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itgmania212121/stepmania/src/TipDisplay.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
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Class: TipDisplay
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Desc: See header
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
*/
#include "TipDisplay.h"
#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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const float TIP_SHOW_TIME = 3.5f;
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TipDisplay::TipDisplay()
{
LOG->Trace( "TipDisplay::TipDisplay()" );
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m_textTip.LoadFromFont( THEME->GetPathTo("Fonts","help") );
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m_textTip.SetEffectBlinking();
m_textTip.TurnShadowOff();
this->AddChild( &m_textTip );
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m_iCurTipIndex = 0;
m_fSecsUntilSwitch = TIP_SHOW_TIME;
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}
void TipDisplay::SetTips( CStringArray &arrayTips )
{
m_arrayTips.RemoveAll();
m_arrayTips.Copy( arrayTips );
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if( m_arrayTips.GetSize() > 0 )
m_textTip.SetText( m_arrayTips[0] );
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}
void TipDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
if( m_arrayTips.GetSize() > 0 )
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{
m_fSecsUntilSwitch -= fDeltaTime;
if( m_fSecsUntilSwitch < 0 ) // time to switch states
{
m_iCurTipIndex++;
m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.GetSize();
m_fSecsUntilSwitch = TIP_SHOW_TIME;
m_textTip.SetText( m_arrayTips[m_iCurTipIndex] );
}
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}
}