Glenn Maynard
fc21403339
convert from SDL to standard types
2004-05-11 20:25:34 +00:00
Glenn Maynard
d48c9295b8
link fix
2004-05-11 07:24:08 +00:00
Glenn Maynard
71831a75c3
simplify OneGotGrade
...
add GetStagesPlayed
2004-05-11 06:12:40 +00:00
Glenn Maynard
2619a24791
GameState::GetEasiestNotesDifficulty and lua binding
2004-05-11 06:11:08 +00:00
Glenn Maynard
dae9e83ec8
DifficultyToString/StringToDifficulty bindings
2004-05-11 06:10:21 +00:00
Glenn Maynard
4fe9da16bb
LuaFunction_Int
2004-05-11 06:09:04 +00:00
Glenn Maynard
d6aa15087d
REQ_ARGS_BETWEEN, other internal stuff
2004-05-11 04:56:36 +00:00
Glenn Maynard
ee93622539
more generic fix for stage lengths extending past final stage
2004-05-11 02:16:23 +00:00
Glenn Maynard
a47c9bff98
fix crash
2004-05-11 02:12:54 +00:00
Glenn Maynard
e2adb85a35
cosmetic
2004-05-10 05:26:41 +00:00
Glenn Maynard
0012f225e8
CODE_BACK_IN_EVENT_MODE -> reset instead of back
2004-05-10 02:06:29 +00:00
Glenn Maynard
63fba23262
check GL_EXT_paletted_texture before bothering with other checks
2004-05-10 01:06:37 +00:00
Glenn Maynard
62e9aebdad
https://sourceforge.net/tracker/download.php?group_id=37892&atid=421366&file_id=86614&aid=932709
...
format.mSampleRate == 0 means "set it yourself", I think (TODO: actually
set it--SetNominalSampleRate--and verify with IsValidNominalSampleRate)
(I'm not going to try to fix the QT1 driver; hopefully the remaining CA
problems can be fixed and QT can be removed.)
2004-05-10 00:43:57 +00:00
Glenn Maynard
dfded1c1ab
print 44100, not "44100.000000"
2004-05-10 00:39:03 +00:00
Glenn Maynard
91589e2896
maybe fix assertion failure when writing machine records
2004-05-10 00:26:08 +00:00
Glenn Maynard
d8ed56b81f
fix uninitialized value
2004-05-09 23:08:16 +00:00
Thad Ward
cc17505d38
remove ancient commented out code.
2004-05-09 15:11:51 +00:00
Thad Ward
f7de41eb7a
fix face culling problem.
2004-05-09 14:18:39 +00:00
Thad Ward
f116432704
add missing metrics.
2004-05-09 11:55:07 +00:00
Thad Ward
c7538dcbaf
remove MenuElements.* and add ScreenWithMenuElements.* in the VC6 project file.
2004-05-09 09:16:37 +00:00
Glenn Maynard
8f6d7362ae
checkpoint
2004-05-09 08:27:20 +00:00
Glenn Maynard
196c9d3c31
remove old files
2004-05-09 08:26:18 +00:00
Glenn Maynard
b131b68871
remove old checkpoints
2004-05-09 07:27:29 +00:00
Glenn Maynard
f87bfe8b34
no, this is needed (but for a different reason)
2004-05-08 23:27:36 +00:00
Glenn Maynard
4f369120e2
fix obscure crash on close
2004-05-08 21:11:02 +00:00
Glenn Maynard
732024f1a6
remove unneeded code
2004-05-08 20:54:29 +00:00
Glenn Maynard
a5cc8adfef
fix mostly innocuous race condition: init ID before registering the sound,
...
or it might get sound position commits from other sounds due to the
uninitialized variable
2004-05-08 20:42:33 +00:00
Chris Danford
ecea3414b3
add code to go back in event mode
2004-05-08 19:22:51 +00:00
Chris Danford
e9f576d262
"LastScores"->"RecentScores"
...
add recent scores to HTML
2004-05-08 10:12:10 +00:00
Chris Danford
6886b09e45
do total points from locked songs
2004-05-08 08:20:16 +00:00
Chris Danford
b51450b50c
don't show locked songs in percent complete table
2004-05-08 08:19:01 +00:00
Chris Danford
2b7c8a8d5e
add metric to capitalize difficulty names
2004-05-08 08:09:47 +00:00
Chris Danford
4eec17d42e
HTML: Difficulty Table -> Percent Complete
2004-05-08 08:09:18 +00:00
Chris Danford
cbc1ecd495
HTML calorie cleanup
2004-05-08 06:50:21 +00:00
Glenn Maynard
c6e2a10962
ScreenSelectGroup::PrevScreen
2004-05-08 06:43:51 +00:00
Glenn Maynard
7258f57c63
cleanup
2004-05-08 06:43:06 +00:00
Glenn Maynard
282e502e6d
fix ScreenSelectCharacter timer
2004-05-08 06:42:23 +00:00
Glenn Maynard
ccbe03e14e
fix uninitialized variable
2004-05-08 06:38:27 +00:00
Glenn Maynard
aee856bd95
cleanup
2004-05-08 06:28:15 +00:00
Glenn Maynard
e730e24c34
PrevScreen=ScreenTitleMenu
2004-05-08 06:27:14 +00:00
Glenn Maynard
841b888ba5
simplify
2004-05-08 06:26:24 +00:00
Glenn Maynard
3c5e4c6af8
simplify
2004-05-08 06:19:14 +00:00
Glenn Maynard
fbba857df4
ScreenSelectCourse::PrevScreen
2004-05-08 06:18:39 +00:00
Glenn Maynard
5cebceafcf
Add Screen::HandleScreenMessage, to handle common screen
...
messages. (Most screens don't call this base function right now.)
2004-05-08 06:18:06 +00:00
Glenn Maynard
d8e2a64889
fix missing elements
2004-05-08 06:10:16 +00:00
Glenn Maynard
1004bd8064
fix m_sprExplanation tween
2004-05-08 06:09:27 +00:00
Glenn Maynard
2e540b3931
simplify
...
add ScreenInstructions::PrevScreen
2004-05-08 06:00:08 +00:00
Glenn Maynard
0b2c5702a8
ScreenInstructions::PrevScreen
2004-05-08 05:59:16 +00:00
Glenn Maynard
7be6cddfe2
call base Screen::HandleScreenMessage at the end, not the
...
beginning
2004-05-08 05:55:28 +00:00
Glenn Maynard
a176ba50c7
simplify
...
fix draw order
2004-05-08 05:47:37 +00:00