fix for AutoPlay increase combo with "RollBodyIncreasesCombo"

per issue #125
This commit is contained in:
sigatrev
2014-04-23 16:10:15 -05:00
parent f1adf16dc5
commit 5e517e1de1
+1 -1
View File
@@ -2093,7 +2093,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
// Increase life
tn.HoldResult.fLife = 1;
if( ROLL_BODY_INCREMENTS_COMBO )
if( ROLL_BODY_INCREMENTS_COMBO && m_pPlayerState->m_PlayerController != PC_AUTOPLAY )
{
// increment combo
const int iOldCombo = m_pPlayerStageStats ? m_pPlayerStageStats->m_iCurCombo : 0;