Files
itgmania212121/stepmania/src/Banner.cpp
T

168 lines
4.0 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
File: Banner.h
Desc: The song's banner displayed in SelectSong.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "Banner.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "RageBitmapTexture.h"
#include "ThemeManager.h"
#include "RageUtil.h"
#include "song.h"
#include "RageTextureManager.h"
#include "Course.h"
#include "Character.h"
RageTextureID Banner::BannerTex( RageTextureID ID )
{
/* Song banners often have HOT PINK color keys. */
ID.bHotPinkColorKey = true;
ID.bDither = true;
return ID;
}
Banner::Banner()
{
m_bScrolling = false;
m_fPercentScrolling = 0;
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner all music")) );
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Common fallback banner")) );
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner roulette")) );
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner random")) );
}
bool Banner::Load( RageTextureID ID )
{
ID = BannerTex(ID);
m_fPercentScrolling = 0;
m_bScrolling = false;
TEXTUREMAN->DisableOddDimensionWarning();
TEXTUREMAN->VolatileTexture( ID );
bool ret = Sprite::Load( ID );
TEXTUREMAN->EnableOddDimensionWarning();
return ret;
};
void Banner::Update( float fDeltaTime )
{
Sprite::Update( fDeltaTime );
if( m_bScrolling )
{
m_fPercentScrolling += fDeltaTime/2;
m_fPercentScrolling -= (int)m_fPercentScrolling;
const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
float fTexCoords[8] =
{
0+m_fPercentScrolling, pTextureRect->top, // top left
0+m_fPercentScrolling, pTextureRect->bottom, // bottom left
1+m_fPercentScrolling, pTextureRect->bottom, // bottom right
1+m_fPercentScrolling, pTextureRect->top, // top right
};
Sprite::SetCustomTextureCoords( fTexCoords );
}
}
void Banner::SetScrolling( bool bScroll, float Percent)
{
m_bScrolling = bScroll;
m_fPercentScrolling = Percent;
/* Set up the texture coord rects for the current state. */
Update(0);
}
void Banner::LoadFromSong( Song* pSong ) // NULL means no song
{
if( pSong == NULL ) LoadFallback();
else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadAllMusic()
{
Load( THEME->GetPathToG("Banner all") );
m_bScrolling = false;
}
void Banner::LoadFromGroup( CString sGroupName )
{
CString sGroupBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
if( sGroupBannerPath != "" ) Load( sGroupBannerPath );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
{
if( pCourse == NULL ) LoadFallback();
else if( pCourse->m_sBannerPath != "" ) Load( pCourse->m_sBannerPath );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadCardFromCharacter( Character* pCharacter )
{
ASSERT( pCharacter );
if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadIconFromCharacter( Character* pCharacter )
{
ASSERT( pCharacter );
if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadTABreakFromCharacter( Character* pCharacter )
{
if( pCharacter == NULL ) Load( THEME->GetPathToG("Common fallback takingabreak") );
else
{
Load( pCharacter->GetTakingABreakPath() );
m_bScrolling = false;
}
}
void Banner::LoadFallback()
{
Load( THEME->GetPathToG("Common fallback banner") );
}
void Banner::LoadRoulette()
{
Load( THEME->GetPathToG("Banner roulette") );
m_bScrolling = true;
}
void Banner::LoadRandom()
{
Load( THEME->GetPathToG("Banner random") );
m_bScrolling = true;
}