#include "global.h" #include "HelpDisplay.h" #include "RageUtil.h" #include "PrefsManager.h" #include "RageLog.h" #include "ThemeManager.h" #include "ActorUtil.h" REGISTER_ACTOR_CLASS( HelpDisplay ) HelpDisplay::HelpDisplay() { m_iCurTipIndex = 0; m_fSecsUntilSwitch = 0; } void HelpDisplay::Load( const CString &sType ) { TIP_SHOW_TIME.Load( sType, "TipShowTime" ); RunCommands( THEME->GetMetricA(sType,"TipOnCommand") ); LoadFromFont( THEME->GetPathF(sType,"text") ); m_fSecsUntilSwitch = TIP_SHOW_TIME; } void HelpDisplay::LoadFromNode( const CString& sDir, const XNode* pNode ) { BitmapText::LoadFromNode( sDir, pNode ); } void HelpDisplay::SetName( const CString &sName ) { BitmapText::SetName( sName ); } void HelpDisplay::SetTips( const CStringArray &arrayTips, const CStringArray &arrayTipsAlt ) { ASSERT( arrayTips.size() == arrayTipsAlt.size() ); if( arrayTips == m_arrayTips && arrayTipsAlt == m_arrayTipsAlt ) return; SetText( "" ); m_arrayTips = arrayTips; m_arrayTipsAlt = arrayTipsAlt; m_iCurTipIndex = 0; m_fSecsUntilSwitch = 0; Update( 0 ); } void HelpDisplay::Update( float fDeltaTime ) { float fHibernate = m_fHibernateSecondsLeft; BitmapText::Update( fDeltaTime ); if( m_arrayTips.empty() ) return; m_fSecsUntilSwitch -= max( fDeltaTime - fHibernate, 0 ); if( m_fSecsUntilSwitch > 0 ) return; // time to switch states m_fSecsUntilSwitch = TIP_SHOW_TIME; SetText( m_arrayTips[m_iCurTipIndex], m_arrayTipsAlt[m_iCurTipIndex] ); m_iCurTipIndex++; m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size(); } #include "LuaBinding.h" template class LunaHelpDisplay : public Luna { public: LunaHelpDisplay() { LUA->Register( Register ); } static int settips( T* p, lua_State *L ) { luaL_checktype( L, 1, LUA_TTABLE ); lua_pushvalue( L, 1 ); vector arrayTips; LuaHelpers::ReadArrayFromTable( arrayTips, L ); lua_pop( L, 1 ); if( lua_gettop(L) > 1 && !lua_isnil( L, 2 ) ) { vector arrayTipsAlt; luaL_checktype( L, 2, LUA_TTABLE ); lua_pushvalue( L, 2 ); LuaHelpers::ReadArrayFromTable( arrayTipsAlt, L ); lua_pop( L, 1 ); p->SetTips( arrayTips, arrayTipsAlt ); } else p->SetTips( arrayTips ); return 0; } static int gettips( T* p, lua_State *L ) { CStringArray arrayTips, arrayTipsAlt; p->GetTips( arrayTips, arrayTipsAlt ); LuaHelpers::CreateTableFromArray( arrayTips, L ); LuaHelpers::CreateTableFromArray( arrayTipsAlt, L ); return 2; } static void Register(lua_State *L) { ADD_METHOD( settips ) ADD_METHOD( gettips ) Luna::Register( L ); } }; LUA_REGISTER_DERIVED_CLASS( HelpDisplay, BitmapText ) #include "song.h" #include "GameState.h" #include "Course.h" #include "Style.h" #include "Foreach.h" REGISTER_ACTOR_CLASS( GenreDisplay ) GenreDisplay::GenreDisplay() { this->SubscribeToMessage( MESSAGE_CURRENT_SONG_CHANGED ); this->SubscribeToMessage( MESSAGE_CURRENT_COURSE_CHANGED ); } GenreDisplay::~GenreDisplay() { } void GenreDisplay::PlayCommand( const CString &sCommandName, Actor* pParent ) { if( sCommandName == MessageToString(MESSAGE_CURRENT_SONG_CHANGED) ) { vector m_Artists, m_AltArtists; Song* pSong = GAMESTATE->m_pCurSong; ASSERT( pSong ); m_Artists.push_back( pSong->GetDisplayArtist() ); m_AltArtists.push_back( pSong->GetTranslitArtist() ); SetTips( m_Artists, m_AltArtists ); } else if( sCommandName == MessageToString(MESSAGE_CURRENT_COURSE_CHANGED) ) { vector m_Artists, m_AltArtists; Course* pCourse = GAMESTATE->m_pCurCourse; StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; Trail *pTrail = pCourse->GetTrail( st ); ASSERT( pTrail ); FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e ) { if( e->bSecret ) { m_Artists.push_back( "???" ); m_AltArtists.push_back( "???" ); } else { m_Artists.push_back( e->pSong->GetDisplayArtist() ); m_AltArtists.push_back( e->pSong->GetTranslitArtist() ); } } SetTips( m_Artists, m_AltArtists ); } else { Actor::PlayCommand( sCommandName, pParent ); } } /* * (c) 2001-2003 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */