[Global] [NoteDisplay] TapNoteAnimationIsVivid=0 DrawHoldHeadForTapsOnSameRow=0 TapNoteAnimationLength=2 TapAdditionAnimationLength=4 TapMineAnimationLength=1 TapLiftAnimationLength=4 HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway. HoldTopCapAnimationLength=1 // doesn't matter. Only 1 frame anyway. HoldBottomCapAnimationLength=1 // doesn't matter. Only 1 frame anyway. HoldBodyAnimationLength=1 // doesn't matter. Only 1 frame anyway. HoldTailAnimationLength=1 // doesn't matter. Only 1 frame anyway. HoldHeadAnimationIsNoteColor=0 HoldTopCapAnimationIsNoteColor=0 HoldBodyAnimationIsNoteColor=0 HoldBottomCapAnimationIsNoteColor=0 HoldTailAnimationIsNoteColor=0 HoldLetGoGrayPercent=0.25 HoldHeadIsAboveWavyParts=0 HoldTailIsAboveWavyParts=0 StartDrawingHoldBodyOffsetFromHead=0 StopDrawingHoldBodyOffsetFromTail=0 // top of tail ReverseDrawOrder=1101 TapNoteAdditionTextureCoordOffsetX=0.5 TapNoteAdditionTextureCoordOffsetY=0 FlipHeadAndTailWhenReverse=1 FlipHoldBodyWhenReverse=1 TopHoldAnchorWhenReverse=1 TapNoteNoteColorTextureCoordSpacingX=0 TapNoteNoteColorTextureCoordSpacingY=0 HoldHeadNoteColorTextureCoordSpacingX=0 HoldHeadNoteColorTextureCoordSpacingY=0 [GhostArrowDim] HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.2;zoom,1.5;decelerate,0.1;zoom,1.5;diffusealpha,0 HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 [GhostArrowBright] NoneCommand= HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 AvoidMineCommand= MissCommand= W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W1Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.2;zoom,1.5;decelerate,0.1;zoom,1.5;diffusealpha,0 HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 [ReceptorArrow] InitCommand=effectclock,'beat';diffuseramp;effectcolor1,color("0.5,0.5,0.5,1");effectcolor2,color("1,1,1,1"); # By default, always step. Individual game skins can override this. NoneCommand=zoom,1.1;linear,0.06;diffusealpha,0;linear,0.06;zoom,1.0;diffuse,0.3,0.8,1.0,1 HitMineCommand= AvoidMineCommand= MissCommand= W5Command=stoptweening;zoom,1.25;linear,0.11;zoom,1 W4Command=stoptweening;zoom,1.25;linear,0.11;zoom,1 W3Command=stoptweening;zoom,1.25;linear,0.11;zoom,1 W2Command=stoptweening;zoom,1.25;linear,0.11;zoom,1 W1Command=stoptweening;zoom,1.25;linear,0.11;zoom,1 PressCommand= LiftCommand=