Chris Danford
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1a5d766b01
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add overlay
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2005-01-05 04:32:12 +00:00 |
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Glenn Maynard
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2f8deb615f
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fix ScreenCaution not continuing when menu timer is disabled
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2004-12-21 01:29:41 +00:00 |
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Chris Danford
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b6d711b3c1
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Remove backgrounds on screens. Have one shared background that persists across screens.
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2004-12-09 08:16:18 +00:00 |
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Chris Danford
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6181e142dc
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add metric to put timer in stealth mode
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2004-12-04 21:13:29 +00:00 |
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Chris Danford
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005a7f5efa
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convert more prefs to use Preference
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2004-12-04 10:35:50 +00:00 |
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Chris Danford
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7f336c2ce6
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self-registering screen classes
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2004-11-26 17:28:47 +00:00 |
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Chris Danford
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d7953ded5c
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fix "style icon shows P1 even if P2 is the only player"
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2004-08-11 03:58:25 +00:00 |
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Chris Danford
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64628fac21
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remove enum Game. Instead, pass around the GameDef pointer
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2004-07-25 04:27:20 +00:00 |
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Chris Danford
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5544445ad0
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name cleanup: StyleDef -> Style
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2004-06-28 07:26:00 +00:00 |
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Chris Danford
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3809715db0
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cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
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2004-06-27 06:52:49 +00:00 |
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Glenn Maynard
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e4d124dd91
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license update
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2004-06-08 05:22:33 +00:00 |
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Chris Danford
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ba93ee8469
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"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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2004-05-24 06:10:11 +00:00 |
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Glenn Maynard
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282e502e6d
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fix ScreenSelectCharacter timer
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2004-05-08 06:42:23 +00:00 |
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Chris Danford
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58d63cb476
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make draw order separate from Z value
add "PageType" graphic to ScreenEvaluation
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2004-05-02 03:01:27 +00:00 |
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Chris Danford
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df5cd5e813
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move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
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2004-05-01 23:19:33 +00:00 |
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