#include "global.h" #include "ScreenOptionsEditCourse.h" #include "ScreenManager.h" #include "RageLog.h" #include "GameState.h" #include "SongManager.h" #include "CommonMetrics.h" #include "GameManager.h" #include "song.h" #include "ScreenMiniMenu.h" #include "ScreenPrompt.h" #include "CourseUtil.h" #include "LocalizedString.h" #include "OptionRowHandler.h" enum EditCourseRow { EditCourseRow_Type, EditCourseRow_Meter, NUM_EditCourseRow }; AutoScreenMessage( SM_BackFromContextMenu ) enum CourseEntryAction { CourseEntryAction_Edit, CourseEntryAction_InsertEntry, CourseEntryAction_Delete, NUM_CourseEntryAction }; static const char *CourseEntryActionNames[] = { "Edit", "Insert Entry", "Delete", }; XToString( CourseEntryAction ); #define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, i ) static MenuDef g_TempMenu( "ScreenMiniMenuContext" ); REGISTER_SCREEN_CLASS( ScreenOptionsEditCourse ); void ScreenOptionsEditCourse::Init() { ScreenOptionsEditCourseSubMenu::Init(); SubscribeToMessage( Message_EditCourseDifficultyChanged ); } static LocalizedString ENTRY( "OptionTitles", "Entry %d" ); void ScreenOptionsEditCourse::BeginScreen() { // save a backup that we'll use if we revert. ASSERT( GAMESTATE->m_pCurCourse ); Course *pCourse = GAMESTATE->m_pCurCourse; m_Original = *pCourse; SONGMAN->GetSongs( m_vpDisplayedSongs ); vector vHands; OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull(); pHand->m_Def.m_sName = "Type"; pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; pHand->m_Def.m_bExportOnChange = true; pHand->m_Def.m_bAllowThemeItems = false; pHand->m_Def.m_bOneChoiceForAllPlayers = true; FOREACH_CourseType( i ) pHand->m_Def.m_vsChoices.push_back( CourseTypeToLocalizedString(i) ); vHands.push_back( pHand ); pHand = OptionRowHandlerUtil::MakeNull(); pHand->m_Def.m_sName = "Meter"; pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; pHand->m_Def.m_bExportOnChange = true; pHand->m_Def.m_bOneChoiceForAllPlayers = true; pHand->m_Def.m_vsChoices.push_back( "Auto" ); for( int i=MIN_METER; i<=MAX_METER; i++ ) pHand->m_Def.m_vsChoices.push_back( ssprintf("%d",i) ); vHands.push_back( pHand ); FOREACH_CONST( CourseEntry, pCourse->m_vEntries, ce ) { pHand = OptionRowHandlerUtil::MakeNull(); int iEntryIndex = ce - pCourse->m_vEntries.begin(); pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; pHand->m_Def.m_bExportOnChange = true; pHand->m_Def.m_sName = ssprintf( ENTRY.GetValue(), iEntryIndex+1 ); pHand->m_Def.m_bAllowThemeItems = false; pHand->m_Def.m_bAllowThemeTitle = false; pHand->m_Def.m_bOneChoiceForAllPlayers = true; pHand->m_Def.m_vsChoices.push_back( "RANDOM" ); // XXX Localize? FOREACH_CONST( Song*, m_vpDisplayedSongs, s ) pHand->m_Def.m_vsChoices.push_back( (*s)->GetTranslitFullTitle() ); vHands.push_back( pHand ); } pHand = OptionRowHandlerUtil::MakeNull(); pHand->m_Def.m_sName = ""; pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; pHand->m_Def.m_bExportOnChange = false; pHand->m_Def.m_bOneChoiceForAllPlayers = true; pHand->m_Def.m_vsChoices.push_back( "Insert Entry" ); vHands.push_back( pHand ); ScreenOptions::InitMenu( vHands ); ScreenOptions::BeginScreen(); if( GAMESTATE->m_iEditCourseEntryIndex > -1 ) this->MoveRowAbsolute( GAMESTATE->m_MasterPlayerNumber, NUM_EditCourseRow + GAMESTATE->m_iEditCourseEntryIndex ); AfterChangeRow( GAMESTATE->m_MasterPlayerNumber ); } static LocalizedString MAXIMUM_COURSE_ENTRIES ("ScreenOptionsEditCourse", "The maximum number of entries per course is %d. This course already has %d entries."); static bool AreEntriesFull() { Course *pCourse = GAMESTATE->m_pCurCourse; if( pCourse->m_vEntries.size() >= size_t(MAX_ENTRIES_PER_COURSE) ) { RString sError = ssprintf(MAXIMUM_COURSE_ENTRIES.GetValue(), MAX_ENTRIES_PER_COURSE, pCourse->m_vEntries.size() ); ScreenPrompt::Prompt( SM_None, sError ); return true; } return false; } static LocalizedString CANNOT_DELETE_LAST_ENTRY ("ScreenOptionsEditCourse", "You cannot delete the last entry in a course."); void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM ) { Course *pCourse = GAMESTATE->m_pCurCourse; if( SM == SM_GoToNextScreen ) { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == (int)m_pRows.size() - 1 ) { m_Original = *pCourse; WriteCourse(); this->HandleScreenMessage( SM_GoToPrevScreen ); return; // don't call base } } else if( SM == SM_GoToPrevScreen ) { *pCourse = m_Original; GAMESTATE->m_pCurCourse.Set( pCourse ); GAMESTATE->m_iEditCourseEntryIndex.Set( -1 ); } else if( SM == SM_BackFromContextMenu ) { if( !ScreenMiniMenu::s_bCancelled ) { switch( ScreenMiniMenu::s_iLastRowCode ) { case CourseEntryAction_Edit: ScreenOptions::BeginFadingOut(); break; case CourseEntryAction_InsertEntry: { if( AreEntriesFull() ) return; CourseEntry ce; CourseUtil::MakeDefaultEditCourseEntry( ce ); pCourse->m_vEntries.insert( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus(), ce ); SCREENMAN->SetNewScreen( this->m_sName ); // reload break; } case CourseEntryAction_Delete: { if( pCourse->m_vEntries.size() == 1 ) { ScreenPrompt::Prompt( SM_None, CANNOT_DELETE_LAST_ENTRY ); return; } pCourse->m_vEntries.erase( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus() ); GAMESTATE->m_iEditCourseEntryIndex.Set( GAMESTATE->m_iEditCourseEntryIndex ); SCREENMAN->SetNewScreen( this->m_sName ); // reload break; } } } } ScreenOptions::HandleScreenMessage( SM ); } void ScreenOptionsEditCourse::AfterChangeRow( PlayerNumber pn ) { ScreenOptions::AfterChangeRow( pn ); int iCourseEntry = GetCourseEntryIndexWithFocus(); GAMESTATE->m_iEditCourseEntryIndex.Set( iCourseEntry ); } void ScreenOptionsEditCourse::AfterChangeValueInRow( int iRow, PlayerNumber pn ) { ScreenOptions::AfterChangeValueInRow( iRow, pn ); Course *pCourse = GAMESTATE->m_pCurCourse; // Regenerate Trails so that the new values propagate GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL ); Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit ); // cause overlay elements to refresh by changing the course GAMESTATE->m_pCurCourse.Set( pCourse ); GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail ); } void ScreenOptionsEditCourse::ImportOptions( int iRow, const vector &vpns ) { OptionRow &row = *m_pRows[iRow]; if( row.GetRowType() == OptionRow::RowType_Exit ) return; Course *pCourse = GAMESTATE->m_pCurCourse; if( iRow == (int)pCourse->m_vEntries.size() + NUM_EditCourseRow ) return; // "Insert Entry" switch( iRow ) { case EditCourseRow_Type: row.SetOneSharedSelection( pCourse->GetCourseType() ); return; case