[sm130futures] doxygen
This commit is contained in:
+51
-7
@@ -99,6 +99,9 @@ class Actor : public MessageSubscriber
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public:
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/** @brief Set up the Actor with its initial settings. */
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Actor();
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/**
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* @brief Copy a new Actor to the old one.
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* @param cpy the new Actor to use in place of this one. */
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Actor( const Actor &cpy );
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virtual ~Actor();
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virtual Actor *Copy() const;
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@@ -218,11 +221,35 @@ public:
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float aux;
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};
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void Draw(); // calls, EarlyAbortDraw, BeginDraw, DrawPrimitives, EndDraw
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virtual bool EarlyAbortDraw() const { return false; } // return true to early abort drawing of this Actor
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virtual void BeginDraw(); // pushes transform onto world matrix stack
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virtual void SetGlobalRenderStates(); // Actor should call this at beginning of their DrawPrimitives()
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virtual void SetTextureRenderStates(); // Actor should call this after setting a texture
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/**
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* @brief Calls multiple functions for drawing the Actors.
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*
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* It calls the following in order:
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* -# EarlyAbortDraw
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* -# BeginDraw
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* -# DrawPrimitives
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* -# EndDraw
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*/
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void Draw();
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/**
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* @brief Allow the Actor to be aborted early.
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*
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* Subclasses may wish to overwrite this to allow for
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* aborted actors.
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* @return false, as by default Actors shouldn't be aborted on drawing. */
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virtual bool EarlyAbortDraw() const { return false; }
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/** @brief Start the drawing and push the transform on the world matrix stack. */
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virtual void BeginDraw();
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/**
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* @brief Set the global rendering states of this Actor.
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*
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* This should be called at the beginning of an Actor's DrawPrimitives() call. */
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virtual void SetGlobalRenderStates();
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/**
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* @brief Set the texture rendering states of this Actor.
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*
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* This should be called after setting a texture for the Actor. */
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virtual void SetTextureRenderStates();
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/**
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* @brief Draw the primitives of the Actor.
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*
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@@ -331,9 +358,26 @@ public:
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* @brief Retrieve the zoom factor for the z coordinate of the Actor.
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* @return the zoom factor for the z coordinate of the Actor. */
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float GetZoomZ() const { return DestTweenState().scale.z; }
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void SetZoom( float zoom ) { DestTweenState().scale.x = zoom; DestTweenState().scale.y = zoom; DestTweenState().scale.z = zoom; }
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/**
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* @brief Set the zoom factor for all dimensions of the Actor.
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* @param zoom the zoom factor for all dimensions. */
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void SetZoom( float zoom )
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{
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DestTweenState().scale.x = zoom;
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DestTweenState().scale.y = zoom;
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DestTweenState().scale.z = zoom;
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}
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/**
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* @brief Set the zoom factor for the x dimension of the Actor.
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* @param zoom the zoom factor for the x dimension. */
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void SetZoomX( float zoom ) { DestTweenState().scale.x = zoom; }
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/**
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* @brief Set the zoom factor for the y dimension of the Actor.
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* @param zoom the zoom factor for the y dimension. */
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void SetZoomY( float zoom ) { DestTweenState().scale.y = zoom; }
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/**
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* @brief Set the zoom factor for the z dimension of the Actor.
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* @param zoom the zoom factor for the z dimension. */
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void SetZoomZ( float zoom ) { DestTweenState().scale.z = zoom; }
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void ZoomTo( float fX, float fY ) { ZoomToWidth(fX); ZoomToHeight(fY); }
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void ZoomToWidth( float zoom ) { SetZoomX( zoom / GetUnzoomedWidth() ); }
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@@ -420,7 +464,7 @@ public:
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enum StretchType
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{
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fit_inside, /**< Have the Actor fit inside its parent, using the smaller zoom. */
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cover /**, Have the Actor cover its parent, using the larger zoom. */
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cover /**< Have the Actor cover its parent, using the larger zoom. */
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};
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void ScaleToCover( const RectF &rect ) { ScaleTo( rect, cover ); }
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@@ -12,9 +12,13 @@ struct lua_State;
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class PlayerStageStats
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{
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public:
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/** @brief Set up the PlayerStageStats with default values. */
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PlayerStageStats() { Init(); }
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void Init();
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/**
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* @brief Add stats from one PlayerStageStats to another.
