2003-02-17 02:45:30 +00:00
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: CourseEntryDisplay
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "CourseEntryDisplay.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "Course.h"
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#include "SongManager.h"
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#include "ThemeManager.h"
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2003-08-03 00:13:55 +00:00
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#include "Steps.h"
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2003-02-17 02:45:30 +00:00
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#include "GameState.h"
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#include "StyleDef.h"
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2003-11-16 21:44:42 +00:00
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#include "ActorUtil.h"
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#include <math.h>
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2003-02-17 02:45:30 +00:00
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2004-01-21 08:39:11 +00:00
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#define SEPARATE_COURSE_METERS THEME->GetMetricB(m_sName,"SeparateCourseMeters")
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#define TEXT_BANNER_NAME THEME->GetMetric (m_sName,"TextBannerName")
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void CourseEntryDisplay::Load()
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{
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m_sprFrame.SetName( "Bar" );
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m_sprFrame.Load( THEME->GetPathToG("CourseEntryDisplay bar") );
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SET_XY_AND_ON_COMMAND( &m_sprFrame );
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this->AddChild( &m_sprFrame );
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this->m_size.x = (float) m_sprFrame.GetTexture()->GetSourceFrameWidth();
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this->m_size.y = (float) m_sprFrame.GetTexture()->GetSourceFrameHeight();
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m_textNumber.SetName( "Number" );
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m_textNumber.LoadFromFont( THEME->GetPathToF("CourseEntryDisplay number") );
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SET_XY_AND_ON_COMMAND( &m_textNumber );
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this->AddChild( &m_textNumber );
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m_TextBanner.SetName( TEXT_BANNER_NAME, "TextBanner" );
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SET_XY_AND_ON_COMMAND( &m_TextBanner );
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this->AddChild( &m_TextBanner );
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for( int pn = 0; pn < NUM_PLAYERS; ++pn )
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{
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if( !GAMESTATE->IsHumanPlayer((PlayerNumber)pn) )
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continue; // skip
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if( !SEPARATE_COURSE_METERS && pn != GAMESTATE->m_MasterPlayerNumber )
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continue; // skip
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m_textFoot[pn].SetName( SEPARATE_COURSE_METERS? ssprintf("FootP%i", pn+1):"Foot" );
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m_textFoot[pn].LoadFromTextureAndChars( THEME->GetPathToG("CourseEntryDisplay difficulty 2x1"),"10" );
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SET_XY_AND_ON_COMMAND( &m_textFoot[pn] );
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this->AddChild( &m_textFoot[pn] );
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m_textDifficultyNumber[pn].SetName( SEPARATE_COURSE_METERS? ssprintf("DifficultyP%i", pn+1):"Difficulty" );
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m_textDifficultyNumber[pn].LoadFromFont( THEME->GetPathToF("Common normal") );
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SET_XY_AND_ON_COMMAND( &m_textDifficultyNumber[pn] );
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this->AddChild( &m_textDifficultyNumber[pn] );
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}
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m_textModifiers.SetName( "Modifiers" );
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m_textModifiers.LoadFromFont( THEME->GetPathToF("Common normal") );
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SET_XY_AND_ON_COMMAND( &m_textModifiers );
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this->AddChild( &m_textModifiers );
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}
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void CourseEntryDisplay::SetDifficulty( PlayerNumber pn, const CString &text, RageColor c )
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{
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if( !GAMESTATE->IsHumanPlayer(pn) )
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return; // skip
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if( !SEPARATE_COURSE_METERS && pn != GAMESTATE->m_MasterPlayerNumber )
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return;
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m_textDifficultyNumber[pn].SetText( text );
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m_textDifficultyNumber[pn].SetDiffuse( c );
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m_textFoot[pn].SetText( "1" );
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m_textFoot[pn].SetDiffuse( c );
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}
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void CourseEntryDisplay::LoadFromCourseInfo( int iNum, const Course *pCourse, const Course::Info pci[NUM_PLAYERS] )
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{
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const Course::Info &ci = pci[GAMESTATE->m_MasterPlayerNumber];
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if( ci.Mystery )
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{
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for( int pn = 0; pn < NUM_PLAYERS; ++pn )
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{
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Difficulty dc = pCourse->GetDifficulty( pci[pn] );
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if( dc == DIFFICULTY_INVALID )
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{
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int iLow, iHigh;
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pCourse->GetMeterRange(pci[pn], iLow, iHigh);
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SetDifficulty( (PlayerNumber)pn, ssprintf(iLow==iHigh?"%d":"%d-%d", iLow, iHigh), RageColor(1,1,1,1) );
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}
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else
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SetDifficulty( (PlayerNumber)pn, "?", SONGMAN->GetDifficultyColor( dc ) );
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}
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m_TextBanner.LoadFromString( "??????????", "??????????", "", "", "", "" );
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m_TextBanner.SetDiffuse( RageColor(1,1,1,1) ); // TODO: What should this be?
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}
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else
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{
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for( int pn = 0; pn < NUM_PLAYERS; ++pn )
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{
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RageColor colorNotes = SONGMAN->GetDifficultyColor( pci[pn].pNotes->GetDifficulty() );
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SetDifficulty( (PlayerNumber)pn, ssprintf("%d", pci[pn].pNotes->GetMeter()), colorNotes );
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}
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m_TextBanner.LoadFromSong( ci.pSong );
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m_TextBanner.SetDiffuse( SONGMAN->GetSongColor( ci.pSong ) );
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}
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m_textNumber.SetText( ssprintf("%d", iNum) );
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m_textModifiers.SetText( ci.Modifiers );
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}
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