#ifndef SPRITE_H #define SPRITE_H #include "Actor.h" #include "RageTextureID.h" class RageTexture; /** @brief A bitmap Actor that animates and moves around. */ class Sprite: public Actor { public: Sprite(); Sprite( const Sprite &cpy ); virtual ~Sprite(); virtual void InitState(); void LoadFromNode( const XNode* pNode ); virtual Sprite *Copy() const; virtual bool EarlyAbortDraw() const; virtual void DrawPrimitives(); virtual void Update( float fDeltaTime ); void UpdateAnimationState(); // take m_fSecondsIntoState, and move to a new state // Adjust texture properties for song backgrounds. static RageTextureID SongBGTexture( RageTextureID ID ); // Adjust texture properties for song banners. static RageTextureID SongBannerTexture( RageTextureID ID ); virtual void Load( RageTextureID ID ); void SetTexture( RageTexture *pTexture ); void UnloadTexture(); RageTexture* GetTexture() { return m_pTexture; }; virtual void EnableAnimation( bool bEnable ); virtual int GetNumStates() const; virtual void SetState( int iNewState ); int GetState() { return m_iCurState; } virtual float GetAnimationLengthSeconds() const; virtual void SetSecondsIntoAnimation( float fSeconds ); RString GetTexturePath() const; void SetCustomTextureRect( const RectF &new_texcoord_frect ); void SetCustomTextureCoords( float fTexCoords[8] ); void SetCustomImageRect( RectF rectImageCoords ); // in image pixel space void SetCustomImageCoords( float fImageCoords[8] ); const RectF *GetCurrentTextureCoordRect() const; const RectF *GetTextureCoordRectForState( int iState ) const; void StopUsingCustomCoords(); void GetActiveTextureCoords(float fTexCoordsOut[8]) const; void StretchTexCoords( float fX, float fY ); void AddImageCoords( float fX, float fY ); // in image pixel space void SetEffectMode( EffectMode em ) { m_EffectMode = em; } void SetTexCoordVelocity(float fVelX, float fVelY); /** * @brief Scale the Sprite while maintaining the aspect ratio. * * It has to fit within and become clipped to the given parameters. * @param fWidth the new width. * @param fHeight the new height. */ void ScaleToClipped( float fWidth, float fHeight ); void CropTo( float fWidth, float fHeight ); static bool IsDiagonalBanner( int iWidth, int iHeight ); // Commands virtual void PushSelf( lua_State *L ); void SetAllStateDelays(float fDelay); protected: void LoadFromTexture( RageTextureID ID ); private: void LoadStatesFromTexture(); void DrawTexture( const TweenState *state ); RageTexture* m_pTexture; /** @brief The Sprite's present state. */ struct State { RectF rect; /** @brief The number of "seconds to show". */ float fDelay; }; vector m_States; int m_iCurState; /** @brief The number of seconds that have elapsed since we switched to this frame. */ float m_fSecsIntoState; EffectMode m_EffectMode; bool m_bUsingCustomTexCoords; bool m_bSkipNextUpdate; /** * @brief Set up the coordinates for the texture. * * The first two parameters are the (x, y) coordinates for the top left. * The remaining six are for the (x, y) coordinates for bottom left, * bottom right, and top right respectively. */ float m_CustomTexCoords[8]; // Remembered clipped dimensions are applied on Load(). // -1 means no remembered dimensions; float m_fRememberedClipWidth, m_fRememberedClipHeight; float m_fTexCoordVelocityX; float m_fTexCoordVelocityY; }; #endif /** * @file * @author Chris Danford (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */