Commit Graph
26 Commits
Author SHA1 Message Date
Glenn Maynard 34e34cad98 remove m_HoldGhost; implement in "tap explosion" 2005-10-12 05:15:03 +00:00
Glenn Maynard 59570b25d1 send HoldingOn/HoldingOff to allow implementing hold explosions
generically
2005-10-12 04:05:54 +00:00
Glenn Maynard 20eb0c343f eliminate m_iNumCols 2005-10-12 03:15:01 +00:00
Glenn Maynard c3129a682e Remove GhostArrow, and do them with XML. This is simpler and reduces bloat
in note skins.
 - skins with only one ghost flash can simply override "Common Tap Explosion Bright"
   and "Dim"
 - don't need to have tons of files to redirect each type of ghost flash
 - still supports overriding ghost commands in NoteSkin metrics.ini
 - fixes obscure bug: the first bright ghost flash wouldn't hide the last dim ghost flash
2005-10-06 01:22:18 +00:00
Glenn Maynard 3c212785c0 remove unused Unload 2005-10-06 01:16:05 +00:00
Glenn Maynard b76d363994 Remove ugly CopyTweening. This is too wildly incompatible with newer
XML features, where there's not necessarily any corrolation between elements
of different graphics.  This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
2005-10-05 04:49:09 +00:00
Chris Danford 5a19510ead struct -> class 2005-08-23 20:49:30 +00:00
Chris Danford 4e6f00ba9e separate explosions for HoldNoteScore 2005-04-26 05:28:32 +00:00
Chris Danford abac6af93b store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath() 2005-04-18 01:19:56 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard f1254b50de vector<> for members 2004-07-27 04:31:01 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford 7fa80e5530 change hold explosion format 2004-01-01 01:53:25 +00:00
Glenn Maynard a1a68b5beb fix tweening when switching receptor note skins 2003-11-28 23:27:12 +00:00
Glenn Maynard 7d84c57efa take note skin name to *Row 2003-11-27 23:45:38 +00:00
Glenn Maynard c575a5cc1a rename functions that have the same name as data types (confusing) 2003-11-27 04:25:52 +00:00
Glenn Maynard 0d194ef2a0 handle Y values in GrayArrowRow and GhostArrowRow 2003-11-26 02:15:55 +00:00
Chris Danford 7bd15144cb add explosion graphic and sound if step on mine 2003-08-10 21:27:54 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford f9046674fb re-wrote score/statistics tracking 2002-07-28 20:28:37 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00