#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenEvaluation Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenEvaluation.h" #include "ScreenSelectMusic.h" #include "SongManager.h" #include "ScreenManager.h" #include "GameManager.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "Notes.h" #include "ThemeManager.h" #include "RageLog.h" #include "AnnouncerManager.h" #include "ScreenMusicScroll.h" const float BANNER_X = CENTER_X; const float BANNER_Y = SCREEN_TOP + 100; const float GRADE_X[NUM_PLAYERS] = { CENTER_X-226, CENTER_X+226 }; const float GRADE_Y = BANNER_Y; const float JUDGE_LABELS_X = CENTER_X; const float JUDGE_NUMBERS_X[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+88 }; const float JUDGE_NUMBERS_X_EZ2[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+68 }; const float JUDGE_START_Y = CENTER_Y - 70; const float JUDGE_SPACING = 32; const float JUDGE_EZ2_COOL_Y = CENTER_Y - 80; const float SCORE_LABEL_X = CENTER_X; const float SCORE_DISPLAY_X[NUM_PLAYERS]= { CENTER_X-170, CENTER_X+170 }; const float SCORE_Y = CENTER_Y + 140; const float BONUS_FRAME_X[NUM_PLAYERS] = { CENTER_X-220, CENTER_X+220 }; const float BONUS_FRAME_Y = CENTER_Y+10; const float NEW_RECORD_X[NUM_PLAYERS] = { SCORE_DISPLAY_X[0], SCORE_DISPLAY_X[1] }; const float NEW_RECORD_Y = SCORE_Y - 20; const float TRY_EXTRA_STAGE_X = CENTER_X; const float TRY_EXTRA_STAGE_Y = SCREEN_BOTTOM - 60; const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+2); const ScreenMessage SM_GoToFinalEvaluation = ScreenMessage(SM_User+3); const ScreenMessage SM_GoToMusicScroll = ScreenMessage(SM_User+4); ScreenEvaluation::ScreenEvaluation( bool bSummary ) { LOG->WriteLine( "ScreenEvaluation::ScreenEvaluation()" ); int l, p; // for counting /////////////////////////// // Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context. /////////////////////////// switch( PREFSMAN->m_PlayMode ) { case PLAY_MODE_ARCADE: m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE; break; case PLAY_MODE_ONI: m_ResultMode = RM_ONI; break; default: ASSERT(0); } /////////////////////////// // Calculate total statistics depending on m_ResultMode /////////////////////////// GameplayStatistics total_statistics[NUM_PLAYERS]; for( p=0; pIsPlayerEnabled(pn) ) continue; // skip switch( m_ResultMode ) { case RM_ARCADE_STAGE: total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p); break; case RM_ARCADE_SUMMARY: { int iStageIndex = PREFSMAN->GetStageIndex(); int s = 0; for( int i=max(0,iStageIndex-STAGES_TO_SHOW_IN_SUMMARY); i<=iStageIndex; i++, s++ ) { total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p); } } break; case RM_ONI: { int iStageIndex = PREFSMAN->GetStageIndex(); int s = 0; for( int i=0; i<=iStageIndex; i++ ) total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p); } break; } } if (GAMEMAN->m_CurGame != GAME_EZ2 ) { /////////////////////////// // Init the song banners depending on m_ResultMode /////////////////////////// switch( m_ResultMode ) { case RM_ARCADE_STAGE: m_BannerWithFrame[0].LoadFromSong( SONGMAN->GetCurrentSong() ); m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y ); this->AddActor( &m_BannerWithFrame[0] ); break; case RM_ARCADE_SUMMARY: { // crop down to 3 for( int p=0; pm_aGameplayStatistics[p].GetSize() > STAGES_TO_SHOW_IN_SUMMARY ) SONGMAN->m_aGameplayStatistics[p].RemoveAt( 0, SONGMAN->m_aGameplayStatistics[p].GetSize() - STAGES_TO_SHOW_IN_SUMMARY ); const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize(); ASSERT( iSongsToShow > 0 ); for( int i=0; im_aGameplayStatistics[0][i]; m_BannerWithFrame[i].LoadFromSong( GS.pSong ); float fBannerOffset = i - (iSongsToShow-1)/2.0f; m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 ); m_BannerWithFrame[i].SetZoom( 0.70f ); this->AddActor( &m_BannerWithFrame[i] ); } } break; case RM_ONI: m_BannerWithFrame[0].LoadFromGroup( SONGMAN->m_sPreferredGroup ); m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y ); this->AddActor( &m_BannerWithFrame[0] ); break; } } ////////////////////////// // Init graphic elements ////////////////////////// m_Menu.