0e834467ba
Also took care of some other lua issues with NotePosition and ComboUnderField.
563 lines
13 KiB
Lua
563 lines
13 KiB
Lua
-- sm-ssc Default Theme Preferences Handler
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function InitGamePrefs()
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local Prefs =
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{
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{ "DefaultFail", "Immediate" },
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};
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local BPrefs =
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{
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{ "ComboOnRolls", false },
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};
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for idx,pref in ipairs(Prefs) do
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if GetGamePref( pref[1] ) == nil then
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SetGamePref( pref[1], pref[2] );
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end;
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end;
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for idx,pref in ipairs(BPrefs) do
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if GetGamePrefB( pref[1] ) == nil then
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SetGamePref( pref[1], pref[2] );
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end;
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end;
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end
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function InitUserPrefs()
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if GetUserPrefB("UserPrefShowLotsaOptions") == nil then
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SetUserPref("UserPrefShowLotsaOptions", true);
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end;
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local Prefs =
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{
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{ "UserPrefGameplayShowStepsDisplay", true },
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{ "UserPrefGameplayShowScore", false},
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--[[ { "ProTimingP1", false},
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{ "ProTimingP2", false},
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--]]
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};
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local BPrefs =
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{
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{ "UserPrefComboUnderField", true },
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{ "UserPrefAutoSetStyle", false },
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{ "UserPrefNotePosition", true },
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{ "UserPrefShowLotsaOptions", true},
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{ "UserPrefLongFail", false},
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{ "UserPrefProtimingP1", false},
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{ "UserPrefProtimingP2", false},
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{ "FlashyCombos", false},
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{ "GameplayFooter", false},
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};
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for idx,pref in ipairs(Prefs) do
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if GetUserPref( pref[1] ) == nil then
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SetUserPref( pref[1], pref[2] );
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end;
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end;
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-- making sure I don't screw up anything yet...
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for idx,pref in ipairs(BPrefs) do
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if GetUserPrefB( pref[1] ) == nil then
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SetUserPref( pref[1], pref[2] );
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end;
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end;
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end;
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--[[ theme option rows ]]
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-- screen cover
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function GetProTiming(pn)
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local pname = ToEnumShortString(pn);
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if GetUserPref("ProTiming"..pname) then
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return GetUserPrefB("ProTiming"..pname);
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else
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SetUserPref("ProTiming"..pname,false);
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return false;
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end;
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end;
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function OptionRowProTiming()
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local t = {
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Name = "ProTiming";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = false;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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local bShow;
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if GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) ) then
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bShow = GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) );
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if bShow then
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list[2] = true;
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else
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list[1] = true;
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end
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else
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list[1] = true;
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end;
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--[[ local pname = ToEnumShortString(pn);
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if getenv("ProTiming"..pname) == true then
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list[2] = true;
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else
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list[1] = true;
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end; --]]
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end;
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SaveSelections = function(self, list, pn)
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local bSave;
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if list[2] then
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bSave = true;
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else
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bSave = false;
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end;
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SetUserPref("UserPrefProtiming" .. ToEnumShortString(pn),bSave);
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--[[ local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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local pname = ToEnumShortString(pn);
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setenv("ProTiming"..pname, val); --]]
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end;
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};
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setmetatable( t, t );
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return t;
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end;
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function UserPrefGameplayShowScore()
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local t = {
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Name = "UserPrefGameplayShowScore";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefGameplayShowScore") ~= nil then
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if GetUserPrefB("UserPrefGameplayShowScore") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefGameplayShowScore",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefGameplayShowScore",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefGameplayShowStepsDisplay()
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local t = {
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Name = "UserPrefGameplayShowStepsDisplay";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefGameplayShowStepsDisplay") ~= nil then
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if GetUserPrefB("UserPrefGameplayShowStepsDisplay") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefGameplayShowStepsDisplay",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefGameplayShowStepsDisplay",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefShowLotsaOptions()
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local t = {
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Name = "UserPrefShowLotsaOptions";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Many','Few' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefShowLotsaOptions") ~= nil then
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if GetUserPrefB("UserPrefShowLotsaOptions") then
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list[1] = true;
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else
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list[2] = true;
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end;
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else
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WritePrefToFile("UserPrefShowLotsaOptions",false);
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list[2] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[1] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefShowLotsaOptions",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function GetDefaultOptionLines()
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local LineSets = {
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"1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,15,16,17,18", -- All
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"1,8,14,2,7,13,16,17,18", -- DDR Essentials ( no turns, fx )
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};
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local function IsExtra()
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if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then
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return true
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else
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return false
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end
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end
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if not IsExtra() then
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if GetUserPrefB("UserPrefShowLotsaOptions") then
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return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
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else
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return LineSets[2]; -- Just make sure!
