Glenn Maynard
2852b1e6ed
cleanup
2004-06-20 01:30:27 +00:00
Glenn Maynard
d89d883e9f
KEY_KP_EQUAL
2004-06-16 20:33:10 +00:00
Glenn Maynard
98ecd82db5
phasing out SDL_keysym.h
2004-06-16 20:26:45 +00:00
Glenn Maynard
f9f10e2372
more license updates
2004-05-06 02:40:33 +00:00
Glenn Maynard
9cf3f9b331
support 6 joysticks
2003-10-11 00:16:32 +00:00
Glenn Maynard
b3f91f52e9
support up to 32 buttons
2003-07-08 21:13:43 +00:00
Glenn Maynard
c99ef6f2b4
add aux joystick axes
2003-06-18 17:48:40 +00:00
Glenn Maynard
e96cb79c5f
support more axes
2003-06-17 06:05:10 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
...
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
93632078c5
split InputDevice into a separate file (so RageInput.h can be edited
...
without recompiling everything)
2003-02-15 18:49:18 +00:00