Files
itgmania212121/stepmania/src/ScreenEvaluation.cpp
T
2002-07-19 19:46:33 +00:00

732 lines
21 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenEvaluation.h"
#include "ScreenSelectMusic.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameManager.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "Notes.h"
#include "ThemeManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "ScreenMusicScroll.h"
const float BANNER_X = CENTER_X;
const float BANNER_Y = SCREEN_TOP + 100;
const float GRADE_X[NUM_PLAYERS] = { CENTER_X-226, CENTER_X+226 };
const float GRADE_Y = BANNER_Y;
const float JUDGE_LABELS_X = CENTER_X;
const float JUDGE_NUMBERS_X[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+88 };
const float JUDGE_NUMBERS_X_EZ2[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+68 };
const float JUDGE_START_Y = CENTER_Y - 70;
const float JUDGE_SPACING = 32;
const float JUDGE_EZ2_COOL_Y = CENTER_Y - 80;
const float SCORE_LABEL_X = CENTER_X;
const float SCORE_DISPLAY_X[NUM_PLAYERS]= { CENTER_X-170, CENTER_X+170 };
const float SCORE_Y = CENTER_Y + 140;
const float BONUS_FRAME_X[NUM_PLAYERS] = { CENTER_X-220, CENTER_X+220 };
const float BONUS_FRAME_Y = CENTER_Y+10;
const float NEW_RECORD_X[NUM_PLAYERS] = { SCORE_DISPLAY_X[0], SCORE_DISPLAY_X[1] };
const float NEW_RECORD_Y = SCORE_Y - 20;
const float TRY_EXTRA_STAGE_X = CENTER_X;
const float TRY_EXTRA_STAGE_Y = SCREEN_BOTTOM - 60;
const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+2);
const ScreenMessage SM_GoToFinalEvaluation = ScreenMessage(SM_User+3);
const ScreenMessage SM_GoToMusicScroll = ScreenMessage(SM_User+4);
ScreenEvaluation::ScreenEvaluation( bool bSummary )
{
LOG->WriteLine( "ScreenEvaluation::ScreenEvaluation()" );
int l, p; // for counting
///////////////////////////
// Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context.
///////////////////////////
switch( PREFSMAN->m_PlayMode )
{
case PLAY_MODE_ARCADE:
m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE;
break;
case PLAY_MODE_ONI:
m_ResultMode = RM_ONI;
break;
default:
ASSERT(0);
}
///////////////////////////
// Calculate total statistics depending on m_ResultMode
///////////////////////////
GameplayStatistics total_statistics[NUM_PLAYERS];
for( p=0; p<NUM_PLAYERS; p++ )
{
PlayerNumber pn = (PlayerNumber)p;
if( !GAMEMAN->IsPlayerEnabled(pn) )
continue; // skip
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
break;
case RM_ARCADE_SUMMARY:
{
int iStageIndex = PREFSMAN->GetStageIndex();
int s = 0;
for( int i=max(0,iStageIndex-STAGES_TO_SHOW_IN_SUMMARY); i<=iStageIndex; i++, s++ )
{
total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
}
}
break;
case RM_ONI:
{
int iStageIndex = PREFSMAN->GetStageIndex();
int s = 0;
for( int i=0; i<=iStageIndex; i++ )
total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
}
break;
}
}
if (GAMEMAN->m_CurGame != GAME_EZ2 )
{
///////////////////////////
