Glenn Maynard
e534493c42
split out SetupSDL
2004-06-14 05:18:09 +00:00
Glenn Maynard
235935572e
remove SDL version check; we only required 1.2.6 due to an alpha blit
...
bug in 1.2.5, and we no longer use SDL's blits
2004-06-14 04:00:14 +00:00
Glenn Maynard
58cf9f21c5
HandleSDLEvents is too small to be worth splitting
...
handle hwnd changes within the renderers, since it's tied to the window
2004-06-14 03:54:46 +00:00
Glenn Maynard
9f72b10743
don't call HandleSDLEvents; cleanup
2004-06-14 03:14:00 +00:00
Glenn Maynard
bd9494fd43
split out FocusChanged
2004-06-14 02:13:44 +00:00
Glenn Maynard
201b1b1f22
fix error
2004-06-14 00:48:50 +00:00
Chris Danford
4e5e56753d
show credits in operator menu
2004-06-13 05:13:21 +00:00
Chris Danford
5af7a99be2
add ScreenInsertCredit
2004-06-13 05:05:42 +00:00
Glenn Maynard
77c42f991d
use Dialog
2004-06-10 22:15:04 +00:00
Glenn Maynard
0242ee4fcd
set up Dialog
2004-06-10 22:12:59 +00:00
Glenn Maynard
9c03c0d0eb
license update
2004-06-08 05:49:00 +00:00
Glenn Maynard
098a5a316f
cmdline args don't belong in the log header
2004-06-01 01:34:54 +00:00
Glenn Maynard
ab29ced0a1
cleanup for real this time
2004-06-01 01:33:23 +00:00
Glenn Maynard
0c49eff732
cleanup
2004-06-01 01:32:11 +00:00
Thad Ward
16c2050112
if we were run with parameters, log them.
2004-05-29 19:18:31 +00:00
Chris Danford
8f4792dd6a
clean up RageTextureManager prefs, ModelManager prefs
...
add pref DelayedModelDelete
2004-05-26 06:39:38 +00:00
Chris Danford
0151baf6dc
save stats on exit only if there's new data that hasn't yet been saved
2004-05-25 06:01:52 +00:00
Chris Danford
962cdfc4f0
write Catalog.xml only after loading songs
...
get rid of try/catch in SongManager
get rid of try/catch in PrefsManager
2004-05-25 05:52:57 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Glenn Maynard
f1ebbe330d
reduce xbox hackery
2004-05-23 23:24:44 +00:00
Glenn Maynard
838bb0aba4
remove catch() that's preventing us from getting complete backtraces to
...
unexpected sound driver exceptions
2004-05-23 21:13:19 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Glenn Maynard
049b31ce46
Always timestamp log.txt.
2004-05-21 22:34:56 +00:00
Chris Danford
e9e0a2816f
add pref: TrilinearFiltering
2004-05-18 09:05:21 +00:00
Chris Danford
7ea35ebb25
add prefs: ForceMipMaps, AnisotropicFiltering
2004-05-18 08:43:21 +00:00
Glenn Maynard
c862cb2c16
types
2004-05-11 21:14:13 +00:00
Glenn Maynard
4f369120e2
fix obscure crash on close
2004-05-08 21:11:02 +00:00
Glenn Maynard
fe9c19b446
Update SOUNDMAN earlier
2004-05-08 02:18:27 +00:00
Glenn Maynard
2bf13a89f0
move exception dialog behavior to HandleException
2004-05-06 09:06:24 +00:00
Glenn Maynard
0c485b164e
cleanup
2004-05-03 20:51:20 +00:00
Glenn Maynard
599211722d
this can be done with GameState --player, --mode now
2004-05-03 20:28:24 +00:00
Glenn Maynard
81eaecbc63
add interface for multiple options with the same name
2004-04-30 07:24:29 +00:00
Charles Lohr
fc5c3ad589
Placed command lines in. And put in support to make a in-game connect
...
or disconnect for connect to SM Server. (If it ever comes up)
2004-04-30 04:34:39 +00:00
Charles Lohr
858b3fa587
Networking now tells user if connection was successful or unsuccessful.
2004-04-29 01:03:28 +00:00
Chris Danford
edb8d968ff
save Game pref as string, not integer
2004-04-19 23:34:11 +00:00
Chris Danford
aa17c3065d
add FirstRunInitialScreen
2004-04-18 21:48:12 +00:00
Chris Danford
1e58f4b115
reload metrics on F2, write scores on Shift+F2
2004-04-18 20:37:18 +00:00
Charles Lohr
3f63f6c60e
Added --Course command, and a command to send all songs to server
...
so the server can index them for gameplay for SMOnline.
I am not sure if I did the Course setup properly. If I did not, feel free to fix
it or... if you don't feel like it, I'm sure I'll figure it out after a while.
I left a lot of notes in... I am not sure what style of code you want,
at what point you want me to submit, if I am doing any of this wrong
please just tell me, and I'll try to be more useful.
2004-04-17 22:26:37 +00:00
Chris Danford
aec7f829b3
SDLK_Pause to toggle "mute"
2004-04-17 20:14:59 +00:00
Glenn Maynard
585f92c5f3
clean up commandline handling, make network stuff more self-contained
2004-04-15 20:21:39 +00:00
Glenn Maynard
8a45506bca
cleanup
2004-04-15 20:10:40 +00:00
Glenn Maynard
599a921933
begin major cleanup of "arguement" handling
2004-04-15 19:31:45 +00:00
Charles Lohr
16e5e7bb68
I have added some command-line processing. Look at the bottom of
...
StepMania.cpp for it. I have also moved the connect stuff out of the
NetworkSyncManager constructor, so it doens't do ANYTHING unless
it's in the command-line args. Also, now NSMAN works by the '--NETIP='
flag.
2004-04-15 15:31:59 +00:00
Glenn Maynard
d42bf52bf8
typo
2004-04-10 21:00:38 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
5bf034b07f
catch a few more voodoos
2004-03-26 02:59:40 +00:00
Glenn Maynard
2974fb564a
fix Static.ini not being read from zips
2004-03-25 08:25:30 +00:00
Glenn Maynard
3661728d9d
fix uninitialized VideoModeParams
2004-03-25 02:59:01 +00:00
Glenn Maynard
ee6a182c01
RageDisplay_Null
2004-03-24 08:31:29 +00:00
Chris Danford
7807b0c703
don't use PlayOnce in performance critical places
2004-03-23 23:56:38 +00:00