Chris Danford
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146c505c5a
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change sprBullet to an AutoActor
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2005-07-16 07:01:48 +00:00 |
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Glenn Maynard
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3095ce386b
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fix cross-dependency between LuaManager.h and LuaFunctions.h
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2005-05-28 22:11:20 +00:00 |
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Chris Danford
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1f76af4df2
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tracking down assert on SPlayerOptions
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2005-04-25 07:02:33 +00:00 |
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Chris Danford
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134cdb4451
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fix skip when changing value in row:
broadcast the row export only once - not for each player
disable export/import on reload - nothing uses it yet
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2005-04-03 06:21:02 +00:00 |
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Chris Danford
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61a5f51344
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fix new Screens get created 3x after the last GameCommand change
remove complicated GetAndEraseScreen logic and export SELECT_NONE rows if they have focus, otherwise don't export them (fixes InsertCoin row)
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2005-03-30 03:29:35 +00:00 |
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Chris Danford
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b73448d410
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move item theming from ScreenOptionsMaster to OptionRow so MiniMenu and other options screens can be themed
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2005-03-20 20:16:32 +00:00 |
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Glenn Maynard
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35f086ceb2
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fix dtors not being called, leading to crashes
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2005-02-27 00:18:44 +00:00 |
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Chris Danford
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77180c9d8d
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cleanup
add EditMenuAction
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2005-02-25 05:44:56 +00:00 |
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Chris Danford
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182db1222f
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Have OptionRows subscribe to a Message in order to refresh
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2005-02-24 15:40:05 +00:00 |
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Chris Danford
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2dfb9f148e
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move bExportOnChange into OptionRowDef from OptionRowHandler
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2005-02-24 11:35:31 +00:00 |
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Chris Danford
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ca3684b232
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cleanup, fix offset vbSelected values when using NextRow choice at the front
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2005-02-24 06:10:11 +00:00 |
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Chris Danford
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fbf7bc4f26
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split OptionRowHandler out of ScreenOptionsMaster
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2005-02-24 04:56:36 +00:00 |
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