Files
itgmania212121/stepmania/src/ReceptorArrowRow.cpp
T
2005-01-15 02:01:26 +00:00

111 lines
3.5 KiB
C++

#include "global.h"
#include "ReceptorArrowRow.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ArrowEffects.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "NoteFieldPositioning.h"
#include "PlayerState.h"
#include "Style.h"
ReceptorArrowRow::ReceptorArrowRow()
{
m_iNumCols = 0;
}
void ReceptorArrowRow::Load( const PlayerState* pPlayerState, CString NoteSkin, float fYReverseOffset )
{
m_pPlayerState = pPlayerState;
m_fYReverseOffsetPixels = fYReverseOffset;
const Style* pStyle = GAMESTATE->GetCurrentStyle();
m_iNumCols = pStyle->m_iColsPerPlayer;
for( int c=0; c<m_iNumCols; c++ )
{
m_ReceptorArrow[c].SetName( "ReceptorArrow" );
m_ReceptorArrow[c].Load( NoteSkin, m_pPlayerState, c );
}
}
void ReceptorArrowRow::Update( float fDeltaTime )
{
for( int c=0; c<m_iNumCols; c++ )
{
m_ReceptorArrow[c].Update( fDeltaTime );
m_ReceptorArrow[c].SetDiffuse( RageColor(1,1,1,1 - m_pPlayerState->m_CurrentPlayerOptions.m_fDark) );
// set arrow XYZ
const float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
const float fY = ArrowEffects::GetYPos( m_pPlayerState, c, 0, m_fYReverseOffsetPixels );
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
m_ReceptorArrow[c].SetX( fX );
m_ReceptorArrow[c].SetY( fY );
m_ReceptorArrow[c].SetZ( fZ );
const float fZoom = ArrowEffects::GetZoom( m_pPlayerState );
m_ReceptorArrow[c].SetZoom( fZoom );
}
}
void ReceptorArrowRow::DrawPrimitives()
{
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
for( int c=0; c<m_iNumCols; c++ )
{
NoteFieldMode::BeginDrawTrack( pn, c );
m_ReceptorArrow[c].Draw();
NoteFieldMode::EndDrawTrack(c);
}
}
void ReceptorArrowRow::Step( int iCol, TapNoteScore score )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_ReceptorArrow[iCol].Step( score );
}
void ReceptorArrowRow::SetPressed( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_ReceptorArrow[iCol].SetPressed();
}
void ReceptorArrowRow::CopyTweening( const ReceptorArrowRow &from )
{
for( int c=0; c<m_iNumCols; c++ )
m_ReceptorArrow[c].CopyTweening( from.m_ReceptorArrow[c] );
ActorFrame::CopyTweening( from );
}
/*
* (c) 2001-2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/