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@@ -45,7 +45,7 @@ void RageSoundResampler::write(const void *data_, int bytes)
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}
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#if 0
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/* Possibly slightly higher quality, but way too slow. */
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/* Much higher quality for 44100->48000 resampling, but way too slow. */
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const int upsamp = 8;
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const float div = float(InputRate*upsamp) / OutputRate;
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for(unsigned f = 0; f < frames; ++f)
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