EditCourseRow_Meter: { int iMeter = pCourse->m_iCustomMeter[GAMESTATE->m_cdEdit]; if( iMeter == -1 ) row.SetOneSharedSelection( 0 ); else row.SetOneSharedSelection( iMeter + 1 - MIN_METER ); return; } } const CourseEntry& ce = pCourse->m_vEntries[iRow - NUM_EditCourseRow]; if( !ce.IsFixedSong() ) { row.SetOneSharedSelection( 0 ); } else { vector::const_iterator iter = find( m_vpDisplayedSongs.begin(), m_vpDisplayedSongs.end(), ce.pSong ); if( iter == m_vpDisplayedSongs.end() ) // This song isn't being displayed, set to "RANDOM" row.SetOneSharedSelection( 0 ); else row.SetOneSharedSelection( iter - m_vpDisplayedSongs.begin() + 1 ); } } void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector &vpns ) { OptionRow &row = *m_pRows[iRow]; if( row.GetRowType() == OptionRow::RowType_Exit ) return; Course *pCourse = GAMESTATE->m_pCurCourse; if( iRow == (int)pCourse->m_vEntries.size() + NUM_EditCourseRow ) return; // "Insert Entry" int iSel = row.GetOneSharedSelection(); switch( iRow ) { case EditCourseRow_Type: { CourseType ct = (CourseType)iSel; pCourse->SetCourseType( ct ); return; } case EditCourseRow_Meter: { if( iSel == 0 ) // "auto" pCourse->m_iCustomMeter[GAMESTATE->m_cdEdit] = -1; else pCourse->m_iCustomMeter[GAMESTATE->m_cdEdit] = iSel - 1 + MIN_METER; return; } } CourseEntry& ce = pCourse->m_vEntries[iRow - NUM_EditCourseRow]; if( iSel == 0 ) ce.pSong = NULL; else ce.pSong = m_vpDisplayedSongs[iSel - 1]; } void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input ) { if( IsTransitioning() ) return; int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; Course *pCourse = GAMESTATE->m_pCurCourse; if( iCurRow < NUM_EditCourseRow ) return; if( iCurRow == (int)m_pRows.size()-2 ) // "create entry" { if( AreEntriesFull() ) return; CourseEntry ce; CourseUtil::MakeDefaultEditCourseEntry( ce ); pCourse->m_vEntries.push_back( ce ); GAMESTATE->m_iEditCourseEntryIndex.Set( pCourse->m_vEntries.size()-1 ); SCREENMAN->SetNewScreen( this->m_sName ); // reload } else if( iCurRow == (int)m_pRows.size()-1 ) // "done" { SCREENMAN->PlayStartSound(); this->BeginFadingOut(); } else // a course entry { g_TempMenu.rows.clear(); FOREACH_CourseEntryAction( i ) { MenuRowDef mrd( i, CourseEntryActionToString(i), true, EditMode_Home, true, true, 0, "" ); g_TempMenu.rows.push_back( mrd ); } int iWidth, iX, iY; this->GetWidthXY( GAMESTATE->m_MasterPlayerNumber, iCurRow, 0, iWidth, iX, iY ); ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY ); } } void ScreenOptionsEditCourse::HandleMessage( const Message &msg ) { if( msg == "EditCourseDifficultyChanged" ) { const vector vpns( 1, GAMESTATE->m_MasterPlayerNumber ); OptionRow &row = *m_pRows[EditCourseRow_Meter]; ImportOptions( EditCourseRow_Meter, vpns ); row.AfterImportOptions( GAMESTATE->m_MasterPlayerNumber ); } ScreenOptionsEditCourseSubMenu::HandleMessage( msg ); } int ScreenOptionsEditCourse::GetCourseEntryIndexWithFocus() const { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow < NUM_EditCourseRow ) // not a CourseEntry return -1; else if( iCurRow == (int)m_pRows.size() - 1 ) // "done" return -1; else return iCurRow - NUM_EditCourseRow; } /* * (c) 2002-2006 Chris Danford, Steve Checkoway * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */