
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}
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/*
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@@ -9,16 +9,16 @@ class InputHandler;
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class RageInput
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{
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public:
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RageInput( CString drivers );
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RageInput( CString sDriverList );
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~RageInput();
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void Update( float fDeltaTime );
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void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut);
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void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut );
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void WindowReset();
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void AddHandler( InputHandler *pHandler );
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private:
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vector<InputHandler *> Devices;
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vector<InputHandler *> m_pDevices;
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};
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extern RageInput* INPUTMAN; // global and accessable from anywhere in our program
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