Kyzentun
b293a8c073
Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
2015-02-28 06:25:02 -07:00
Kyzentun
7687d5c8a1
Merge branch 'master' of https://github.com/Flameshadowxeroshin/stepmania
2015-01-28 09:52:53 -07:00
Flameshadowxeroshin
06ee30d8b9
Kyzentun's milestone code
2015-01-23 21:30:06 -06:00
Flameshadowxeroshin
f8d8a3379f
improved checkpoint performance, one other change
2015-01-23 15:58:41 -06:00
Flameshadowxeroshin
f230729a6f
unsigned int combo and score, Player::IncrementComboOrMissCombo
2015-01-23 10:25:06 -06:00
Kyzentun
b6e9d188c3
Added special case to JoinPlayer's style changing logic, see comment in code. Fixed mistake in hold logic that made holds never drop.
2015-01-22 12:37:48 -07:00
Kyzentun
f4a718a824
SetCompatibleStylesForPlayers and ForceSharedSidesMatch added to GameState for SSM to use to fix style mismatch problems.
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StyleInputToGameInput changed to take a vector to return values in to handle multiple inputs mapped to a single column. Associated adjustments to everything that uses it.
Player no longer drops holds in columns that have multiple inputs mapped to them if the wrong one is held.
Running out of stage tokens changed from assert to error.
2015-01-17 21:15:15 -07:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
sillybear
e3bb49f9d8
Update Player.cpp
2014-12-10 00:09:46 +08:00
sillybear
09274b655b
Add
2014-12-09 23:52:22 +08:00
Kyzentun
4f95bf08ad
Function chaining for actors and singletons.
2014-12-01 22:31:30 -07:00
Kyzentun
4e5a2ade73
Added mod for MinTNSToHideNote so it can be set per-player.
2014-11-22 14:55:44 -07:00
Kyzentun
040c0de509
Added MinTNSToHideNotes preference.
2014-11-19 15:59:21 -07:00
sigatrev
ec23dcb503
fix major typo
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oops...
2014-09-06 15:40:46 -05:00
sigatrev
e60ac1395d
expose tap notes for judgment message
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allow themes access to as much information as possible on judgments
2014-09-05 22:30:33 -05:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
18b2d73bb1
Fixed invalid note type trace to use correct escape sequence.
2014-07-31 11:25:05 -06:00
sigatrev
e81af8c131
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-07-25 18:45:02 -05:00
kyzentun
708784889a
Merge pull request #163 from kyzentun/tweenable_mmods
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Tweening for mmods.
2014-06-16 22:51:27 -06:00
sigatrev
a436e04310
fix judgment message param Tracks for holds
2014-06-01 19:22:24 -05:00
Kyzentun
2b9982f505
Added Mmod compensation to ArrowEffects::GetYOffset.
2014-05-08 03:07:02 -06:00
sigatrev
11ee34c1c8
oops
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not sure how this didn't get included in that commit
2014-05-06 18:01:19 -05:00
sigatrev
d608953da7
added "Tracks" param to judgment message
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which contains a list of all tracks included in the judgment
2014-05-06 17:56:51 -05:00
Colby Klein
612a3d1f73
Merge pull request #156 from sigatrev/Player/Notefield
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Stop player from updating NoteField twice
2014-05-05 19:51:22 -07:00
sigatrev
bfbbd27485
Stop player from updating NoteField twice
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Player was updating notefield in ActorFrame::Update and again in
m_pNoteField->Update. This should handle it better.
2014-05-05 18:18:05 -05:00
Colby Klein
2f593bad3d
Merge pull request #151 from kyzentun/player_options_fix
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SongOptions Lua interface with the same design as the PlayerOptions interface.
2014-05-03 20:54:58 -07:00
Kyzentun
0dfb131291
Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h.
2014-05-03 19:27:32 -06:00
sigatrev
0c62e5fb9e
Allow NoteField Board to be an AutoActor
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NoteField board was already an AutoActor, but code was requiring it to
be a derivative of Sprite. Allow any ActorClass to be used.
NoteField could already be accessed from below, using GetParent() on the
NoteField Board. For ease of allowing the board to be used for player
specific purposes, make notefield an actual child of Player, so the
Board can be accessed per player from the top down.
