#ifndef Transition_H #define Transition_H /* ----------------------------------------------------------------------------- Class: Transition Desc: Transition that draws BGAnimation. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Actor.h" #include "BGAnimation.h" #include "ScreenMessage.h" #include "RandomSample.h" class Transition : public Actor { public: Transition(); void Load( CString sBGAniDir ); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void StartTransitioning( ScreenMessage send_when_done = SM_None ); bool IsTransitioning() { return m_State == transitioning; }; bool IsFinished() { return m_State == finished; }; float GetLengthSeconds(); protected: enum State { waiting, transitioning, finished } m_State; float m_fSecsIntoTransition; BGAnimation m_BGAnimation; RandomSample m_sound; ScreenMessage m_MessageToSendWhenDone; }; #endif