Fixed an oops I made with Evaluations...
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@@ -212,9 +212,9 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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{
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m_textJudgeNumbers[l][p].SetZoomX(0); // Hide These Ones
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}
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else if (l == 5) // sneakily use this one for the max combo.
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else if (l == 5 && GAMEMAN->m_CurGame == GAME_EZ2 ) // sneakily use this one for the max combo.
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{
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if (p == PLAYER_1)
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if (p == PLAYER_ )
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{
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m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]-40, JUDGE_EZ2_COOL_Y + 180);
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}
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