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end
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else
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return "1,8,14,2,7,13,16,17,18" -- "failsafe" list
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end
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end;
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function UserPrefLongFail()
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local t = {
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Name = "UserPrefLongFail";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Short','Long' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefLongFail") ~= nil then
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if GetUserPrefB("UserPrefLongFail") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefLongFail",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefLongFail",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefFlashyCombo()
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local t = {
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Name = "UserPrefFlashyCombo";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefFlashyCombo") ~= nil then
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if GetUserPrefB("UserPrefFlashyCombo") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefFlashyCombo",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefFlashyCombo",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefGameplayFooter()
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local t = {
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Name = "UserPrefGameplayFooter";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("GameplayFooter") ~= nil then
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if GetUserPrefB("GameplayFooter") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("GameplayFooter",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("GameplayFooter",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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--[[ end themeoption rows ]]
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--[[ game option rows ]]
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function GamePrefComboOnRolls()
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local t = {
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Name = "GamePrefComboOnRolls";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("ComboOnRolls") ~= nil then
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if GetGamePrefB("ComboOnRolls") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WriteGamePrefToFile("ComboOnRolls",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WriteGamePrefToFile("ComboOnRolls",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefComboUnderField()
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local t = {
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Name = "UserPrefComboUnderField";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefComboUnderField") ~= nil then
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if GetUserPrefB("UserPrefComboUnderField") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefComboUnderField",true);
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list[2] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefComboUnderField",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefAutoSetStyle()
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local t = {
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Name = "UserPrefAutoSetStyle";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefAutoSetStyle") ~= nil then
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if GetUserPrefB("UserPrefAutoSetStyle") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefAutoSetStyle",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefAutoSetStyle",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefNotePosition()
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local t = {
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Name = "UserPrefNotePosition";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Normal','Lower' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefNotePosition") ~= nil then
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if GetUserPrefB("UserPrefNotePosition") then
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list[1] = true;
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else
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list[2] = true;
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end;
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else
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WritePrefToFile("UserPrefNotePosition",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[1] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefNotePosition",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function GamePrefDefaultFail()
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local t = {
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Name = "GamePrefDefaultFail";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { "Immediate","ImmediateContinue", "AtEnd", "Off" };
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("DefaultFail") ~= nil then
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if GetGamePref("DefaultFail") then
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if GetGamePref("DefaultFail") == "Immediate" then
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list[1] = true;
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elseif GetGamePref("DefaultFail") == "ImmediateContinue" then
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list[2] = true;
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elseif GetGamePref("DefaultFail") == "AtEnd" then
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list[3] = true;
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elseif GetGamePref("DefaultFail") == "Off" then
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list[4] = true;
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else
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list[1] = true;
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end
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-- list[table.find( list, GetGamePref("DefaultFail") )] = true;
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else
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list[1] = true;
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end;
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else
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WriteGamePrefToFile("DefaultFail","Immediate");
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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-- This is so stupid.
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local tChoices = { "Immediate","ImmediateContinue", "AtEnd", "Off" };
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local val;
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if list[1] then
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val = tChoices[1];
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elseif list[2] then
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val = tChoices[2];
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elseif list[3] then
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val = tChoices[3];
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|
elseif list[4] then
|
|
val = tChoices[4];
|
|
else
|
|
val = tChoices[1];
|
|
end
|
|
WriteGamePrefToFile("DefaultFail",val);
|
|
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
|
|
THEME:ReloadMetrics();
|
|
end;
|
|
};
|
|
setmetatable( t, t );
|
|
return t;
|
|
end
|