54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#ifndef Transition_H
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#define Transition_H
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/*
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-----------------------------------------------------------------------------
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Class: Transition
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Desc: Transition that draws BGAnimation.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Actor.h"
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#include "BGAnimation.h"
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#include "ScreenMessage.h"
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#include "RandomSample.h"
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class Transition : public Actor
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{
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public:
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Transition();
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void Load( CString sBGAniDir );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void StartTransitioning( ScreenMessage send_when_done = SM_None );
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bool IsTransitioning() { return m_State == transitioning; };
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bool IsFinished() { return m_State == finished; };
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float GetLengthSeconds();
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protected:
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enum State {
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waiting,
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transitioning,
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finished
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} m_State;
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float m_fSecsIntoTransition;
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BGAnimation m_BGAnimation;
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RandomSample m_sound;
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ScreenMessage m_MessageToSendWhenDone;
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};
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#endif
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