94 lines
3.3 KiB
INI
94 lines
3.3 KiB
INI
[Global]
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=0
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TapNoteAnimationLength=2
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldHeadAnimationIsNoteColor=0
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HoldTopCapAnimationIsNoteColor=0
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HoldBodyAnimationIsNoteColor=0
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HoldBottomCapAnimationIsNoteColor=0
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HoldTailAnimationIsNoteColor=0
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HoldLetGoGrayPercent=0.25
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HoldHeadIsAboveWavyParts=0
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HoldTailIsAboveWavyParts=0
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0 // top of tail
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ReverseDrawOrder=1101
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TapNoteAdditionTextureCoordOffsetX=0.5
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TapNoteAdditionTextureCoordOffsetY=0
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FlipHeadAndTailWhenReverse=1
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FlipHoldBodyWhenReverse=1
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TopHoldAnchorWhenReverse=1
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=0
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=0
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[GhostArrowDim]
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HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
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W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.2;zoom,1.5;decelerate,0.1;zoom,1.5;diffusealpha,0
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HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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[GhostArrowBright]
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NoneCommand=
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HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
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AvoidMineCommand=
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MissCommand=
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W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W1Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.2;zoom,1.5;decelerate,0.1;zoom,1.5;diffusealpha,0
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HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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[ReceptorArrow]
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InitCommand=effectclock,'beat';diffuseramp;effectcolor1,color("0.5,0.5,0.5,1");effectcolor2,color("1,1,1,1");
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# By default, always step. Individual game skins can override this.
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NoneCommand=zoom,1.1;linear,0.06;diffusealpha,0;linear,0.06;zoom,1.0;diffuse,0.3,0.8,1.0,1
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HitMineCommand=
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AvoidMineCommand=
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MissCommand=
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W5Command=stoptweening;zoom,1.25;linear,0.11;zoom,1
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W4Command=stoptweening;zoom,1.25;linear,0.11;zoom,1
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W3Command=stoptweening;zoom,1.25;linear,0.11;zoom,1
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W2Command=stoptweening;zoom,1.25;linear,0.11;zoom,1
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W1Command=stoptweening;zoom,1.25;linear,0.11;zoom,1
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PressCommand=
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LiftCommand= |