#include "global.h" /* ----------------------------------------------------------------------------- File: Banner.h Desc: The song's banner displayed in SelectSong. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. ----------------------------------------------------------------------------- */ #include "Banner.h" #include "PrefsManager.h" #include "SongManager.h" #include "RageBitmapTexture.h" #include "ThemeManager.h" #include "RageUtil.h" #include "song.h" #include "RageTextureManager.h" #include "Course.h" #include "Character.h" RageTextureID Banner::BannerTex( RageTextureID ID ) { /* Song banners often have HOT PINK color keys. */ ID.bHotPinkColorKey = true; ID.bDither = true; return ID; } Banner::Banner() { m_bScrolling = false; m_fPercentScrolling = 0; TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner all music")) ); TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Common fallback banner")) ); TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner roulette")) ); TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner random")) ); } bool Banner::Load( RageTextureID ID ) { ID = BannerTex(ID); m_fPercentScrolling = 0; m_bScrolling = false; TEXTUREMAN->DisableOddDimensionWarning(); TEXTUREMAN->VolatileTexture( ID ); bool ret = Sprite::Load( ID ); TEXTUREMAN->EnableOddDimensionWarning(); return ret; }; void Banner::Update( float fDeltaTime ) { Sprite::Update( fDeltaTime ); if( m_bScrolling ) { m_fPercentScrolling += fDeltaTime/2; m_fPercentScrolling -= (int)m_fPercentScrolling; const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0); float fTexCoords[8] = { 0+m_fPercentScrolling, pTextureRect->top, // top left 0+m_fPercentScrolling, pTextureRect->bottom, // bottom left 1+m_fPercentScrolling, pTextureRect->bottom, // bottom right 1+m_fPercentScrolling, pTextureRect->top, // top right }; Sprite::SetCustomTextureCoords( fTexCoords ); } } void Banner::SetScrolling( bool bScroll, float Percent) { m_bScrolling = bScroll; m_fPercentScrolling = Percent; /* Set up the texture coord rects for the current state. */ Update(0); } void Banner::LoadFromSong( Song* pSong ) // NULL means no song { if( pSong == NULL ) LoadFallback(); else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() ); else LoadFallback(); m_bScrolling = false; } void Banner::LoadAllMusic() { Load( THEME->GetPathToG("Banner all") ); m_bScrolling = false; } void Banner::LoadFromGroup( CString sGroupName ) { CString sGroupBannerPath = SONGMAN->GetGroupBannerPath( sGroupName ); if( sGroupBannerPath != "" ) Load( sGroupBannerPath ); else LoadFallback(); m_bScrolling = false; } void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course { if( pCourse == NULL ) LoadFallback(); else if( pCourse->m_sBannerPath != "" ) Load( pCourse->m_sBannerPath ); else LoadFallback(); m_bScrolling = false; } void Banner::LoadCardFromCharacter( Character* pCharacter ) { ASSERT( pCharacter ); if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() ); else LoadFallback(); m_bScrolling = false; } void Banner::LoadIconFromCharacter( Character* pCharacter ) { ASSERT( pCharacter ); if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() ); else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() ); else LoadFallback(); m_bScrolling = false; } void Banner::LoadTABreakFromCharacter( Character* pCharacter ) { if( pCharacter == NULL ) Load( THEME->GetPathToG("Common fallback takingabreak") ); else { Load( pCharacter->GetTakingABreakPath() ); m_bScrolling = false; } } void Banner::LoadFallback() { Load( THEME->GetPathToG("Common fallback banner") ); } void Banner::LoadRoulette() { Load( THEME->GetPathToG("Banner roulette") ); m_bScrolling = true; } void Banner::LoadRandom() { Load( THEME->GetPathToG("Banner random") ); m_bScrolling = true; }