2014-05-02 17:01:38 -05:00
Colby Klein
31713ac253
Merge pull request #136 from sigatrev/Autoplay-Roll-Combo
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fix for AutoPlay increase combo with "RollBodyIncreasesCombo"
2014-04-24 05:06:35 -07:00
Colby Klein
ee87494252
Merge pull request #137 from sigatrev/TickHolds
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Attempted fix of Tick Holds
2014-04-24 05:06:20 -07:00
sigatrev
c4f7aab9a1
Attempted fix of Tick Holds
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NoteDataUtil::GetTotalHoldTicks() was not counting the last tick of
holds which ended on the last row of the song. Extended the range to
include the last row.
NoteDataUtil::GetTotalHoldTicks() was counting number of rows held, when
it should only count 1 regardless of number( at least to mimic pump )
Player::CrossedRows() was assuming a constant tick rate over the crossed
rows, leading to potentially inaccurate tick counts.
Pump holds were counting "HoldNote_Held" due to capitalization in the
metrics. Fixed metrics and made "IsGame" function case insensitive.
2014-04-23 21:45:37 -05:00
sigatrev
5e517e1de1
fix for AutoPlay increase combo with "RollBodyIncreasesCombo"
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per issue #125
2014-04-23 16:10:15 -05:00
sigatrev
a3b38117b5
make early judgments broadcast when judgment is triggered
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judgments triggered early were not broadcasting the judgment message
until their row crossed
2014-04-20 14:27:43 -05:00
Colby Klein
6298a0b950
Merge pull request #94 from sigatrev/MissedHold
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HNS_Missed
2014-03-16 13:20:12 -07:00
sigatrev
343511f4c3
HNS_Missed
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Added an HNS type to handle holds which are never initialized due to
missed taps. This fixes a long standing issue with
iCurPossibleDancePoints and allows themes to decide how to handled this
case.
2014-03-16 11:36:40 -05:00
AJ Kelly
95343dc27b
Merge pull request #71 from sigatrev/MineTracks
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added iTrack to mine judgment message
2014-03-07 14:11:54 -06:00
sigatrev
f6d44ae85b
hold judgment positions with mini
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they weren't scaled to handle the zoom.
2014-03-03 20:46:47 -06:00
sigatrev
43f9fd70ca
added iTrack to mine judgment message
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more information is better.
2014-03-03 20:37:13 -06:00
Devin J. Pohly
da5eb84730
Player: broadcast StepPN message (compat)
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For backwards compatibility, broadcast the old StepP1/2 message in
addition to the new Step message. New themes, charts, etc. should of
course use the new message with parameters.
2014-02-20 10:59:49 -05:00
Ben "root" Anderson
82a7184822
Fix ImmediateHoldLetGo
2013-12-20 20:18:42 -06:00
Ben "root" Anderson
b61e8783b5
Kill tickholds right away
2013-12-20 19:57:19 -06:00
Ben "root" Anderson
48df0fc0d2
Botched the positioning of this comment, oops
2013-12-19 18:21:09 -06:00
Ben "root" Anderson
ee84f9263c
Make hold checkpoints a struct Game member, not a metric. It CANNOT be a metric because it affects max DP.
2013-12-19 18:06:07 -06:00
Ben "root" Anderson
b4cfbf029c
Revert "Don't send HNS_Held / HNS_LetGo when using checkpoint holds"
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This reverts commit 18a0c818cd .
Those events are used for more than just life and scoring.
2013-12-11 18:53:11 -06:00
Ben "root" Anderson
18a0c818cd
Don't send HNS_Held / HNS_LetGo when using checkpoint holds
2013-12-11 18:19:19 -06:00
Flameshadowxeroshin
d59b7fd0c0
Don't send combo messages on mine judgments if they don't change combo
2013-11-30 01:41:19 -06:00
AJ Kelly
90fe50a064
add NumTracks param to hold Judgment message
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For SSC compat. This parameter is redundant, and themers should use
GAMESTATE:GetCurrentStyle():ColumnsPerPlayer() instead.
2013-09-22 05:13:12 -04:00
Devin J. Pohly
2844703b60
Adjust indentation
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No-op.
2013-09-07 17:30:52 -04:00
Devin J. Pohly
366cfae8b9
Fix the LastSeen logic for autokeysounds
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We were never actually setting iLastSeenRow, so the if statement wasn't
meaningful anyway.
2013-09-07 17:28:19 -04:00
Devin J. Pohly
63a31d41d8
Revert "fix visual glitch on autoplay rolls"
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This reverts commit 48975f7f1d .
Fixed one visual glitch but introduced a weirder one. Revert.
2013-09-07 16:56:00 -04:00