146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
#ifndef SPRITE_H
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#define SPRITE_H
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#include "Actor.h"
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#include "RageTextureID.h"
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class RageTexture;
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/** @brief A bitmap Actor that animates and moves around. */
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class Sprite: public Actor
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{
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public:
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Sprite();
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Sprite( const Sprite &cpy );
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virtual ~Sprite();
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virtual void InitState();
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void LoadFromNode( const XNode* pNode );
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virtual Sprite *Copy() const;
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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void UpdateAnimationState(); // take m_fSecondsIntoState, and move to a new state
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// Adjust texture properties for song backgrounds.
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static RageTextureID SongBGTexture( RageTextureID ID );
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// Adjust texture properties for song banners.
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static RageTextureID SongBannerTexture( RageTextureID ID );
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virtual void Load( RageTextureID ID );
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void SetTexture( RageTexture *pTexture );
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void UnloadTexture();
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RageTexture* GetTexture() { return m_pTexture; };
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virtual void EnableAnimation( bool bEnable );
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virtual int GetNumStates() const;
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virtual void SetState( int iNewState );
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int GetState() { return m_iCurState; }
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virtual float GetAnimationLengthSeconds() const;
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virtual void SetSecondsIntoAnimation( float fSeconds );
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RString GetTexturePath() const;
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void SetCustomTextureRect( const RectF &new_texcoord_frect );
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void SetCustomTextureCoords( float fTexCoords[8] );
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void SetCustomImageRect( RectF rectImageCoords ); // in image pixel space
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void SetCustomImageCoords( float fImageCoords[8] );
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const RectF *GetCurrentTextureCoordRect() const;
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const RectF *GetTextureCoordRectForState( int iState ) const;
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void StopUsingCustomCoords();
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void GetActiveTextureCoords(float fTexCoordsOut[8]) const;
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void StretchTexCoords( float fX, float fY );
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void AddImageCoords( float fX, float fY ); // in image pixel space
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void SetEffectMode( EffectMode em ) { m_EffectMode = em; }
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void SetTexCoordVelocity(float fVelX, float fVelY);
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/**
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* @brief Scale the Sprite while maintaining the aspect ratio.
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*
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* It has to fit within and become clipped to the given parameters.
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* @param fWidth the new width.
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* @param fHeight the new height. */
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void ScaleToClipped( float fWidth, float fHeight );
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void CropTo( float fWidth, float fHeight );
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static bool IsDiagonalBanner( int iWidth, int iHeight );
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// Commands
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virtual void PushSelf( lua_State *L );
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void SetAllStateDelays(float fDelay);
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protected:
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void LoadFromTexture( RageTextureID ID );
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private:
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void LoadStatesFromTexture();
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void DrawTexture( const TweenState *state );
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RageTexture* m_pTexture;
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/** @brief The Sprite's present state. */
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struct State
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{
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RectF rect;
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/** @brief The number of "seconds to show". */
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float fDelay;
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};
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vector<State> m_States;
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int m_iCurState;
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/** @brief The number of seconds that have elapsed since we switched to this frame. */
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float m_fSecsIntoState;
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EffectMode m_EffectMode;
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bool m_bUsingCustomTexCoords;
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bool m_bSkipNextUpdate;
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/**
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* @brief Set up the coordinates for the texture.
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*
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* The first two parameters are the (x, y) coordinates for the top left.
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* The remaining six are for the (x, y) coordinates for bottom left,
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* bottom right, and top right respectively. */
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float m_CustomTexCoords[8];
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// Remembered clipped dimensions are applied on Load().
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// -1 means no remembered dimensions;
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float m_fRememberedClipWidth, m_fRememberedClipHeight;
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float m_fTexCoordVelocityX;
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float m_fTexCoordVelocityY;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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