Steve Checkoway
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a19dad4716
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Fix input crash and add text as subactors.
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2006-10-16 10:16:47 +00:00 |
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Steve Checkoway
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156322028e
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Play name entry music.
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2006-10-16 09:31:28 +00:00 |
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Steve Checkoway
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ea383df3e1
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Static.
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2006-10-16 09:01:39 +00:00 |
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Steve Checkoway
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52e55b8efc
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Cleanup. This is done in the metrics with lua.
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2006-10-16 08:47:15 +00:00 |
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Steve Checkoway
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baa0c8e6c8
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It does. RString( num, c ).
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2006-10-16 08:44:12 +00:00 |
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Steve Checkoway
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59a7aee9b5
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Use metrics.
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2006-10-16 08:42:54 +00:00 |
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Steve Checkoway
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15a60d7f9d
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Once CurrentStringIndex is equal to MAX_RANKING_NAME_LENGTH, it isn't going to change so break.
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2006-10-16 08:27:49 +00:00 |
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Steve Checkoway
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d07dc2335a
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static.
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2006-10-16 07:30:25 +00:00 |
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Steve Checkoway
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8d02fa3eb3
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Cleanup.
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2006-10-16 07:18:03 +00:00 |
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Glenn Maynard
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0493bc75a9
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standard enums for some preference types
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2006-10-07 05:52:45 +00:00 |
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Glenn Maynard
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2ce839e4eb
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Invalid
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2006-10-07 04:25:28 +00:00 |
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Glenn Maynard
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a8dd0c5fdc
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GetCurrentStyle()
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2006-09-30 22:13:20 +00:00 |
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Glenn Maynard
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b6c3ea14d7
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simplify
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2006-09-30 08:22:36 +00:00 |
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Steve Checkoway
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944a913790
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PlayerNumber -> IEP.
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2006-09-15 01:47:24 +00:00 |
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Glenn Maynard
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7b4667c311
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GameInputToMenuButton
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2006-09-14 04:11:29 +00:00 |
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Glenn Maynard
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cbfebb16bb
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use input.pn
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2006-09-13 10:11:36 +00:00 |
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Glenn Maynard
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d3095e0913
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t -> iCol
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2006-09-13 09:24:56 +00:00 |
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Glenn Maynard
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3183dcf60b
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GameInputToStyleInput -> GameInputToColumn
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2006-09-13 09:22:24 +00:00 |
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Glenn Maynard
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9da4770fe0
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StyleInput_INVALID -> Column_INVALID
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2006-09-13 09:14:03 +00:00 |
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Glenn Maynard
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e206261b80
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ARRAYSIZE -> ARRAYLEN
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2006-09-13 03:11:38 +00:00 |
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Glenn Maynard
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e4d0b41da1
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Stop using Input.StyleI. Just convert it when needed; the vast majority
of screens don't.
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2006-09-13 01:29:33 +00:00 |
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Glenn Maynard
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1ca5c9a4b7
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reduce StyleInput to an int
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2006-09-13 00:46:21 +00:00 |
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Glenn Maynard
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6a80311172
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phase out StyleI.player
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2006-09-13 00:16:23 +00:00 |
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Glenn Maynard
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5be4331e71
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phase out StyleI.player
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2006-09-13 00:09:00 +00:00 |
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Glenn Maynard
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7bab74efab
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As far as I can tell, StyleI.player is always the
same as MenuI.player if the style is set. Phase
it out.
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2006-09-12 23:29:08 +00:00 |
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Steve Checkoway
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0cb22fb806
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Apparently VC doesn't like using (group).GroupType as a type (and frankly, I couldn't get g++ to accept it outside of StepMania, either) so use the macros with PO and SO prefixes for PlayerOptions and SongOptions, respectively. Also, pointers to data members can't point to elements of an array (no idea why gcc was allowing it before) so use Assign_n and pass the index separately. (Very annoying, typeof() should really be in the standard.)
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2006-08-05 08:02:49 +00:00 |
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Steve Checkoway
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1802e603b3
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Update to use the new ModsGroup api.
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2006-08-05 04:47:01 +00:00 |
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Chris Danford
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7ac45c24e4
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save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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2006-08-05 02:38:05 +00:00 |
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Steve Checkoway
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a07e194cf1
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Revert. Fixes Linux build.
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2006-07-18 05:51:37 +00:00 |
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Jason Felds
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366c3440d4
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Fix VC8 macro redef warning. (more to come)
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2006-07-18 03:56:37 +00:00 |
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Chris Danford
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28f18b1b39
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fix assert "!m_sNoteSkin.empty()"
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2006-03-06 00:17:50 +00:00 |
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Glenn Maynard
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0ad99bffc2
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switch -> if
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2006-02-24 00:20:41 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Glenn Maynard
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a87993bcb1
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finish ctor transition
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2006-01-15 20:46:15 +00:00 |
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Glenn Maynard
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87ea090b9b
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Transition away from Screen(sName).
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2006-01-15 18:37:57 +00:00 |
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Glenn Maynard
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46485f885d
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use Init()
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2006-01-15 18:30:35 +00:00 |
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Glenn Maynard
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ad10e2fb34
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skip with Post, not Handle
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2006-01-15 18:29:50 +00:00 |
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Glenn Maynard
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b07a27f7aa
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fix disappearing arrows
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2006-01-15 18:28:16 +00:00 |
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Glenn Maynard
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9056419cf5
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remove logs (this stuff predates the crash handler and has been copied
and pasted around since)
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2006-01-15 08:51:03 +00:00 |
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Glenn Maynard
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51a2d29493
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unuseds
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2006-01-13 06:50:16 +00:00 |
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Glenn Maynard
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3920770220
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base class's job
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2005-10-17 06:27:33 +00:00 |
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Glenn Maynard
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1168414cf0
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m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
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2005-10-10 04:36:04 +00:00 |
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Glenn Maynard
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b0df6d2d68
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broadcast bPastHereWeGo
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2005-10-10 02:24:58 +00:00 |
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Chris Danford
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feb1bfb0fc
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naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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2005-10-09 04:30:59 +00:00 |
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Chris Danford
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b6cf3477b4
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Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 00:57:40 +00:00 |
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Glenn Maynard
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b5006f6e09
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cleanup weird includes
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2005-09-27 19:01:53 +00:00 |
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Glenn Maynard
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6ea2f37a36
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Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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2005-09-23 00:44:52 +00:00 |
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Chris Danford
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bb10c7c21f
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pass around InputEventPlus in Screen::Input instead of multiple input structures
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2005-09-05 02:26:50 +00:00 |
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Glenn Maynard
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8d7733c6f2
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removing GetMetricC
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2005-08-26 21:12:48 +00:00 |
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Glenn Maynard
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d2e4190a4e
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explicit load for MenuTimer, so we don't load anything if we don't want it
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2005-07-18 02:08:15 +00:00 |
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