Files
itgmania212121/stepmania/src/RageSoundResampler.cpp
T
Glenn Maynard 9d02bd5a5e comment
2003-04-23 19:50:12 +00:00

124 lines
2.5 KiB
C++

#include "global.h"
#include "RageSoundResampler.h"
#include "RageUtil.h"
#include "RageLog.h"
#include <math.h>
/*
* This class handles sound resampling.
*
* This isn't very efficient; we write to a static buffer instead of a circular
* one. I'll optimize it if it becomes an issue.
*/
const int channels = 2;
RageSoundResampler::RageSoundResampler()
{
reset();
}
void RageSoundResampler::reset()
{
at_eof = false;
memset(prev, 0, sizeof(prev));
memset(t, 0, sizeof(t));
ipos = 0;
}
/* Write data to be converted. */
void RageSoundResampler::write(const void *data_, int bytes)
{
ASSERT(!at_eof);
const Sint16 *data = (const Sint16 *) data_;
const unsigned samples = bytes / sizeof(Sint16);
const unsigned frames = samples / channels;
if(InputRate == OutputRate)
{
/* Optimization. */
outbuf.insert(outbuf.end(), data, data+samples);
return;
}
#if 0
/* Much higher quality for 44100->48000 resampling, but way too slow. */
const int upsamp = 8;
const float div = float(InputRate*upsamp) / OutputRate;
for(unsigned f = 0; f < frames; ++f)
{
for(int u = 0; u < upsamp; ++u)
{
int ipos_begin = (int) roundf(ipos / div);
int ipos_end = (int) roundf((ipos+1) / div);
for(int c = 0; c < channels; ++c)
{
const float f = 0.5f;
prev[c] = Sint16(prev[c] * (f) + data[c] * (1-f));
for(int i = ipos_begin; i < ipos_end; ++i)
outbuf.push_back(prev[c]);
}
ipos++;
}
data += channels;
}
#else
/* Lerp. */
const float div = float(InputRate) / OutputRate;
for(unsigned f = 0; f < frames; ++f)
{
for(int c = 0; c < channels; ++c)
{
while(t[c] < 1.0f)
{
Sint16 s = Sint16(prev[c]*(1-t[c]) + data[c]*t[c]);
outbuf.push_back(s);
t[c] += div;
}
t[c] -= 1;
prev[c] = data[c];
}
ipos++;
data += channels;
}
#endif
}
void RageSoundResampler::eof()
{
ASSERT(!at_eof);
/* Write some silence to flush out the real data. */
const int size = channels*16;
Sint16 *data = new Sint16[size];
memset(data, 0, size * sizeof(Sint16));
write(data, size * sizeof(Sint16));
delete [] data;
at_eof = true;
}
int RageSoundResampler::read(void *data, unsigned bytes)
{
/* Don't be silly. */
ASSERT( (bytes % sizeof(Sint16)) == 0);
/* If no data is available, and we're at_eof, return -1. */
if(outbuf.size() == 0 && at_eof)
return -1;
/* Fill as much as we have. */
int Avail = min(outbuf.size()*sizeof(Sint16), bytes);
memcpy(data, &outbuf[0], Avail);
outbuf.erase(outbuf.begin(), outbuf.begin() + Avail/sizeof(Sint16));
return Avail;
}