// Init the song banners depending on m_ResultMode
///////////////////////////
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
m_BannerWithFrame[0].LoadFromSong( SONGMAN->GetCurrentSong() );
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
this->AddActor( &m_BannerWithFrame[0] );
break;
case RM_ARCADE_SUMMARY:
{
// crop down to 3
for( int p=0; p<NUM_PLAYERS; p++ )
if( SONGMAN->m_aGameplayStatistics[p].GetSize() > STAGES_TO_SHOW_IN_SUMMARY )
SONGMAN->m_aGameplayStatistics[p].RemoveAt( 0, SONGMAN->m_aGameplayStatistics[p].GetSize() - STAGES_TO_SHOW_IN_SUMMARY );
const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
ASSERT( iSongsToShow > 0 );
for( int i=0; i<iSongsToShow; i++ )
{
GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[0][i];
m_BannerWithFrame[i].LoadFromSong( GS.pSong );
float fBannerOffset = i - (iSongsToShow-1)/2.0f;
m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 );
m_BannerWithFrame[i].SetZoom( 0.70f );
this->AddActor( &m_BannerWithFrame[i] );
}
}
break;
case RM_ONI:
m_BannerWithFrame[0].LoadFromGroup( SONGMAN->m_sPreferredGroup );
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
this->AddActor( &m_BannerWithFrame[0] );
break;
}
}
//////////////////////////
// Init graphic elements
//////////////////////////
m_Menu.Load(
THEME->GetPathTo(GRAPHIC_EVALUATION_BACKGROUND),
m_ResultMode==RM_ARCADE_SUMMARY ? THEME->GetPathTo(GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE) : THEME->GetPathTo(GRAPHIC_EVALUATION_TOP_EDGE),
"Press START to continue.",
false, true, 40
);
this->AddActor( &m_Menu );
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
if (GAMEMAN->m_CurGame != GAME_EZ2)
{
m_sprJudgeLabels[l].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_JUDGE_LABELS) );
m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_START_Y + l*JUDGE_SPACING );
m_sprJudgeLabels[l].SetZoom( 1.0f );
this->AddActor( &m_sprJudgeLabels[l] );
}
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_textJudgeNumbers[l][p].Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
m_textJudgeNumbers[l][p].TurnShadowOff();
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X[p], JUDGE_START_Y + l*JUDGE_SPACING );
m_textJudgeNumbers[l][p].SetZoom( 0.7f );
m_textJudgeNumbers[l][p].SetDiffuseColor( PlayerToColor(p) );
// RE-ARRANGE the scoreboard for EZ2Dancer Scoring
if (l == 0 && GAMEMAN->m_CurGame == GAME_EZ2) // Change Position For Ez2dancer
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y);
}
else if (l == 2 && GAMEMAN->m_CurGame == GAME_EZ2)
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 55);
}
else if (l == 4 && GAMEMAN->m_CurGame == GAME_EZ2)
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 120);
}
else if ((l == 1 || l == 3 ) && GAMEMAN->m_CurGame == GAME_EZ2)
{
m_textJudgeNumbers[l][p].SetZoomX(0); // Hide These Ones
}
else if (l == 5 && GAMEMAN->m_CurGame == GAME_EZ2 ) // sneakily use this one for the max combo.
{
if (p == PLAYER_ )
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]-40, JUDGE_EZ2_COOL_Y + 180);
}
else
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]+40, JUDGE_EZ2_COOL_Y + 180);
}
}
this->AddActor( &m_textJudgeNumbers[l][p] );
}
}
if (GAMEMAN->m_CurGame != GAME_EZ2)
{
m_sprScoreLabel.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_SCORE_LABELS) );
m_sprScoreLabel.StopAnimating();
m_sprScoreLabel.SetXY( SCORE_LABEL_X, SCORE_Y );
m_sprScoreLabel.SetZoom( 1.0f );
this->AddActor( &m_sprScoreLabel );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) || GAMEMAN->m_CurGame == GAME_EZ2 )
continue; // skip
m_ScoreDisplay[p].SetXY( SCORE_DISPLAY_X[p], SCORE_Y );
m_ScoreDisplay[p].SetZoomY( 0.9f );
m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
this->AddActor( &m_ScoreDisplay[p] );
}
Grade grade[NUM_PLAYERS];
//////////////////////////
// Set Numbers
//////////////////////////
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
GameplayStatistics GS[NUM_PLAYERS]; // fill this in depending on m_ResultMode
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
{
GS[p] = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
}
break;
case RM_ARCADE_SUMMARY:
case RM_ONI:
{
const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
ASSERT( iSongsToShow > 0 );
for( int i=0; i<iSongsToShow; i++ )
{
GameplayStatistics &GSstage = SONGMAN->m_aGameplayStatistics[p][i];
GS[p].iPossibleDancePoints += GSstage.iPossibleDancePoints;
GS[p].iActualDancePoints += GSstage.iActualDancePoints;
GS[p].perfect += GSstage.perfect;
GS[p].great += GSstage.great;
GS[p].good += GSstage.good;
GS[p].boo += GSstage.boo;
GS[p].miss += GSstage.miss;
GS[p].ok += GSstage.ok;
GS[p].ng += GSstage.ng;
GS[p].max_combo = max( GS[p].max_combo, GSstage.max_combo );
GS[p].score += GSstage.score;
for( int i=0; i<NUM_RADAR_VALUES; i++ )
{
GS[p].fRadarPossible[i] += GSstage.fRadarPossible[i];
GS[p].fRadarActual[i] += GSstage.fRadarActual[i];
}
}
for( i=0; i<NUM_RADAR_VALUES; i++ )
{
GS[p].fRadarPossible[i] /= iSongsToShow;
GS[p].fRadarActual[i] /= iSongsToShow;
}
}
break;
}
if (GAMEMAN->m_CurGame == GAME_EZ2) // Fake COOL! / GOOD / OOPS for Ez2dancer using the DDR Rankings.
{
GS[p].perfect += GS[p].great;
GS[p].great = 0;
GS[p].miss += GS[p].boo;
GS[p].boo = 0;
}
grade[p] = GS[p].GetGrade();
m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", GS[p].perfect) );
m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", GS[p].great) );
m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", GS[p].good) );
m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", GS[p].boo) );
m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", GS[p].miss) );
m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].ok) );
// SNEAKY! We take the max combo, and put it into element 5, because Ez2dancer
// doesn't care for OK's and plus this text element is already nicely aligned =)
if (GAMEMAN->m_CurGame == GAME_EZ2)
{
m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].max_combo) );
}
m_ScoreDisplay[p].SetScore( (float)GS[p].max_combo * 1000 );
m_ScoreDisplay[p].SetScore( (float)GS[p].score );
m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, GS[p].fRadarPossible, GS[p].fRadarActual, GS[p].max_combo );
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
////////////////////////
// update song stats
////////////////////////
Notes* pNotes = SONGMAN->GetCurrentNotes((PlayerNumber)p);
pNotes->m_iNumTimesPlayed++;
if( GS[p].max_combo > pNotes->m_iMaxCombo )
pNotes->m_iMaxCombo = GS[p].max_combo;
if( GS[p].score > pNotes->m_iTopScore )
{
pNotes->m_iTopScore = (int)GS[p].score;
m_bNewRecord[p] = true;
}
if( grade[p] > pNotes->m_TopGrade )
pNotes->m_TopGrade = grade[p];
break;
}
}
Grade max_grade = GRADE_NO_DATA;
for( p=0; p<NUM_PLAYERS; p++ )
max_grade = max( max_grade, grade[p] );
m_bTryExtraStage = false;
if( (PREFSMAN->IsFinalStage() || PREFSMAN->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE )
{
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
if( SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA )
m_bTryExtraStage = true;
}
}
if( PREFSMAN->m_bEventMode )
m_bTryExtraStage = false;
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
if ( GAMEMAN->m_CurGame != GAME_EZ2)
{
m_sprGradeFrame[p].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADE_FRAME) );
m_sprGradeFrame[p].StopAnimating();
m_sprGradeFrame[p].SetState( p );
m_sprGradeFrame[p].SetXY( GRADE_X[p], GRADE_Y );
this->AddActor( &m_sprGradeFrame[p] );
}
switch( m_ResultMode )
{
case RM_ONI:
m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) );
m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y );
m_textOniPercent[p].SetShadowLength( 2 );
m_textOniPercent[p].SetZoomX( 1.5f );
m_textOniPercent[p].SetZoomY( 3 );
m_textOniPercent[p].SetEffectGlowing( 1.0f );
m_textOniPercent[p].SetText( "100.0%" );
this->AddActor( &m_textOniPercent[p] );
break;
case RM_ARCADE_STAGE:
case RM_ARCADE_SUMMARY:
if (GAMEMAN->m_CurGame != GAME_EZ2 )
{
m_Grades[p].SetXY( GRADE_X[p], GRADE_Y );
m_Grades[p].SetZ( -2 );
m_Grades[p].SetZoom( 1.0f );
m_Grades[p].SetEffectGlowing( 1.0f );
m_Grades[p].SpinAndSettleOn( grade[p] );
}
else // Ez2dancer Style Grade Display.