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* @param other the other stats to add to this one. */
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void AddStats( const PlayerStageStats& other ); // accumulate
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Grade GetGrade() const;
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@@ -58,8 +62,11 @@ public:
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/** @brief The Player's current miss combo. */
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int m_iCurMissCombo;
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int m_iCurScoreMultiplier;
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/** @brief The player's current score. */
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int m_iScore;
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/** @brief The theoretically highest score the Player could have at this point. */
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int m_iCurMaxScore;
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/** @brief The maximum score the Player can get this goaround. */
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int m_iMaxScore;
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/**
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+17
-11
@@ -24,12 +24,13 @@
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const int NUM_EDIT_BUTTON_COLUMNS = 10;
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struct MenuDef;
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/** @brief What is going on with the Editor? */
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enum EditState
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{
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STATE_EDITING,
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STATE_RECORDING,
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STATE_RECORDING_PAUSED,
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STATE_PLAYING,
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STATE_EDITING, /**< The person is making adjustments to the Steps. */
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STATE_RECORDING, /**< The person is recording some Steps live. */
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STATE_RECORDING_PAUSED, /**< The person has temporarily paused the recording of Steps. */
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STATE_PLAYING, /**< The person is just trying out the Steps. */
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NUM_EditState,
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EditState_Invalid
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};
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@@ -56,8 +57,8 @@ enum EditButton
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EDIT_BUTTON_REMOVE_NOTE,
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// These are modifiers to change the present tap note.
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EDIT_BUTTON_CYCLE_TAP_LEFT,
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EDIT_BUTTON_CYCLE_TAP_RIGHT,
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EDIT_BUTTON_CYCLE_TAP_LEFT, /**< Rotate the available tap notes once to the "left". */
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EDIT_BUTTON_CYCLE_TAP_RIGHT, /**< Rotate the available tap notes once to the "right". */
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EDIT_BUTTON_SCROLL_UP_LINE,
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EDIT_BUTTON_SCROLL_UP_PAGE,
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@@ -130,13 +131,13 @@ enum EditButton
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// This modifies offset, BPM, and stop segment changes.
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EDIT_BUTTON_ADJUST_FINE,
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EDIT_BUTTON_SAVE,
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EDIT_BUTTON_SAVE, /**< Save the present changes into the chart. */
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EDIT_BUTTON_UNDO,
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EDIT_BUTTON_UNDO, /**< Undo a recent change. */
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EDIT_BUTTON_ADD_COURSE_MODS,
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EDIT_BUTTON_SWITCH_PLAYERS,
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EDIT_BUTTON_SWITCH_PLAYERS, /**< Allow entering notes for a different Player. */
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NUM_EditButton, // leave this at the end
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EditButton_Invalid
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@@ -254,12 +255,17 @@ protected:
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// The location we were at when shift was pressed, or -1 when shift isn't pressed:
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int m_iShiftAnchor;
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/** @brief The NoteData that has been cut or copied. */
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NoteData m_Clipboard;
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bool m_bHasUndo;
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// TODO: convert this into a stack of NoteData objs for multi-state undo -aj
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/**
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* @brief The NoteData as it once just one action prior.
