Files
itgmania212121/stepmania/src/RageBitmapTexture.h
T

37 lines
994 B
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: RageBitmapTexture
Desc: Holder for a static texture with metadata. Can load just about any image format.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageDisplay.h"
#include "RageTexture.h"
#include <d3dx8.h>
#include <assert.h>
//-----------------------------------------------------------------------------
// RageBitmapTexture Class Declarations
//-----------------------------------------------------------------------------
class RageBitmapTexture : public RageTexture
{
public:
RageBitmapTexture( const CString &sFilePath );
virtual ~RageBitmapTexture();
protected:
virtual void Load( const CString &sFilePath );
virtual void Reload();
virtual unsigned int GetGLTextureID();
unsigned int m_uGLTextureID;
CString m_sFilePath;
};