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itgmania212121/stepmania/src/ScreenSelectStyle5th.h
T

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C++

/*
-----------------------------------------------------------------------------
Class: ScreenSelectStyle5th
Desc: DDR 5th Mix-style screen selection.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "TransitionFade.h"
#include "Quad.h"
#include "RandomSample.h"
#include "Quad.h"
#include "TransitionKeepAlive.h"
#include "MenuElements.h"
//
// TODO: Remove dance hard coded portions
//
const int NUM_STYLE_DANCERS = 7; // single, versus dancers, double, couple dancers, solo
const int NUM_STYLE_PADS = 5;
class ScreenSelectStyle5th : public Screen
{
public:
ScreenSelectStyle5th();
virtual ~ScreenSelectStyle5th();
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void TweenOffScreen();
void TweenOnScreen();
private:
void BeforeChange();
void AfterChange();
MenuElements m_Menu;
Sprite m_sprDancer[NUM_STYLE_DANCERS];
Sprite m_sprPad[NUM_STYLE_PADS];
Sprite m_sprStyleIcon;
BitmapText m_textExplanation1;
BitmapText m_textExplanation2;
Quad m_rectCursor;
RandomSample m_soundChange;
RandomSample m_soundSelect;
int m_iSelection;
};