Files
itgmania212121/stepmania/src/ScreenOptionsEditCourse.cpp
T
2006-11-13 23:11:25 +00:00

386 lines
11 KiB
C++

#include "global.h"
#include "ScreenOptionsEditCourse.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "SongManager.h"
#include "CommonMetrics.h"
#include "GameManager.h"
#include "song.h"
#include "ScreenMiniMenu.h"
#include "ScreenPrompt.h"
#include "CourseUtil.h"
#include "LocalizedString.h"
#include "OptionRowHandler.h"
enum EditCourseRow
{
EditCourseRow_Type,
EditCourseRow_Meter,
NUM_EditCourseRow
};
AutoScreenMessage( SM_BackFromContextMenu )
enum CourseEntryAction
{
CourseEntryAction_Edit,
CourseEntryAction_InsertEntry,
CourseEntryAction_Delete,
NUM_CourseEntryAction
};
static const char *CourseEntryActionNames[] = {
"Edit",
"Insert Entry",
"Delete",
};
XToString( CourseEntryAction );
#define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, i )
static MenuDef g_TempMenu(
"ScreenMiniMenuContext"
);
REGISTER_SCREEN_CLASS( ScreenOptionsEditCourse );
void ScreenOptionsEditCourse::Init()
{
ScreenOptionsEditCourseSubMenu::Init();
SubscribeToMessage( Message_EditCourseDifficultyChanged );
}
static LocalizedString ENTRY( "OptionTitles", "Entry %d" );
void ScreenOptionsEditCourse::BeginScreen()
{
// save a backup that we'll use if we revert.
ASSERT( GAMESTATE->m_pCurCourse );
Course *pCourse = GAMESTATE->m_pCurCourse;
m_Original = *pCourse;
SONGMAN->GetSongs( m_vpDisplayedSongs );
vector<OptionRowHandler*> vHands;
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
pHand->m_Def.m_sName = "Type";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
FOREACH_CourseType( i )
pHand->m_Def.m_vsChoices.push_back( CourseTypeToLocalizedString(i) );
vHands.push_back( pHand );
pHand = OptionRowHandlerUtil::MakeNull();
pHand->m_Def.m_sName = "Meter";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "Auto" );
for( int i=MIN_METER; i<=MAX_METER; i++ )
pHand->m_Def.m_vsChoices.push_back( ssprintf("%d",i) );
vHands.push_back( pHand );
FOREACH_CONST( CourseEntry, pCourse->m_vEntries, ce )
{
pHand = OptionRowHandlerUtil::MakeNull();
int iEntryIndex = ce - pCourse->m_vEntries.begin();
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_sName = ssprintf( ENTRY.GetValue(), iEntryIndex+1 );
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bAllowThemeTitle = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "RANDOM" ); // XXX Localize?
FOREACH_CONST( Song*, m_vpDisplayedSongs, s )
pHand->m_Def.m_vsChoices.push_back( (*s)->GetTranslitFullTitle() );
vHands.push_back( pHand );
}
pHand = OptionRowHandlerUtil::MakeNull();
pHand->m_Def.m_sName = "";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "Insert Entry" );
vHands.push_back( pHand );
ScreenOptions::InitMenu( vHands );
ScreenOptions::BeginScreen();
if( GAMESTATE->m_iEditCourseEntryIndex > -1 )
this->MoveRowAbsolute( GAMESTATE->m_MasterPlayerNumber, NUM_EditCourseRow + GAMESTATE->m_iEditCourseEntryIndex );
AfterChangeRow( GAMESTATE->m_MasterPlayerNumber );
}
static LocalizedString MAXIMUM_COURSE_ENTRIES ("ScreenOptionsEditCourse", "The maximum number of entries per course is %d. This course already has %d entries.");
static bool AreEntriesFull()
{
Course *pCourse = GAMESTATE->m_pCurCourse;
if( pCourse->m_vEntries.size() >= size_t(MAX_ENTRIES_PER_COURSE) )
{
RString sError = ssprintf(MAXIMUM_COURSE_ENTRIES.GetValue(), MAX_ENTRIES_PER_COURSE, pCourse->m_vEntries.size() );
ScreenPrompt::Prompt( SM_None, sError );
return true;
}
return false;
}
static LocalizedString CANNOT_DELETE_LAST_ENTRY ("ScreenOptionsEditCourse", "You cannot delete the last entry in a course.");
void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM )
{
Course *pCourse = GAMESTATE->m_pCurCourse;
if( SM == SM_GoToNextScreen )
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == (int)m_pRows.size() - 1 )
{
m_Original = *pCourse;
WriteCourse();
this->HandleScreenMessage( SM_GoToPrevScreen );
return; // don't call base
}
}
else if( SM == SM_GoToPrevScreen )
{
*pCourse = m_Original;
GAMESTATE->m_pCurCourse.Set( pCourse );
GAMESTATE->m_iEditCourseEntryIndex.Set( -1 );
}
else if( SM == SM_BackFromContextMenu )
{
if( !ScreenMiniMenu::s_bCancelled )
{
switch( ScreenMiniMenu::s_iLastRowCode )
{
case CourseEntryAction_Edit:
ScreenOptions::BeginFadingOut();
break;
case CourseEntryAction_InsertEntry:
{
if( AreEntriesFull() )
return;
CourseEntry ce;
CourseUtil::MakeDefaultEditCourseEntry( ce );
pCourse->m_vEntries.insert( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus(), ce );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
break;
}
case CourseEntryAction_Delete:
{
if( pCourse->m_vEntries.size() == 1 )
{
ScreenPrompt::Prompt( SM_None, CANNOT_DELETE_LAST_ENTRY );
return;
}
pCourse->m_vEntries.erase( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus() );
GAMESTATE->m_iEditCourseEntryIndex.Set( GAMESTATE->m_iEditCourseEntryIndex );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
break;
}
}
}
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenOptionsEditCourse::AfterChangeRow( PlayerNumber pn )
{
ScreenOptions::AfterChangeRow( pn );
int iCourseEntry = GetCourseEntryIndexWithFocus();
GAMESTATE->m_iEditCourseEntryIndex.Set( iCourseEntry );
}
void ScreenOptionsEditCourse::AfterChangeValueInRow( int iRow, PlayerNumber pn )
{
ScreenOptions::AfterChangeValueInRow( iRow, pn );
Course *pCourse = GAMESTATE->m_pCurCourse;
// Regenerate Trails so that the new values propagate
GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit );
// cause overlay elements to refresh by changing the course
GAMESTATE->m_pCurCourse.Set( pCourse );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
}
void ScreenOptionsEditCourse::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
OptionRow &row = *m_pRows[iRow];
if( row.GetRowType() == OptionRow::RowType_Exit )
return;
Course *pCourse = GAMESTATE->m_pCurCourse;
if( iRow == (int)pCourse->m_vEntries.size() + NUM_EditCourseRow )
return; // "Insert Entry"
switch( iRow )
{
case EditCourseRow_Type:
row.SetOneSharedSelection( pCourse->GetCourseType() );
return;
case EditCourseRow_Meter:
{
int iMeter = pCourse->m_iCustomMeter[GAMESTATE->m_cdEdit];
if( iMeter == -1 )
row.SetOneSharedSelection( 0 );
else
row.SetOneSharedSelection( iMeter + 1 - MIN_METER );
return;
}
}
const CourseEntry& ce = pCourse->m_vEntries[iRow - NUM_EditCourseRow];
if( !ce.IsFixedSong() )
{
row.SetOneSharedSelection( 0 );
}
else
{
vector<Song *>::const_iterator iter = find( m_vpDisplayedSongs.begin(), m_vpDisplayedSongs.end(), ce.pSong );
if( iter == m_vpDisplayedSongs.end() ) // This song isn't being displayed, set to "RANDOM"
row.SetOneSharedSelection( 0 );
else
row.SetOneSharedSelection( iter - m_vpDisplayedSongs.begin() + 1 );
}
}
void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
OptionRow &row = *m_pRows[iRow];
if( row.GetRowType() == OptionRow::RowType_Exit )
return;
Course *pCourse = GAMESTATE->m_pCurCourse;
if( iRow == (int)pCourse->m_vEntries.size() + NUM_EditCourseRow )
return; // "Insert Entry"
int iSel = row.GetOneSharedSelection();
switch( iRow )
{
case EditCourseRow_Type:
{
CourseType ct = (CourseType)iSel;
pCourse->SetCourseType( ct );
return;
}
case EditCourseRow_Meter:
{
if( iSel == 0 ) // "auto"
pCourse->m_iCustomMeter[GAMESTATE->m_cdEdit] = -1;
else
pCourse->m_iCustomMeter[GAMESTATE->m_cdEdit] = iSel - 1 + MIN_METER;
return;
}
}
CourseEntry& ce = pCourse->m_vEntries[iRow - NUM_EditCourseRow];
if( iSel == 0 )
ce.pSong = NULL;
else
ce.pSong = m_vpDisplayedSongs[iSel - 1];
}
void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
Course *pCourse = GAMESTATE->m_pCurCourse;
if( iCurRow < NUM_EditCourseRow )
return;
if( iCurRow == (int)m_pRows.size()-2 ) // "create entry"
{
if( AreEntriesFull() )
return;
CourseEntry ce;
CourseUtil::MakeDefaultEditCourseEntry( ce );
pCourse->m_vEntries.push_back( ce );
GAMESTATE->m_iEditCourseEntryIndex.Set( pCourse->m_vEntries.size()-1 );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
{
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else // a course entry
{
g_TempMenu.rows.clear();
FOREACH_CourseEntryAction( i )
{
MenuRowDef mrd( i, CourseEntryActionToString(i), true, EditMode_Home, true, true, 0, "" );
g_TempMenu.rows.push_back( mrd );
}
int iWidth, iX, iY;
this->GetWidthXY( GAMESTATE->m_MasterPlayerNumber, iCurRow, 0, iWidth, iX, iY );
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
}
}
void ScreenOptionsEditCourse::HandleMessage( const Message &msg )
{
if( msg == "EditCourseDifficultyChanged" )
{
const vector<PlayerNumber> vpns( 1, GAMESTATE->m_MasterPlayerNumber );
OptionRow &row = *m_pRows[EditCourseRow_Meter];
ImportOptions( EditCourseRow_Meter, vpns );
row.AfterImportOptions( GAMESTATE->m_MasterPlayerNumber );
}
ScreenOptionsEditCourseSubMenu::HandleMessage( msg );
}
int ScreenOptionsEditCourse::GetCourseEntryIndexWithFocus() const
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow < NUM_EditCourseRow ) // not a CourseEntry
return -1;
else if( iCurRow == (int)m_pRows.size() - 1 ) // "done"
return -1;
else
return iCurRow - NUM_EditCourseRow;
}
/*
* (c) 2002-2006 Chris Danford, Steve Checkoway
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/