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itgmania212121/stepmania/src/CourseEntryDisplay.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: CourseEntryDisplay
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "CourseEntryDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "Course.h"
#include "SongManager.h"
#include <math.h>
#include "ThemeManager.h"
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#include "Steps.h"
#include "GameState.h"
#include "StyleDef.h"
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#include "ActorUtil.h"
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void CourseEntryDisplay::Load()
{
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m_sprFrame.SetName( "Bar" );
m_sprFrame.Load( THEME->GetPathToG("CourseEntryDisplay bar") );
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SET_XY_AND_ON_COMMAND( &m_sprFrame );
this->AddChild( &m_sprFrame );
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this->m_size.x = (float) m_sprFrame.GetTexture()->GetSourceFrameWidth();
this->m_size.y = (float) m_sprFrame.GetTexture()->GetSourceFrameHeight();
m_textNumber.SetName( "Number" );
m_textNumber.LoadFromFont( THEME->GetPathToF("CourseEntryDisplay number") );
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SET_XY_AND_ON_COMMAND( &m_textNumber );
this->AddChild( &m_textNumber );
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m_TextBanner.SetName( "TextBanner" );
SET_XY_AND_ON_COMMAND( &m_TextBanner );
this->AddChild( &m_TextBanner );
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m_textFoot.SetName( "Foot" );
m_textFoot.LoadFromTextureAndChars( THEME->GetPathToG("CourseEntryDisplay difficulty 2x1"),"10" );
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SET_XY_AND_ON_COMMAND( &m_textFoot );
this->AddChild( &m_textFoot );
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m_textDifficultyNumber.SetName( "Difficulty" );
m_textDifficultyNumber.LoadFromFont( THEME->GetPathToF("Common normal") );
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SET_XY_AND_ON_COMMAND( &m_textDifficultyNumber );
this->AddChild( &m_textDifficultyNumber );
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m_textModifiers.SetName( "Modifiers" );
m_textModifiers.LoadFromFont( THEME->GetPathToF("Common normal") );
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SET_XY_AND_ON_COMMAND( &m_textModifiers );
this->AddChild( &m_textModifiers );
}
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void CourseEntryDisplay::LoadFromCourseInfo( int iNum, const Course *pCourse, const Course::Info &ci )
{
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RageColor colorNotes;
if( ci.Mystery )
{
Difficulty dc = pCourse->GetDifficulty( ci );
if( dc == DIFFICULTY_INVALID )
{
int iLow, iHigh;
pCourse->GetMeterRange(ci, iLow, iHigh);
colorNotes = RageColor(1,1,1,1);
m_textDifficultyNumber.SetText( ssprintf(iLow==iHigh?"%d":"%d-%d", iLow, iHigh) );
}
else
{
colorNotes = SONGMAN->GetDifficultyColor( dc );
m_textDifficultyNumber.SetText( "?" );
}
m_TextBanner.LoadFromString( "??????????", "??????????", "", "", "", "" );
m_TextBanner.SetDiffuse( RageColor(1,1,1,1) ); // TODO: What should this be?
}
else
{
colorNotes = SONGMAN->GetDifficultyColor( ci.pNotes->GetDifficulty() );
m_textDifficultyNumber.SetText( ssprintf("%d", ci.pNotes->GetMeter()) );
m_TextBanner.LoadFromSong( ci.pSong );
m_TextBanner.SetDiffuse( SONGMAN->GetSongColor( ci.pSong ) );
}
m_textNumber.SetText( ssprintf("%d", iNum) );
m_textFoot.SetText( "1" );
m_textFoot.SetDiffuse( colorNotes );
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m_textModifiers.SetText( ci.Modifiers );
m_textDifficultyNumber.SetDiffuse( colorNotes );
}