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*
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* TODO: Convert this into a stack or vector of NoteData to allow multiple undos. -aj
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* TODO: Look into a redo option. -aj */
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NoteData m_Undo;
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// TODO: also maybe have a redo stack/option -aj
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/** @brief Has the NoteData been changed such that a user should be prompted to save? */
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bool m_bDirty;
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RageSound m_soundAddNote;
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+1
-2
@@ -1,11 +1,10 @@
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/* ScreenJukebox - Plays whole songs continuously. */
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#ifndef ScreenJukebox_H
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#define ScreenJukebox_H
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#include "ScreenGameplayNormal.h"
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class CourseEntry;
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/** @brief Plays whole songs continuously. */
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class ScreenJukebox : public ScreenGameplayNormal
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{
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public:
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+16
-4
@@ -26,7 +26,9 @@ InputMode StringToInputMode( const RString& str );
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/** @brief A custom foreach loop for the player options for each player. */
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#define FOREACH_OptionsPlayer( pn ) \
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for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID && (m_InputMode==INPUTMODE_INDIVIDUAL || pn==0); pn=GetNextHumanPlayer(pn) )
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for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); \
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pn!=PLAYER_INVALID && (m_InputMode==INPUTMODE_INDIVIDUAL || pn==0); \
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pn=GetNextHumanPlayer(pn) )
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/** @brief A grid of options; the selected option is drawn with a highlight rectangle. */
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class ScreenOptions : public ScreenWithMenuElements
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@@ -53,7 +55,8 @@ protected:
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virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns ) = 0;
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void RestartOptions();
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void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut ) const;
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void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow,
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int &iWidthOut, int &iXOut, int &iYOut ) const;
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RString GetExplanationText( int iRow ) const;
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void RefreshIcons( int iRow, PlayerNumber pn );
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void PositionCursor( PlayerNumber pn );
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@@ -67,10 +70,18 @@ protected:
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void ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDelta, bool bRepeat );
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void ChangeValueInRowAbsolute( int iRow, PlayerNumber pn, int iChoiceIndex, bool bRepeat );
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virtual void AfterChangeValueInRow( int iRow, PlayerNumber pn ); // override this to detect when the value in a row has changed
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/**
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* @brief Perform an action after a row has changed its value.
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*
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* Override this to detect when the value in a row has changed. */
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virtual void AfterChangeValueInRow( int iRow, PlayerNumber pn );
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bool MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat );
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bool MoveRowAbsolute( PlayerNumber pn, int iRow );
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virtual void AfterChangeRow( PlayerNumber pn ); // override this to detect when the row has changed
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/**
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* @brief Perform an action after moving to a new row.
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*
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* Override this to detect when the row has changed. */
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virtual void AfterChangeRow( PlayerNumber pn );
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virtual void AfterChangeValueOrRow( PlayerNumber pn );
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virtual void MenuBack( const InputEventPlus &input );
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@@ -107,6 +118,7 @@ protected: // derived classes need access to these
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bool m_bWasOnExit[NUM_PLAYERS];
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/** @brief True if at least one player pressed Start after selecting the song.
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*
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* TRICKY: People hold Start to get to PlayerOptions, then the repeat events
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* cause them to zip to the bottom. So, ignore Start repeat events until
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* we've seen one first pressed event. */
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@@ -1,5 +1,3 @@
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/* ScreenTestFonts - Display and test fonts. */
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#ifndef SCREEN_TEST_FONTS_H
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#define SCREEN_TEST_FONTS_H
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@@ -7,6 +5,7 @@
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#include "BitmapText.h"
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#include "Quad.h"
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/** @brief Display and test fonts. */
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class ScreenTestFonts: public Screen
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{
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public:
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@@ -20,7 +19,10 @@ private:
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void SetText( RString sText );
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void SetFont( RString sFont );
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RString m_sCurText, m_sFont;
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/** @brief The current text to display. */
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RString m_sCurText;
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/** @brief The current font in use. */
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RString m_sFont;
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BitmapText txt, font;
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Quad Vline, Hline;
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};
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+7
-1
@@ -99,7 +99,13 @@ private:
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EffectMode m_EffectMode;
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bool m_bUsingCustomTexCoords;
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bool m_bSkipNextUpdate;
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float m_CustomTexCoords[8]; // (x,y) * 4: top left, bottom left, bottom right, top right
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/**
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* @brief Set up the coordinates for the texture.
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*
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* The first two parameters are the (x, y) coordinates for the top left.
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* The remaining six are for the (x, y) coordinates for bottom left,
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* bottom right, and top right respectively. */
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float m_CustomTexCoords[8];
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// Remembered clipped dimensions are applied on Load().
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// -1 means no remembered dimensions;
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