61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: TipDisplay
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Desc: See header
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "TipDisplay.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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const float TIP_SHOW_TIME = 3.5f;
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TipDisplay::TipDisplay()
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{
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LOG->Trace( "TipDisplay::TipDisplay()" );
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m_textTip.LoadFromFont( THEME->GetPathTo("Fonts","help") );
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m_textTip.SetEffectBlinking();
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m_textTip.TurnShadowOff();
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this->AddChild( &m_textTip );
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m_iCurTipIndex = 0;
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m_fSecsUntilSwitch = TIP_SHOW_TIME;
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}
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void TipDisplay::SetTips( CStringArray &arrayTips )
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{
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m_arrayTips.RemoveAll();
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m_arrayTips.Copy( arrayTips );
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if( m_arrayTips.GetSize() > 0 )
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m_textTip.SetText( m_arrayTips[0] );
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}
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void TipDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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if( m_arrayTips.GetSize() > 0 )
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{
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m_fSecsUntilSwitch -= fDeltaTime;
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if( m_fSecsUntilSwitch < 0 ) // time to switch states
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{
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m_iCurTipIndex++;
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m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.GetSize();
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m_fSecsUntilSwitch = TIP_SHOW_TIME;
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m_textTip.SetText( m_arrayTips[m_iCurTipIndex] );
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}
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}
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}
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