{
m_Grades[p].SetXY( GRADE_X[p], GRADE_Y + 150);
m_Grades[p].SetZ( -2 );
if (p == PLAYER_1 )
{
m_Grades[p].SetXY( GRADE_X[p]-10, GRADE_Y + 150);
}
m_Grades[p].SetGrade( grade[p] );
m_Grades[p].SetRotation( D3DX_PI );
m_Grades[p].SetZoom( 8 );
m_Grades[p].BeginTweening( 0.6f );
m_Grades[p].SetTweenRotationZ( 0 );
m_Grades[p].SetTweenZoom( 2 );
}
this->AddActor( &m_Grades[p] );
break;
}
if ( GAMEMAN->m_CurGame == GAME_EZ2)
continue;
m_BonusInfoFrame[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y );
this->AddActor( &m_BonusInfoFrame[p] );
m_bNewRecord[p] = false;
if( m_bNewRecord[p] )
{
m_textNewRecord[p].Load( THEME->GetPathTo(FONT_HEADER1) );
m_textNewRecord[p].SetXY( NEW_RECORD_X[p], NEW_RECORD_Y );
m_textNewRecord[p].SetShadowLength( 2 );
m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" );
m_textNewRecord[p].SetZoom( 0.5f );
m_textNewRecord[p].SetEffectGlowing( 1.0f );
this->AddActor( &m_textNewRecord[p] );
}
}
if( m_bTryExtraStage )
{
m_textTryExtraStage.Load( THEME->GetPathTo(FONT_HEADER1) );
m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
if( PREFSMAN->IsExtraStage() )
m_textTryExtraStage.SetText( "Try Another Extra Stage!" );
else
m_textTryExtraStage.SetText( "Try Extra Stage!" );
m_textTryExtraStage.SetZoom( 1 );
m_textTryExtraStage.SetEffectGlowing( 1.0f );
this->AddActor( &m_textTryExtraStage );
SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_EVALUATION_EXTRA_STAGE) );
}
else
{
switch( max_grade )
{
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break;
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break;
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break;
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break;
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break;
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break;
case GRADE_NO_DATA:
default:
ASSERT(0); // invalid grade
}
}
m_Menu.TweenOnScreenFromBlack( SM_None );
}
void ScreenEvaluation::TweenOnScreen()
{
int i, p;
m_Menu.TweenOnScreenFromBlack( SM_None );
float fOriginalX, fOriginalY;
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
{
fOriginalY = m_BannerWithFrame[i].GetY();
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_BannerWithFrame[i].BeginTweeningQueued( 0.0f );
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_BannerWithFrame[i].SetTweenY( fOriginalY );
}
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
if (GAMEMAN->m_CurGame != GAME_EZ2)
{
fOriginalY = m_sprJudgeLabels[i].GetY();
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_sprJudgeLabels[i].BeginTweeningQueued( 0.2f + 0.1f*i );
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
}
for( int p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_textJudgeNumbers[i][p].GetX();
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_textJudgeNumbers[i][p].BeginTweeningQueued( 0.2f + 0.1f*i );
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
}
}
if (GAMEMAN->m_CurGame != GAME_EZ2)
{
fOriginalY = m_sprScoreLabel.GetY();
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
m_sprScoreLabel.BeginTweeningQueued( 0.8f + 0.1f*i );
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_sprScoreLabel.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_ScoreDisplay[p].GetX();
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_ScoreDisplay[p].BeginTweeningQueued( 0.8f + 0.1f*i );
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_ScoreDisplay[p].SetTweenX( fOriginalX );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_BonusInfoFrame[p].GetX();
