208 lines
6.0 KiB
C++
208 lines
6.0 KiB
C++
/*
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* Define all of the input devices we know about. This is the public
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* interface for describing input devices.
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*/
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#include "global.h"
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#include "RageInputDevice.h"
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#include "RageUtil.h"
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#include "SDL_keyboard.h"
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static const char *PumpButtonNames[] = {
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"UL", "UR", "MID", "DL", "DR", "Esc",
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"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
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};
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int DeviceInput::NumButtons(InputDevice device)
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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return NUM_KEYBOARD_BUTTONS;
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case DEVICE_JOY1:
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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case DEVICE_JOY5:
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case DEVICE_JOY6:
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return NUM_JOYSTICK_BUTTONS;
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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return NUM_PUMP_PAD_BUTTONS;
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default:
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ASSERT(0); // invalid device
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}
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return -1; /* quiet compiler */
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}
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CString DeviceInput::GetDescription()
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{
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CString sReturn;
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switch( device )
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{
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case DEVICE_NONE: // blank
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ASSERT( false ); // called GetDescription on a blank DeviceInput!
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break;
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case DEVICE_JOY1: // joystick
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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case DEVICE_JOY5:
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case DEVICE_JOY6:
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sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
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switch( button )
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{
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case JOY_LEFT: sReturn += "Left"; break;
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case JOY_RIGHT: sReturn += "Right"; break;
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case JOY_UP: sReturn += "Up"; break;
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case JOY_DOWN: sReturn += "Down"; break;
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case JOY_Z_UP: sReturn += "Z-Up"; break;
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case JOY_Z_DOWN: sReturn += "Z-Down"; break;
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case JOY_ROT_UP: sReturn += "R-Up"; break;
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case JOY_ROT_DOWN:sReturn += "R-Down"; break;
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case JOY_ROT_LEFT: sReturn += "R-Left"; break;
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case JOY_ROT_RIGHT:sReturn += "R-Right"; break;
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case JOY_ROT_Z_UP: sReturn += "ZR-Up"; break;
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case JOY_ROT_Z_DOWN:sReturn += "ZR-Down"; break;
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case JOY_HAT_LEFT: sReturn += "H-Left"; break;
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case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
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case JOY_HAT_UP: sReturn += "H-Up"; break;
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case JOY_HAT_DOWN: sReturn += "H-Down"; break;
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case JOY_AUX_1: sReturn += "Aux1"; break;
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case JOY_AUX_2: sReturn += "Aux2"; break;
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case JOY_AUX_3: sReturn += "Aux3"; break;
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case JOY_AUX_4: sReturn += "Aux4"; break;
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case JOY_1: sReturn += "1"; break;
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case JOY_2: sReturn += "2"; break;
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case JOY_3: sReturn += "3"; break;
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case JOY_4: sReturn += "4"; break;
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case JOY_5: sReturn += "5"; break;
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case JOY_6: sReturn += "6"; break;
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case JOY_7: sReturn += "7"; break;
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case JOY_8: sReturn += "8"; break;
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case JOY_9: sReturn += "9"; break;
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case JOY_10: sReturn += "10"; break;
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case JOY_11: sReturn += "11"; break;
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case JOY_12: sReturn += "12"; break;
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case JOY_13: sReturn += "13"; break;
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case JOY_14: sReturn += "14"; break;
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case JOY_15: sReturn += "15"; break;
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case JOY_16: sReturn += "16"; break;
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case JOY_17: sReturn += "17"; break;
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case JOY_18: sReturn += "18"; break;
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case JOY_19: sReturn += "19"; break;
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case JOY_20: sReturn += "20"; break;
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case JOY_21: sReturn += "21"; break;
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case JOY_22: sReturn += "22"; break;
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case JOY_23: sReturn += "23"; break;
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case JOY_24: sReturn += "24"; break;
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case JOY_25: sReturn += "25"; break;
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case JOY_26: sReturn += "26"; break;
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case JOY_27: sReturn += "27"; break;
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case JOY_28: sReturn += "28"; break;
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case JOY_29: sReturn += "29"; break;
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case JOY_30: sReturn += "30"; break;
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case JOY_31: sReturn += "31"; break;
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case JOY_32: sReturn += "32"; break;
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}
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break;
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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/* There is almost always only one Pump device, even if there are
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* two pads, so only enumerate the second and higher. */
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if(device == DEVICE_PUMP1)
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sReturn = ssprintf("PIU ");
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else
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sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
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if(button < NUM_PUMP_PAD_BUTTONS)
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sReturn += PumpButtonNames[button];
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else
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/* This can happen if the INI is corrupt and has an invalid
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* button number. Crashing with an assertion failure because
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* we got something unexpected is no good. */
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sReturn += "???";
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break;
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case DEVICE_KEYBOARD: // keyboard
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sReturn = ssprintf("Key %s", SDL_GetKeyName((SDLKey)button) );
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break;
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default:
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ASSERT(0); // what device is this?
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}
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return sReturn;
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}
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CString DeviceInput::toString()
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{
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if( device == DEVICE_NONE )
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return "";
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else
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return ssprintf("%d-%d", device, button );
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}
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bool DeviceInput::fromString( const CString &s )
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{
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CStringArray a;
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split( s, "-", a);
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if( a.size() != 2 ) {
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device = DEVICE_NONE;
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return false;
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}
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device = (InputDevice)atoi( a[0] );
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button = atoi( a[1] );
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return true;
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}
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char DeviceInput::ToChar() const
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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if( button < 128 )
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return (char) button;
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/* XXX: SDLK_WORLD_* are for international keyboards; we can handle those,
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* now, by mapping it to Unicode. However, I can't find any documentation
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* on those keysyms. */
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return '\0';
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default:
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return '\0';
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}
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}
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/*
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* Copyright (c) 2001-2002 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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