#include "global.h" #include "RageSoundResampler.h" #include "RageUtil.h" #include "RageLog.h" #include /* * This class handles sound resampling. * * This isn't very efficient; we write to a static buffer instead of a circular * one. I'll optimize it if it becomes an issue. */ const int channels = 2; RageSoundResampler::RageSoundResampler() { reset(); } void RageSoundResampler::reset() { at_eof = false; memset(prev, 0, sizeof(prev)); memset(t, 0, sizeof(t)); ipos = 0; } /* Write data to be converted. */ void RageSoundResampler::write(const void *data_, int bytes) { ASSERT(!at_eof); const Sint16 *data = (const Sint16 *) data_; const unsigned samples = bytes / sizeof(Sint16); const unsigned frames = samples / channels; if(InputRate == OutputRate) { /* Optimization. */ outbuf.insert(outbuf.end(), data, data+samples); return; } #if 0 /* Much higher quality for 44100->48000 resampling, but way too slow. */ const int upsamp = 8; const float div = float(InputRate*upsamp) / OutputRate; for(unsigned f = 0; f < frames; ++f) { for(int u = 0; u < upsamp; ++u) { int ipos_begin = (int) roundf(ipos / div); int ipos_end = (int) roundf((ipos+1) / div); for(int c = 0; c < channels; ++c) { const float f = 0.5f; prev[c] = Sint16(prev[c] * (f) + data[c] * (1-f)); for(int i = ipos_begin; i < ipos_end; ++i) outbuf.push_back(prev[c]); } ipos++; } data += channels; } #else /* Lerp. */ const float div = float(InputRate) / OutputRate; for(unsigned f = 0; f < frames; ++f) { for(int c = 0; c < channels; ++c) { while(t[c] < 1.0f) { Sint16 s = Sint16(prev[c]*(1-t[c]) + data[c]*t[c]); outbuf.push_back(s); t[c] += div; } t[c] -= 1; prev[c] = data[c]; } ipos++; data += channels; } #endif } void RageSoundResampler::eof() { ASSERT(!at_eof); /* Write some silence to flush out the real data. */ const int size = channels*16; Sint16 *data = new Sint16[size]; memset(data, 0, size * sizeof(Sint16)); write(data, size * sizeof(Sint16)); delete [] data; at_eof = true; } int RageSoundResampler::read(void *data, unsigned bytes) { /* Don't be silly. */ ASSERT( (bytes % sizeof(Sint16)) == 0); /* If no data is available, and we're at_eof, return -1. */ if(outbuf.size() == 0 && at_eof) return -1; /* Fill as much as we have. */ int Avail = min(outbuf.size()*sizeof(Sint16), bytes); memcpy(data, &outbuf[0], Avail); outbuf.erase(outbuf.begin(), outbuf.begin() + Avail/sizeof(Sint16)); return Avail; }