m_BonusInfoFrame[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_BonusInfoFrame[p].BeginTweeningQueued( 0.2f + 0.1f*i );
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_BonusInfoFrame[p].SetTweenX( fOriginalX );
m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprGradeFrame[p].SetTweenZoomY( 0 );
m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_Grades[p].SetTweenZoomY( 0 );
m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textOniPercent[p].SetTweenZoomY( 0 );
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textNewRecord[p].SetTweenZoomY( 0 );
}
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textTryExtraStage.SetTweenZoomY( 0 );
}
}
void ScreenEvaluation::TweenOffScreen()
{
int i, p;
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
{
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_BannerWithFrame[i].SetTweenZoomY( 0 );
}
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
if (GAMEMAN->m_CurGame != GAME_EZ2)
{
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_sprJudgeLabels[i].SetTweenZoomY( 0 );
}
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_textJudgeNumbers[i][p].SetTweenZoomY( 0 );
}
}
if (GAMEMAN->m_CurGame != GAME_EZ2)
{
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_sprScoreLabel.SetTweenZoomY( 0 );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_ScoreDisplay[p].SetTweenZoomY( 0 );
}
}
for( p=0; p<NUM_PLAYERS; p++ )
{
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_BonusInfoFrame[p].SetTweenZoomY( 0 );
m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprGradeFrame[p].SetTweenZoomY( 0 );
m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_Grades[p].SetTweenZoomY( 0 );
m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textOniPercent[p].SetTweenZoomY( 0 );
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textNewRecord[p].SetTweenZoomY( 0 );
}
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textTryExtraStage.SetTweenZoomY( 0 );
}
void ScreenEvaluation::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
void ScreenEvaluation::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenEvaluation::Input()" );
if( m_Menu.IsClosing() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
MenuStart( PLAYER_INVALID );
break;
case SM_GoToSelectMusic:
SCREENMAN->SetNewScreen( new ScreenSelectMusic );
break;
case SM_GoToMusicScroll:
SCREENMAN->SetNewScreen( new ScreenMusicScroll );
break;
case SM_GoToFinalEvaluation:
SCREENMAN->SetNewScreen( new ScreenEvaluation(true) );
break;
}
}
void ScreenEvaluation::MenuBack( const PlayerNumber p )
{
MenuStart( p );
}
void ScreenEvaluation::MenuStart( const PlayerNumber p )
{
TweenOffScreen();
if( PREFSMAN->m_bEventMode )
{
PREFSMAN->m_iCurrentStageIndex++;
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
return;
}
switch( m_ResultMode )
{
case RM_ARCADE_SUMMARY:
m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false );
return;
case RM_ARCADE_STAGE:
if( m_bTryExtraStage )
{
PREFSMAN->m_iCurrentStageIndex++;
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
}
else if(
PREFSMAN->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 ||
PREFSMAN->IsExtraStage() ||
PREFSMAN->IsExtraStage2() )
{
m_Menu.TweenOffScreenToMenu( SM_GoToFinalEvaluation );
}
else
{
PREFSMAN->m_iCurrentStageIndex++;
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
}
return;
case RM_ONI:
m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false );
return;
default:
ASSERT(0);
}
}