Changes to BGAnimations:
Metric Configurable Stuff:
1. you can rotate your BGA's
2. You can specify their X
3. You can specify their Y
4. You can make them appear (once) after a set time
5. You can make them hide (once) after a set time (useful if you want an item to show and appear just once)
6. You can set how ZOOMED in the element is.
This will only work for sprite 0 in the BGAnimation Layer,
I have currently done NO checking should there be more than one sprite in the layer (I suspect only sprite 0 will change and the rest will be unaffected)
But again fairly untested. Check out the Pump How To Play screen to see it running.
In the works:
Tweening With BGAnimations.
Haven't quite figured this one yet.