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_BACKGROUND), m_ResultMode==RM_ARCADE_SUMMARY ? THEME->GetPathTo(GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE) : THEME->GetPathTo(GRAPHIC_EVALUATION_TOP_EDGE), "Press START to continue.", false, true, 40 ); this->AddActor( &m_Menu ); for( l=0; lm_CurGame != GAME_EZ2) { m_sprJudgeLabels[l].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_JUDGE_LABELS) ); m_sprJudgeLabels[l].StopAnimating(); m_sprJudgeLabels[l].SetState( l ); m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_START_Y + l*JUDGE_SPACING ); m_sprJudgeLabels[l].SetZoom( 1.0f ); this->AddActor( &m_sprJudgeLabels[l] ); } for( int p=0; pGetPathTo(FONT_SCORE_NUMBERS) ); m_textJudgeNumbers[l][p].TurnShadowOff(); m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X[p], JUDGE_START_Y + l*JUDGE_SPACING ); m_textJudgeNumbers[l][p].SetZoom( 0.7f ); m_textJudgeNumbers[l][p].SetDiffuseColor( PlayerToColor(p) ); // RE-ARRANGE the scoreboard for EZ2Dancer Scoring if (l == 0 && GAMEMAN->m_CurGame == GAME_EZ2) // Change Position For Ez2dancer { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y); } else if (l == 2 && GAMEMAN->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 55); } else if (l == 4 && GAMEMAN->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 120); } else if ((l == 1 || l == 3 ) && GAMEMAN->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[l][p].SetZoomX(0); // Hide These Ones } else if (l == 5 && GAMEMAN->m_CurGame == GAME_EZ2 ) // sneakily use this one for the max combo. { if (p == PLAYER_ ) { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]-40, JUDGE_EZ2_COOL_Y + 180); } else { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]+40, JUDGE_EZ2_COOL_Y + 180); } } this->AddActor( &m_textJudgeNumbers[l][p] ); } } if (GAMEMAN->m_CurGame != GAME_EZ2) { m_sprScoreLabel.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_SCORE_LABELS) ); m_sprScoreLabel.StopAnimating(); m_sprScoreLabel.SetXY( SCORE_LABEL_X, SCORE_Y ); m_sprScoreLabel.SetZoom( 1.0f ); this->AddActor( &m_sprScoreLabel ); } for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) || GAMEMAN->m_CurGame == GAME_EZ2 ) continue; // skip m_ScoreDisplay[p].SetXY( SCORE_DISPLAY_X[p], SCORE_Y ); m_ScoreDisplay[p].SetZoomY( 0.9f ); m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) ); this->AddActor( &m_ScoreDisplay[p] ); } Grade grade[NUM_PLAYERS]; ////////////////////////// // Set Numbers ////////////////////////// for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip GameplayStatistics GS[NUM_PLAYERS]; // fill this in depending on m_ResultMode switch( m_ResultMode ) { case RM_ARCADE_STAGE: { GS[p] = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1]; } break; case RM_ARCADE_SUMMARY: case RM_ONI: { const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize(); ASSERT( iSongsToShow > 0 ); for( int i=0; im_aGameplayStatistics[p][i]; GS[p].iPossibleDancePoints += GSstage.iPossibleDancePoints; GS[p].iActualDancePoints += GSstage.iActualDancePoints; GS[p].perfect += GSstage.perfect; GS[p].great += GSstage.great; GS[p].good += GSstage.good; GS[p].boo += GSstage.boo; GS[p].miss += GSstage.miss; GS[p].ok += GSstage.ok; GS[p].ng += GSstage.ng; GS[p].max_combo = max( GS[p].max_combo, GSstage.max_combo ); GS[p].score += GSstage.score; for( int i=0; im_CurGame == GAME_EZ2) // Fake COOL! / GOOD / OOPS for Ez2dancer using the DDR Rankings. { GS[p].perfect += GS[p].great; GS[p].great = 0; GS[p].miss += GS[p].boo; GS[p].boo = 0; } grade[p] = GS[p].GetGrade(); m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", GS[p].perfect) ); m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", GS[p].great) ); m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", GS[p].good) ); m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", GS[p].boo) ); m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", GS[p].miss) ); m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].ok) ); // SNEAKY! We take the max combo, and put it into element 5, because Ez2dancer // doesn't care for OK's and plus this text element is already nicely aligned =) if (GAMEMAN->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].max_combo) ); } m_ScoreDisplay[p].SetScore( (float)GS[p].max_combo * 1000 ); m_ScoreDisplay[p].SetScore( (float)GS[p].score ); m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, GS[p].fRadarPossible, GS[p].fRadarActual, GS[p].max_combo ); switch( m_ResultMode ) { case RM_ARCADE_STAGE: //////////////////////// // update song stats //////////////////////// Notes* pNotes = SONGMAN->GetCurrentNotes((PlayerNumber)p); pNotes->m_iNumTimesPlayed++; if( GS[p].max_combo > pNotes->m_iMaxCombo ) pNotes->m_iMaxCombo = GS[p].max_combo; if( GS[p].score > pNotes->m_iTopScore ) { pNotes->m_iTopScore = (int)GS[p].score; m_bNewRecord[p] = true; } if( grade[p] > pNotes->m_TopGrade ) pNotes->m_TopGrade = grade[p]; break; } } Grade max_grade = GRADE_NO_DATA; for( p=0; pIsFinalStage() || PREFSMAN->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE ) { for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip if( SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA ) m_bTryExtraStage = true; } } if( PREFSMAN->m_bEventMode ) m_bTryExtraStage = false; for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip if ( GAMEMAN->m_CurGame != GAME_EZ2) { m_sprGradeFrame[p].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADE_FRAME) ); m_sprGradeFrame[p].StopAnimating(); m_sprGradeFrame[p].SetState( p ); m_sprGradeFrame[p].SetXY( GRADE_X[p], GRADE_Y ); this->AddActor( &m_sprGradeFrame[p] ); } switch( m_ResultMode ) { case RM_ONI: m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) ); m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y ); m_textOniPercent[p].SetShadowLength( 2 ); m_textOniPercent[p].SetZoomX( 1.5f ); m_textOniPercent[p].SetZoomY( 3 ); m_textOniPercent[p].SetEffectGlowing( 1.0f ); m_textOniPercent[p].SetText( "100.0%" ); this->AddActor( &m_textOniPercent[p] ); break; case RM_ARCADE_STAGE: case RM_ARCADE_SUMMARY: if (GAMEMAN->m_CurGame != GAME_EZ2 ) { m_Grades[p].SetXY( GRADE_X[p], GRADE_Y ); m_Grades[p].SetZ( -2 ); m_Grades[p].SetZoom( 1.0f ); m_Grades[p].SetEffectGlowing( 1.0f ); m_Grades[p].SpinAndSettleOn( grade[p] ); } else // Ez2dancer Style Grade Display. { m_Grades[p].SetXY( GRADE_X[p], GRADE_Y + 150); m_Grades[p].SetZ( -2 ); if (p == PLAYER_1 ) { m_Grades[p].SetXY( GRADE_X[p]-10, GRADE_Y + 150); } m_Grades[p].SetGrade( grade[p] ); m_Grades[p].SetRotation( D3DX_PI ); m_Grades[p].SetZoom( 8 ); m_Grades[p].BeginTweening( 0.6f ); m_Grades[p].SetTweenRotationZ( 0 ); m_Grades[p].SetTweenZoom( 2 ); } this->AddActor( &m_Grades[p] ); break; } if ( GAMEMAN->m_CurGame == GAME_EZ2) continue; m_BonusInfoFrame[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y ); this->AddActor( &m_BonusInfoFrame[p] ); m_bNewRecord[p] = false; if( m_bNewRecord[p] ) { m_textNewRecord[p].Load( THEME->GetPathTo(FONT_HEADER1) ); m_textNewRecord[p].SetXY( NEW_RECORD_X[p], NEW_RECORD_Y ); m_textNewRecord[p].SetShadowLength( 2 ); m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" ); m_textNewRecord[p].SetZoom( 0.5f ); m_textNewRecord[p].SetEffectGlowing( 1.0f ); this->AddActor( &m_textNewRecord[p] ); } } if( m_bTryExtraStage ) { m_textTryExtraStage.Load( THEME->GetPathTo(FONT_HEADER1) ); m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y ); if( PREFSMAN->IsExtraStage() ) m_textTryExtraStage.SetText( "Try Another Extra Stage!" ); else m_textTryExtraStage.SetText( "Try Extra Stage!" ); m_textTryExtraStage.SetZoom( 1 ); m_textTryExtraStage.SetEffectGlowing( 1.0f ); this->AddActor( &m_textTryExtraStage ); SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_EVALUATION_EXTRA_STAGE) ); } else { switch( max_grade ) { case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break; case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break; case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break; case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break; case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break; case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break; case GRADE_NO_DATA: default: ASSERT(0); // invalid grade } } m_Menu.TweenOnScreenFromBlack( SM_None ); } void ScreenEvaluation::TweenOnScreen() { int i, p; m_Menu.TweenOnScreenFromBlack( SM_None ); float fOriginalX, fOriginalY; for( i=0; im_CurGame != GAME_EZ2) { fOriginalY = m_sprJudgeLabels[i].GetY(); m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT ); m_sprJudgeLabels[i].BeginTweeningQueued( 0.2f + 0.1f*i ); m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN ); m_sprJudgeLabels[i].SetTweenY( fOriginalY ); } for( int p=0; pm_CurGame != GAME_EZ2) { fOriginalY = m_sprScoreLabel.GetY(); m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT ); m_sprScoreLabel.BeginTweeningQueued( 0.8f + 0.1f*i ); m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN ); m_sprScoreLabel.SetTweenY( fOriginalY ); for( p=0; pm_CurGame != GAME_EZ2) { m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END ); m_sprJudgeLabels[i].SetTweenZoomY( 0 ); } for( int p=0; pm_CurGame != GAME_EZ2) { m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END ); m_sprScoreLabel.SetTweenZoomY( 0 ); for( p=0; pWriteLine( "ScreenEvaluation::Input()" ); if( m_Menu.IsClosing() ) return; Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_MenuTimer: MenuStart( PLAYER_INVALID ); break; case SM_GoToSelectMusic: SCREENMAN->SetNewScreen( new ScreenSelectMusic ); break; case SM_GoToMusicScroll: SCREENMAN->SetNewScreen( new ScreenMusicScroll ); break; case SM_GoToFinalEvaluation: SCREENMAN->SetNewScreen( new ScreenEvaluation(true) ); break; } } void ScreenEvaluation::MenuBack( const PlayerNumber p ) { MenuStart( p ); } void ScreenEvaluation::MenuStart( const PlayerNumber p ) { TweenOffScreen(); if( PREFSMAN->m_bEventMode ) { PREFSMAN->m_iCurrentStageIndex++; m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic ); return; } switch( m_ResultMode ) { case RM_ARCADE_SUMMARY: m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false ); return; case RM_ARCADE_STAGE: if( m_bTryExtraStage ) { PREFSMAN->m_iCurrentStageIndex++; m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic ); } else if( PREFSMAN->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 || PREFSMAN->IsExtraStage() || PREFSMAN->IsExtraStage2() ) { m_Menu.TweenOffScreenToMenu( SM_GoToFinalEvaluation ); } else { PREFSMAN->m_iCurrentStageIndex++; m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic ); } return; case RM_ONI: m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false ); return; default: ASSERT(0); } }